| createCommandList(InternalCommandBuffer^ icb, Framebuffer^ fb, int screenWidth, int screenHeight) | SharpKmyGfx::SpriteBatch |  | 
  | drawLineRect(SharpKmyMath::Matrix4 mtx, float ofsx, float ofsy, float w, float h, float r, float g, float b, float a, int zOrder) | SharpKmyGfx::SpriteBatch |  | 
  | drawRect(SharpKmyMath::Matrix4 mtx, float w, float h, float r, float g, float b, float a, int zOrder, bool useClip) | SharpKmyGfx::SpriteBatch |  | 
  | drawSprite(SharpKmyMath::Matrix4 mtx, Texture^ tex, float ofsx, float ofsy, float w, float h, float u0, float v0, float u1, float v1, float r, float g, float b, float a, int zOrder, Shader^ shd, bool clip) | SharpKmyGfx::SpriteBatch |  | 
  | drawText(SharpKmyMath::Matrix4 mtx, Font^ font, cli::array< byte >^ text, float r, float g, float b, float a, int zOrder, bool italic, bool clip) | SharpKmyGfx::SpriteBatch |  | 
  | makeMatrix(float posX, float posY, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float pivotX, float pivotY) | SharpKmyGfx::SpriteBatch | static | 
  | obj | SharpKmyGfx::SpriteBatch |  | 
  | popClip() | SharpKmyGfx::SpriteBatch |  | 
  | pushClip(SharpKmyMath::Matrix4 mtx, float clipX, float clipY, float clipWidth, float clipHeight, bool recurisve) | SharpKmyGfx::SpriteBatch |  | 
  | Release() | SharpKmyGfx::SpriteBatch |  | 
  | resetMask() | SharpKmyGfx::SpriteBatch |  | 
  | setCameraMatrix(float fovy, float xAngle, float yAngle) | SharpKmyGfx::SpriteBatch |  | 
  | setLayer(int layer) | SharpKmyGfx::SpriteBatch |  | 
  | setMask(SharpKmyMath::Matrix4 mtx, Texture^ tex, float ofsx, float ofsy, float w, float h, float u0, float v0, float u1, float v1, float r, float g, float b, float a) | SharpKmyGfx::SpriteBatch |  | 
  | setProjectionMatrix(SharpKmyMath::Matrix4 proj) | SharpKmyGfx::SpriteBatch |  | 
  | setScreenSizeX(float width, float height) | SharpKmyGfx::SpriteBatch |  | 
  | setViewMatrix(SharpKmyMath::Matrix4 view) | SharpKmyGfx::SpriteBatch |  | 
  | SpriteBatch() | SharpKmyGfx::SpriteBatch |  |