addCaptureFrame(int width, int height) | SharpKmyGfx::GameView | |
addHilightPickupID(unsigned short id) | SharpKmyGfx::GameView | |
addHoverHilightPickupID(unsigned short id) | SharpKmyGfx::GameView | |
addManipulator() | SharpKmyGfx::GameView | |
addPhysics() | SharpKmyGfx::GameView | |
addPickupFrame(int size) | SharpKmyGfx::GameView | |
addSubGameView(GameView^ sub) | SharpKmyGfx::GameView | |
baseImageCapture(bool flg) | SharpKmyGfx::GameView | |
bootProgressMessage(System::String^ text) | SharpKmyGfx::GameView | static |
clearHilightPickupID() | SharpKmyGfx::GameView | |
clearHoverHilightPickupID() | SharpKmyGfx::GameView | |
clearSettings() | SharpKmyGfx::GameView | |
copyBaseRenderingEnviroment(GameView^ src) | SharpKmyGfx::GameView | |
createScreenShot(System::String^ path) | SharpKmyGfx::GameView | |
draw(bool swapbuffer, float timeScale) | SharpKmyGfx::GameView | |
enableAsSubGameView(bool flg) | SharpKmyGfx::GameView | |
enableAutoExposure(bool flg) | SharpKmyGfx::GameView | |
enableBloom(bool flg) | SharpKmyGfx::GameView | |
enableCascadeVisualize(bool flg) | SharpKmyGfx::GameView | |
enableChromaticAbberation(bool flg) | SharpKmyGfx::GameView | |
enableDof(bool flg) | SharpKmyGfx::GameView | |
enableDynamicResolution(bool flg) | SharpKmyGfx::GameView | |
enableFxaa(bool flg) | SharpKmyGfx::GameView | |
enableIconDrawer(bool enable) | SharpKmyGfx::GameView | |
enableSharpen(bool flg) | SharpKmyGfx::GameView | |
enableSSSSS(bool flg) | SharpKmyGfx::GameView | |
enableVignette(bool flg) | SharpKmyGfx::GameView | |
GameView() | SharpKmyGfx::GameView | |
GameView(const std::shared_ptr< kmyGfx::GameView > &ptr) | SharpKmyGfx::GameView | |
getBaseDepthTexture() | SharpKmyGfx::GameView | static |
getCameraProj() | SharpKmyGfx::GameView | |
getCameraView() | SharpKmyGfx::GameView | |
getCaptureColorTexture() | SharpKmyGfx::GameView | |
getCaptureDepthTexture() | SharpKmyGfx::GameView | |
getCaptureFrame(array< UINT32 > ^color, array< UINT32 > ^depth) | SharpKmyGfx::GameView | |
getDepth(int x, int y, int w, int h, array< float >^ buffer) | SharpKmyGfx::GameView | |
getDisplayID() | SharpKmyGfx::GameView | |
getImage(int x, int y, int w, int h, array< UINT32 > ^buffer) | SharpKmyGfx::GameView | |
getManipulator() | SharpKmyGfx::GameView | |
getNativePtr() | SharpKmyGfx::GameView | |
getNormal(int x, int y, int w, int h, array< UINT32 >^ buffer) | SharpKmyGfx::GameView | |
getPhysics() | SharpKmyGfx::GameView | |
getPickupIDTexture() | SharpKmyGfx::GameView | static |
getTaskGameView() | SharpKmyGfx::GameView | static |
getTerrainNormal(float x, float y, SharpKmyMath::Vector3% nrm) | SharpKmyGfx::GameView | |
getViewportSize() | SharpKmyGfx::GameView | |
globalEnablePostFX(bool flg) | SharpKmyGfx::GameView | static |
ignoreSuspendChecker() | SharpKmyGfx::GameView | |
isDrawSuspending() | SharpKmyGfx::GameView | static |
m_ignoreSuspendChecker | SharpKmyGfx::GameView | |
owning | SharpKmyGfx::GameView | |
pickup(float x, float y, SharpKmyMath::Vector3% wpos) | SharpKmyGfx::GameView | |
pickupDetail(float x, float y, array< UINT16 > ^idlist, array< SharpKmyMath::Vector3 > ^wposlist, array< float > ^depthlist) | SharpKmyGfx::GameView | |
pickupRect(float left, float top, float right, float bottom, System::Collections::Generic::List< UINT16 >^ idlist, bool ignoreTerrain, bool ignoreManipulator) | SharpKmyGfx::GameView | |
postDraw(bool swapbuffer) | SharpKmyGfx::GameView | |
preDraw(float timeScale, Action< float >^ startFixedUpdate, Action< float >^ afterAnimate, Action< float >^ afterSimulate) | SharpKmyGfx::GameView | |
removeCaptureFrame() | SharpKmyGfx::GameView | |
removeSubGameView(GameView^ sub, bool removeForce) | SharpKmyGfx::GameView | |
removeSubGameView(GameView^ sub) | SharpKmyGfx::GameView | |
resetQualityAdjust() | SharpKmyGfx::GameView | |
restore() | SharpKmyGfx::GameView | |
s_checker | SharpKmyGfx::GameView | static |
