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RefCapture.h
1#pragma once
2
3namespace SharpKmyMath{
4 value struct Vector3;
5};
6
7namespace SharpKmyGfx
8{
9 public ref class RefCapture
10 {
11 /*
12 * 指定位置からの環境マップをキャプチャしてHDRフォーマットで保存する。
13 */
14 static void captureToFile(System::String^ path, GameView^ gameview, SharpKmyMath::Vector3 %pos, int size);
15 };
16}
Definition: GameView.h:24
Definition: RefCapture.h:10
static void captureToFile(System::String^ path, GameView^ gameview, SharpKmyMath::Vector3 %pos, int size)
Definition: RefCapture.cpp:11
Definition: Asset.h:4
Definition: RefCapture.h:3
Definition: Vector3.h:7