_obj | SharpKmyGfx::InternalCommandBuffer | |
_own | SharpKmyGfx::InternalCommandBuffer | |
bindFramebuffer(Framebuffer^ fb) | SharpKmyGfx::InternalCommandBuffer | |
clearFramebuffer(float r, float g, float b, float a, bool color, bool depth, bool stencil) | SharpKmyGfx::InternalCommandBuffer | |
copyFramebuffer(Texture^ tex, int x, int y, int w, int h) | SharpKmyGfx::InternalCommandBuffer | |
drawModelInstance(ModelInstance^ mdl, Material^ mtl) | SharpKmyGfx::InternalCommandBuffer | |
drawScreen(Material^ mtl) | SharpKmyGfx::InternalCommandBuffer | |
drawVertices(PrimitiveType prim, ICBMaterial^ mtl, SharpKmyMath::Matrix4 transform, VertexBuffer^ vb) | SharpKmyGfx::InternalCommandBuffer | |
drawVertices(PrimitiveType prim, ICBMaterial^ mtl, SharpKmyMath::Matrix4 transform, array< SharpKmyMath::Vector3 >^ data) | SharpKmyGfx::InternalCommandBuffer | |
drawVertices(PrimitiveType prim, ICBMaterial^ mtl, SharpKmyMath::Matrix4 transform, array< VertexPositionColor >^ data) | SharpKmyGfx::InternalCommandBuffer | |
drawVertices(PrimitiveType prim, ICBMaterial^ mtl, SharpKmyMath::Matrix4 transform, array< VertexPositionTextureColor >^ data) | SharpKmyGfx::InternalCommandBuffer | |
InternalCommandBuffer() | SharpKmyGfx::InternalCommandBuffer | |
InternalCommandBuffer(kmyGfx::GameViewDrawCommandBuffer *ptr) | SharpKmyGfx::InternalCommandBuffer | |
reset() | SharpKmyGfx::InternalCommandBuffer | |
viewport(u16 x, u16 y, u16 w, u16 h) | SharpKmyGfx::InternalCommandBuffer | |
~InternalCommandBuffer() | SharpKmyGfx::InternalCommandBuffer | |