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SharpKmyGfx::InternalCommandBuffer Member List

This is the complete list of members for SharpKmyGfx::InternalCommandBuffer, including all inherited members.

_objSharpKmyGfx::InternalCommandBuffer
_ownSharpKmyGfx::InternalCommandBuffer
bindFramebuffer(Framebuffer^ fb)SharpKmyGfx::InternalCommandBuffer
clearFramebuffer(float r, float g, float b, float a, bool color, bool depth, bool stencil)SharpKmyGfx::InternalCommandBuffer
copyFramebuffer(Texture^ tex, int x, int y, int w, int h)SharpKmyGfx::InternalCommandBuffer
drawModelInstance(ModelInstance^ mdl, Material^ mtl)SharpKmyGfx::InternalCommandBuffer
drawScreen(Material^ mtl)SharpKmyGfx::InternalCommandBuffer
drawVertices(PrimitiveType prim, ICBMaterial^ mtl, SharpKmyMath::Matrix4 transform, VertexBuffer^ vb)SharpKmyGfx::InternalCommandBuffer
drawVertices(PrimitiveType prim, ICBMaterial^ mtl, SharpKmyMath::Matrix4 transform, array< SharpKmyMath::Vector3 >^ data)SharpKmyGfx::InternalCommandBuffer
drawVertices(PrimitiveType prim, ICBMaterial^ mtl, SharpKmyMath::Matrix4 transform, array< VertexPositionColor >^ data)SharpKmyGfx::InternalCommandBuffer
drawVertices(PrimitiveType prim, ICBMaterial^ mtl, SharpKmyMath::Matrix4 transform, array< VertexPositionTextureColor >^ data)SharpKmyGfx::InternalCommandBuffer
InternalCommandBuffer()SharpKmyGfx::InternalCommandBuffer
InternalCommandBuffer(kmyGfx::GameViewDrawCommandBuffer *ptr)SharpKmyGfx::InternalCommandBuffer
reset()SharpKmyGfx::InternalCommandBuffer
viewport(u16 x, u16 y, u16 w, u16 h)SharpKmyGfx::InternalCommandBuffer
~InternalCommandBuffer()SharpKmyGfx::InternalCommandBuffer