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SharpKmyGfx::SpriteBatch Member List

This is the complete list of members for SharpKmyGfx::SpriteBatch, including all inherited members.

createCommandList(Framebuffer^ fb, int screenWidth, int screenHeight)SharpKmyGfx::SpriteBatch
drawLineRect(int x, int y, int offsetX, int offsetY, int w, int h, float rot, float r, float g, float b, float a, float scale, int zOrder)SharpKmyGfx::SpriteBatch
drawLineRect(SharpKmyMath::Matrix4 mtx, int offsetX, int offsetY, int w, int h, float r, float g, float b, float a, int zOrder)SharpKmyGfx::SpriteBatch
drawRect(int x, int y, int w, int h, float rot, float r, float g, float b, float a, float scale, int zOrder)SharpKmyGfx::SpriteBatch
drawRect(SharpKmyMath::Matrix4 mtx, int w, int h, float r, float g, float b, float a, int zOrder)SharpKmyGfx::SpriteBatch
drawSprite(Texture ^tex, int x, int y, int ofsx, int ofsy, int w, int h, float rot, float u0, float v0, float u1, float v1, float r, float g, float b, float a, int zOrder, Shader ^shd, bool clip)SharpKmyGfx::SpriteBatch
drawSprite(SharpKmyMath::Matrix4 mtx, Texture^ tex, int ofsx, int ofsy, int w, int h, float u0, float v0, float u1, float v1, float r, float g, float b, float a, int zOrder, Shader^ shd, bool clip)SharpKmyGfx::SpriteBatch
drawText(Font^ font, cli::array< byte >^ text, int x, int y, float r, float g, float b, float a, float scale, int zOrder, bool italic, bool clip)SharpKmyGfx::SpriteBatch
drawText(SharpKmyMath::Matrix4 mtx, Font^ font, cli::array< byte >^ text, float r, float g, float b, float a, int zOrder, bool italic, bool clip)SharpKmyGfx::SpriteBatch
makeMatrix(float posX, float posY, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float pivotX, float pivotY)SharpKmyGfx::SpriteBatchstatic
objSharpKmyGfx::SpriteBatch
popClip()SharpKmyGfx::SpriteBatch
pushClip(SharpKmyMath::Matrix4 mtx, int clipX, int clipY, int clipWidth, int clipHeight, bool recurisve)SharpKmyGfx::SpriteBatch
Release()SharpKmyGfx::SpriteBatch
resetMask()SharpKmyGfx::SpriteBatch
setCameraMatrix(float fovy, float xAngle, float yAngle)SharpKmyGfx::SpriteBatch
setLayer(int layer)SharpKmyGfx::SpriteBatch
setMask(Texture^ tex, int x, int y, int ofsx, int ofsy, int w, int h, float rot, float u0, float v0, float u1, float v1, float r, float g, float b, float a)SharpKmyGfx::SpriteBatch
setMask(SharpKmyMath::Matrix4 mtx, Texture^ tex, int ofsx, int ofsy, int w, int h, float u0, float v0, float u1, float v1, float r, float g, float b, float a)SharpKmyGfx::SpriteBatch
setProjectionMatrix(SharpKmyMath::Matrix4 proj)SharpKmyGfx::SpriteBatch
setScreenSizeX(int width, int height)SharpKmyGfx::SpriteBatch
setViewMatrix(SharpKmyMath::Matrix4 view)SharpKmyGfx::SpriteBatch
SpriteBatch()SharpKmyGfx::SpriteBatch