createCommandList(InternalCommandBuffer^ icb, Framebuffer^ fb, int screenWidth, int screenHeight) | SharpKmyGfx::SpriteBatch | |
drawLineRect(SharpKmyMath::Matrix4 mtx, float ofsx, float ofsy, float w, float h, float r, float g, float b, float a, int zOrder) | SharpKmyGfx::SpriteBatch | |
drawRect(SharpKmyMath::Matrix4 mtx, float w, float h, float r, float g, float b, float a, int zOrder, bool useClip) | SharpKmyGfx::SpriteBatch | |
drawSprite(SharpKmyMath::Matrix4 mtx, Texture^ tex, float ofsx, float ofsy, float w, float h, float u0, float v0, float u1, float v1, float r, float g, float b, float a, int zOrder, Shader^ shd, bool clip) | SharpKmyGfx::SpriteBatch | |
drawText(SharpKmyMath::Matrix4 mtx, Font^ font, cli::array< byte >^ text, float r, float g, float b, float a, int zOrder, bool italic, bool clip) | SharpKmyGfx::SpriteBatch | |
makeMatrix(float posX, float posY, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float pivotX, float pivotY) | SharpKmyGfx::SpriteBatch | static |
obj | SharpKmyGfx::SpriteBatch | |
popClip() | SharpKmyGfx::SpriteBatch | |
pushClip(SharpKmyMath::Matrix4 mtx, float clipX, float clipY, float clipWidth, float clipHeight, bool recurisve) | SharpKmyGfx::SpriteBatch | |
Release() | SharpKmyGfx::SpriteBatch | |
resetMask() | SharpKmyGfx::SpriteBatch | |
setCameraMatrix(float fovy, float xAngle, float yAngle) | SharpKmyGfx::SpriteBatch | |
setLayer(int layer) | SharpKmyGfx::SpriteBatch | |
setMask(SharpKmyMath::Matrix4 mtx, Texture^ tex, float ofsx, float ofsy, float w, float h, float u0, float v0, float u1, float v1, float r, float g, float b, float a) | SharpKmyGfx::SpriteBatch | |
setProjectionMatrix(SharpKmyMath::Matrix4 proj) | SharpKmyGfx::SpriteBatch | |
setScreenSizeX(float width, float height) | SharpKmyGfx::SpriteBatch | |
setViewMatrix(SharpKmyMath::Matrix4 view) | SharpKmyGfx::SpriteBatch | |
SpriteBatch() | SharpKmyGfx::SpriteBatch | |