| addCaptureFrame(int width, int height) | SharpKmyGfx::GameView | |
| addDrawCommand(DrawEvent ev, InternalCommandBufferHandle^ icb) | SharpKmyGfx::GameView | |
| addDrawHook(GameViewDrawHook ^d) | SharpKmyGfx::GameView | |
| addHilightPickupID(unsigned short id) | SharpKmyGfx::GameView | |
| addHoverHilightPickupID(unsigned short id) | SharpKmyGfx::GameView | |
| addManipulator() | SharpKmyGfx::GameView | |
| addPhysics() | SharpKmyGfx::GameView | |
| addPickupFrame(int size) | SharpKmyGfx::GameView | |
| addSubGameView(GameView^ sub) | SharpKmyGfx::GameView | |
| addSubGameView(GameView^ sub, SubGameViewDrawTrigger type) | SharpKmyGfx::GameView | |
| baseImageCapture(bool flg) | SharpKmyGfx::GameView | |
| bootProgressMessage(System::String^ text) | SharpKmyGfx::GameView | static |
| clearDrawHook() | SharpKmyGfx::GameView | |
| clearHilightPickupID() | SharpKmyGfx::GameView | |
| clearHoverHilightPickupID() | SharpKmyGfx::GameView | |
| clearSettings() | SharpKmyGfx::GameView | |
| copyBaseRenderingEnviroment(GameView^ src) | SharpKmyGfx::GameView | |
| createScreenShot(System::String^ path) | SharpKmyGfx::GameView | |
| debugPause(bool flg) | SharpKmyGfx::GameView | |
| draw(bool swapbuffer, float timeScale) | SharpKmyGfx::GameView | |
| enableAsSubGameView(bool flg) | SharpKmyGfx::GameView | |
| enableAutoExposure(bool flg) | SharpKmyGfx::GameView | |
| enableBloom(bool flg) | SharpKmyGfx::GameView | |
| enableCascadeVisualize(bool flg) | SharpKmyGfx::GameView | |
| enableChromaticAbberation(bool flg) | SharpKmyGfx::GameView | |
| enableDof(bool flg) | SharpKmyGfx::GameView | |
| enableDraw(bool flg) | SharpKmyGfx::GameView | static |
| enableDynamicResolution(bool flg) | SharpKmyGfx::GameView | |
| enableFxaa(bool flg) | SharpKmyGfx::GameView | |
| enableIconDrawer(bool enable) | SharpKmyGfx::GameView | |
| enableLimitFPS(bool flg) | SharpKmyGfx::GameView | static |
| enableSharpen(bool flg) | SharpKmyGfx::GameView | |
| enableSSSSS(bool flg) | SharpKmyGfx::GameView | |
| enableVignette(bool flg) | SharpKmyGfx::GameView | |
| GameView() | SharpKmyGfx::GameView | |
| GameView(const std::shared_ptr< kmyGfx::GameView > &ptr) | SharpKmyGfx::GameView | |
| getBaseDepthTexture() | SharpKmyGfx::GameView | static |
| getBlockElapsed(SharpKmyBase::PerformancePeriodType type) | SharpKmyGfx::GameView | |
| getCameraProj() | SharpKmyGfx::GameView | |
| getCameraView() | SharpKmyGfx::GameView | |
| getCaptureColorTexture() | SharpKmyGfx::GameView | |
| getCaptureDepthTexture() | SharpKmyGfx::GameView | |
| getCaptureFrame(array< UINT32 > ^color, array< UINT32 > ^depth) | SharpKmyGfx::GameView | |
| getCurrentGameView3DScreenHeight() | SharpKmyGfx::GameView | static |
| getCurrentGameView3DScreenWidth() | SharpKmyGfx::GameView | static |
| getDepth(int x, int y, int w, int h, array< float >^ buffer) | SharpKmyGfx::GameView | |
| getDisplayID() | SharpKmyGfx::GameView | |
| getFixedUpdateStepCount() | SharpKmyGfx::GameView | |
| getHilightPicupIDs() | SharpKmyGfx::GameView | |
| getImage(int x, int y, int w, int h, array< UINT32 > ^buffer) | SharpKmyGfx::GameView | |
| getMainGameView() | SharpKmyGfx::GameView | static |
| getManipulator() | SharpKmyGfx::GameView | |
| getNativePtr() | SharpKmyGfx::GameView | |