save() | SharpKmyGfx::GameView | |
set3DGizmoDrawEnabled(bool flg) | SharpKmyGfx::GameView | |
setAmbientLight(SharpKmyGfx::Color color) | SharpKmyGfx::GameView | |
setAutoExposureParam(float targetBrightness, float minScale, float maxScale) | SharpKmyGfx::GameView | |
setBackGroundColor(SharpKmyGfx::Color color) | SharpKmyGfx::GameView | |
setBillboardLightModulation(float value) | SharpKmyGfx::GameView | |
setBloomParam(float apply, float hilightThreshold) | SharpKmyGfx::GameView | |
setCamera(SharpKmyMath::Matrix4^ proj, SharpKmyMath::Matrix4^ view) | SharpKmyGfx::GameView | |
setCascadeCount(int num) | SharpKmyGfx::GameView | |
setCascadeStep(float s1, float s2, float s3) | SharpKmyGfx::GameView | |
setChromaticAbberationParam(float size) | SharpKmyGfx::GameView | |
setDirectionalLightColor(SharpKmyGfx::Color color) | SharpKmyGfx::GameView | |
setDirectionalLightPosture(SharpKmyMath::Matrix4^ posture) | SharpKmyGfx::GameView | |
setDirectionalLightShadowBias(f32 bias) | SharpKmyGfx::GameView | |
setDirectionalLightShadowColor(SharpKmyGfx::Color color) | SharpKmyGfx::GameView | |
setDirectionalLightShadowDistance(f32 distance) | SharpKmyGfx::GameView | |
setDirectionalLightShadowVolumeMargin(f32 margin) | SharpKmyGfx::GameView | |
setDisplayID(unsigned int id) | SharpKmyGfx::GameView | |
setDistanceFadeEnable(bool flg) | SharpKmyGfx::GameView | |
setDistanceFadeStart(float v) | SharpKmyGfx::GameView | |
setDofParam(float focalDistance, float focalRange, float radius) | SharpKmyGfx::GameView | |
setDrawDelegate(GameViewDrawHook ^d) | SharpKmyGfx::GameView | |
setDrawSuspendChecker(GameViewDrawSuspendChecker^ body) | SharpKmyGfx::GameView | static |
setFogColor(SharpKmyGfx::Color color) | SharpKmyGfx::GameView | |
setFogParam(f32 start, f32 depthDensity, f32 heightFallOff) | SharpKmyGfx::GameView | |
setHiddenStencilColor(float r, float g, float b, float a) | SharpKmyGfx::GameView | |
setIBLIntensity(float value) | SharpKmyGfx::GameView | |
setLutMap(System::Guid id) | SharpKmyGfx::GameView | |
setMainGameView() | SharpKmyGfx::GameView | |
setMaximumResolution(int w, int h) | SharpKmyGfx::GameView | static |
setModelBoundSphereDrawType(ModelBoundSphereDrawType flg) | SharpKmyGfx::GameView | |
setPerformanceMeterDrawMode(int mode) | SharpKmyGfx::GameView | static |
setPhysicsDebugDrawConstraints(bool flg) | SharpKmyGfx::GameView | |
setPhysicsDebugDrawContactPoints(bool flg) | SharpKmyGfx::GameView | |
setPhysicsDebugDrawEnabled(int flag) | SharpKmyGfx::GameView | |
setPhysicsProcessEnabled(bool flag) | SharpKmyGfx::GameView | |
setReflectionIntensity(float value) | SharpKmyGfx::GameView | |
setReflectionMap(Texture^ tex) | SharpKmyGfx::GameView | |
setSelectionDrawEnabled(bool flg) | SharpKmyGfx::GameView | |
setShadowMapScale(float s) | SharpKmyGfx::GameView | |
setShapenParam(float strength, float distance) | SharpKmyGfx::GameView | |
setSkyBoxMaterial(System::Guid mtl) | SharpKmyGfx::GameView | |
setSpriteBatch(SpriteBatch^ s) | SharpKmyGfx::GameView | |
setSpriteBatchToTaskGameView(SpriteBatch^ s) | SharpKmyGfx::GameView | static |
setSSAOParam(f32 radius, f32 minLimit, f32 maxLimit, f32 shadowScale, int sampleCount, f32 contrast, SharpKmyGfx::Color color) | SharpKmyGfx::GameView | |
setSSSSSParam(f32 radius, int sampleCount, f32 apply) | SharpKmyGfx::GameView | |
setViewport(int x, int y, int width, int height) | SharpKmyGfx::GameView | |
setViewportSize(int width, int height) | SharpKmyGfx::GameView | |
setVignette(float value) | SharpKmyGfx::GameView | |
use2DGizmo() | SharpKmyGfx::GameView | |
useAsyncCommandExec() | SharpKmyGfx::GameView | static |
usetDeferredLighting(bool flg) | SharpKmyGfx::GameView | |
viewVolumeCheck(float x, float y, float z, float radius) | SharpKmyGfx::GameView | |
XZPlaneHitTest(float u, float v, float yoffset, SharpKmyMath::Vector3 %hitpos) | SharpKmyGfx::GameView | |
~GameView() | SharpKmyGfx::GameView | |