kmy_for_yukar
SharpKmyCore
Gfx
RefCapture.h
1
#pragma once
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3
namespace
SharpKmyMath
{
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value struct
Vector3
;
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};
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namespace
SharpKmyGfx
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{
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public ref class
RefCapture
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{
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/*
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* 指定位置からの環境マップをキャプチャしてHDRフォーマットで保存する。
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*/
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static
void
captureToFile
(System::String^ path,
GameView
^ gameview,
SharpKmyMath::Vector3
%pos,
int
size);
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};
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}
SharpKmyGfx::GameView
Definition:
GameView.h:24
SharpKmyGfx::RefCapture
Definition:
RefCapture.h:10
SharpKmyGfx::RefCapture::captureToFile
static void captureToFile(System::String^ path, GameView^ gameview, SharpKmyMath::Vector3 %pos, int size)
Definition:
RefCapture.cpp:11
SharpKmyGfx
Definition:
Asset.h:4
SharpKmyMath
Definition:
RefCapture.h:3
SharpKmyMath::Vector3
Definition:
Vector3.h:7
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