| getNormal(int x, int y, int w, int h, array< UINT32 >^ buffer) | SharpKmyGfx::GameView | |
| getPhysics() | SharpKmyGfx::GameView | |
| getPickupIDTexture() | SharpKmyGfx::GameView | static |
| getTaskGameView() | SharpKmyGfx::GameView | static |
| getTerrainNormal(float x, float y, SharpKmyMath::Vector3% nrm) | SharpKmyGfx::GameView | |
| getViewportSize() | SharpKmyGfx::GameView | |
| globalEnablePostFX(bool flg) | SharpKmyGfx::GameView | static |
| ignoreSuspendChecker() | SharpKmyGfx::GameView | |
| isDebugPause() | SharpKmyGfx::GameView | |
| isDrawSuspending() | SharpKmyGfx::GameView | static |
| m_ignoreSuspendChecker | SharpKmyGfx::GameView | |
| owning | SharpKmyGfx::GameView | |
| pickup(float x, float y, SharpKmyMath::Vector3% wpos) | SharpKmyGfx::GameView | |
| pickupDetail(float x, float y, array< UINT16 > ^idlist, array< SharpKmyMath::Vector3 > ^wposlist, array< float > ^depthlist) | SharpKmyGfx::GameView | |
| pickupRect(float left, float top, float right, float bottom, System::Collections::Generic::List< UINT16 >^ idlist, bool ignoreTerrain, bool ignoreManipulator) | SharpKmyGfx::GameView | |
| postDraw(bool swapbuffer) | SharpKmyGfx::GameView | |
| preDraw(float timeScale, Action< float >^ startFixedUpdate, Action< float >^ afterAnimate, Action< float >^ afterSimulate) | SharpKmyGfx::GameView | |
| removeCaptureFrame() | SharpKmyGfx::GameView | |
| removeDrawHook(GameViewDrawHook^ d) | SharpKmyGfx::GameView | |
| removeSubGameView(GameView^ sub, bool removeForce) | SharpKmyGfx::GameView | |
| removeSubGameView(GameView^ sub) | SharpKmyGfx::GameView | |
| resetQualityAdjust() | SharpKmyGfx::GameView | |
| restore() | SharpKmyGfx::GameView | |
| s_checker | SharpKmyGfx::GameView | static |
| save() | SharpKmyGfx::GameView | |
| set3DGizmoDrawEnabled(bool flg) | SharpKmyGfx::GameView | |
| setAmbientLight(SharpKmyGfx::Color color) | SharpKmyGfx::GameView | |
| setAutoExposureParam(float targetBrightness, float minScale, float maxScale) | SharpKmyGfx::GameView | |
| setBackGroundColor(SharpKmyGfx::Color color) | SharpKmyGfx::GameView | |
| setBillboardLightModulation(float value) | SharpKmyGfx::GameView | |
| setBloomParam(float apply, float hilightThreshold) | SharpKmyGfx::GameView | |
| setBuildingLightBrightness(float value) | SharpKmyGfx::GameView | |
| setCamera(SharpKmyMath::Matrix4^ proj, SharpKmyMath::Matrix4^ view) | SharpKmyGfx::GameView | |
| setCascadeCount(int num) | SharpKmyGfx::GameView | |
| setCascadeStep(float s1, float s2, float s3) | SharpKmyGfx::GameView | |
| setChromaticAbberationParam(float size) | SharpKmyGfx::GameView | |
| setDirectionalLightColor(SharpKmyGfx::Color color) | SharpKmyGfx::GameView | |
| setDirectionalLightPosture(SharpKmyMath::Matrix4^ posture) | SharpKmyGfx::GameView | |
| setDirectionalLightShadowBias(f32 bias) | SharpKmyGfx::GameView | |
| setDirectionalLightShadowColor(SharpKmyGfx::Color color) | SharpKmyGfx::GameView | |
| setDirectionalLightShadowDistance(f32 distance) | SharpKmyGfx::GameView | |
| setDirectionalLightShadowVolumeMargin(f32 margin) | SharpKmyGfx::GameView | |
| setDisplayID(unsigned int id) | SharpKmyGfx::GameView | |
| setDistanceFadeEnable(bool flg) | SharpKmyGfx::GameView | |
