Renderer()
Definition: NativeTextureRenderer.h:28
virtual InternalCommandList createCommand()=0
~Renderer()
Definition: NativeTextureRenderer.h:34
Definition: NativeTextureRenderer.h:22
Texture getTexture()
Definition: NativeTextureRenderer.cpp:37
Framebuffer getFramebuffer()
Definition: NativeTextureRenderer.cpp:41
RenderTexture(GameView^ tgt, int width, int height, TEXTUREFFORMAT color, TEXTUREFFORMAT depth, RenderTexture::Renderer^ renderer)
Definition: NativeTextureRenderer.cpp:18
~RenderTexture()
Definition: NativeTextureRenderer.cpp:32
kmyGfx::RenderTexture * obj
Definition: NativeTextureRenderer.h:54
Definition: NativeTextureRenderer.h:13
void * owner
Definition: NativeTextureRenderer.h:18
kmyGfx::GameViewDrawCommand * createCommand() override
Definition: NativeTextureRenderer.cpp:10
USE_MEMORY_TRACKING
Definition: NativeTextureRenderer.h:15
nativeRenderTextureRenderer(void *r)
Definition: NativeTextureRenderer.cpp:5