| setDistanceFadeStart(float v) | SharpKmyGfx::GameView | |
| setDofParam(float focalDistance, float focalRange, float radius) | SharpKmyGfx::GameView | |
| setDrawSuspendChecker(GameViewDrawSuspendChecker^ body) | SharpKmyGfx::GameView | static |
| setFogColor(SharpKmyGfx::Color color) | SharpKmyGfx::GameView | |
| setFogParam(f32 start, f32 depthDensity, f32 heightFallOff) | SharpKmyGfx::GameView | |
| setHiddenStencilColor(float r, float g, float b, float a) | SharpKmyGfx::GameView | |
| setIBLIntensity(float value) | SharpKmyGfx::GameView | |
| setLutMap(System::Guid id) | SharpKmyGfx::GameView | |
| setLutMap(System::Guid id, float interpolateTime) | SharpKmyGfx::GameView | |
| setMainGameView(GameView^ gv) | SharpKmyGfx::GameView | static |
| setMaximumFPS(int fps) | SharpKmyGfx::GameView | static |
| setMaximumPhysicsUpdateCount(int count) | SharpKmyGfx::GameView | static |
| setMaximumResolution(int w, int h) | SharpKmyGfx::GameView | static |
| setModelBoundSphereDrawType(ModelBoundSphereDrawType flg) | SharpKmyGfx::GameView | |
| setPerformanceMeterDrawMode(int mode) | SharpKmyGfx::GameView | static |
| setPhysicsDebugDrawConstraints(bool flg) | SharpKmyGfx::GameView | |
| setPhysicsDebugDrawContactPoints(bool flg) | SharpKmyGfx::GameView | |
| setPhysicsDebugDrawEnabled(int flag) | SharpKmyGfx::GameView | |
| setPhysicsProcessEnabled(bool flag) | SharpKmyGfx::GameView | |
| setReflectionIntensity(float value) | SharpKmyGfx::GameView | |
| setReflectionMap(Texture^ tex) | SharpKmyGfx::GameView | |
| setReflectionMap(Texture^ tex, float interpolateTime) | SharpKmyGfx::GameView | |
| setSelectionDrawEnabled(bool flg) | SharpKmyGfx::GameView | |
| setShadowMapScale(float s) | SharpKmyGfx::GameView | |
| setShapenParam(float strength, float distance) | SharpKmyGfx::GameView | |
| setSkyBoxMaterial(System::Guid mtl) | SharpKmyGfx::GameView | |
| setSpriteBatch(SpriteBatch^ s) | SharpKmyGfx::GameView | |
| setSpriteBatchToTaskGameView(SpriteBatch^ s) | SharpKmyGfx::GameView | static |
| setSSAOParam(f32 radius, f32 minLimit, f32 maxLimit, f32 shadowScale, int sampleCount, f32 contrast, SharpKmyGfx::Color color, SSAOALGORITHM algorithm, SSAOBLURTYPE blurType, int linearThresholdLevel, float fadeDistance) | SharpKmyGfx::GameView | |
| setSSSSSParam(f32 radius, int sampleCount, f32 apply) | SharpKmyGfx::GameView | |
| setViewport(int x, int y, int width, int height) | SharpKmyGfx::GameView | |
| setViewportSize(int width, int height) | SharpKmyGfx::GameView | |
| setVignette(float value) | SharpKmyGfx::GameView | |
| showDevelopHint(bool flg) | SharpKmyGfx::GameView | |
| showMiniMeter(bool flg) | SharpKmyGfx::GameView | |
| use2DGizmo() | SharpKmyGfx::GameView | |
| useAsyncCommandExec() | SharpKmyGfx::GameView | static |
| usetDeferredLighting(bool flg) | SharpKmyGfx::GameView | |
| viewVolumeCheck(float x, float y, float z, float radius) | SharpKmyGfx::GameView | |
| waitPreviousDrawingFinished() | SharpKmyGfx::GameView | static |
| windowsMessageEvent(IntPtr hWnd, UINT message, WPARAM wparam, LPARAM lparam) | SharpKmyGfx::GameView | static |
| XZPlaneHitTest(float u, float v, float yoffset, SharpKmyMath::Vector3 %hitpos) | SharpKmyGfx::GameView | |
| ~GameView() | SharpKmyGfx::GameView | |