| _obj | SharpKmyGfx.InternalCommandBuffer | |
| begin() | SharpKmyGfx.InternalCommandBuffer | |
| bindFramebuffer(SharpKmyGfx.Framebuffer fb) | SharpKmyGfx.InternalCommandBuffer | |
| clearFramebuffer(float r, float g, float b, float a, bool color, bool depth, bool stencil) | SharpKmyGfx.InternalCommandBuffer | |
| close() | SharpKmyGfx.InternalCommandBuffer | |
| copyFramebuffer(Texture tex, int x, int y, int w, int h) | SharpKmyGfx.InternalCommandBuffer | |
| drawGeometries(System.Func< GeometryInstance, bool > filter, Material mtl, ShaderPass pass, bool ditherTranslucent) | SharpKmyGfx.InternalCommandBuffer | |
| drawGeometry(GeometryInstance gi, Material mtl, ShaderPass pass, bool ditherTranslucent) | SharpKmyGfx.InternalCommandBuffer | |
| drawModelInstance(ModelInstance mdl, Material mtl, ShaderPass pass, bool ditherTranslucent) | SharpKmyGfx.InternalCommandBuffer | |
| drawScreen(Material mtl) | SharpKmyGfx.InternalCommandBuffer | |
| drawVertices(PrimitiveType prim, ICBMaterial mtl, SharpKmyMath.Matrix4 transform, VertexBuffer vb) | SharpKmyGfx.InternalCommandBuffer | |
| drawVertices(PrimitiveType prim, ICBMaterial mtl, SharpKmyMath.Matrix4 transform, SharpKmyMath.Vector3[] data) | SharpKmyGfx.InternalCommandBuffer | |
| drawVertices(PrimitiveType prim, ICBMaterial mtl, SharpKmyMath.Matrix4 transform, VertexPositionColor[] data) | SharpKmyGfx.InternalCommandBuffer | |
| drawVertices(PrimitiveType prim, ICBMaterial mtl, SharpKmyMath.Matrix4 transform, VertexPositionTextureColor[] data) | SharpKmyGfx.InternalCommandBuffer | |
| execImmediate() | SharpKmyGfx.InternalCommandBuffer | |
| InternalCommandBuffer() | SharpKmyGfx.InternalCommandBuffer | |
| InternalCommandBuffer(IntPtr ptr) | SharpKmyGfx.InternalCommandBuffer | |
| setMatrix(SharpKmyMath.Matrix4 proj, SharpKmyMath.Matrix4 view) | SharpKmyGfx.InternalCommandBuffer | |
| storeSystemParameter() | SharpKmyGfx.InternalCommandBuffer | |
| viewport(ushort x, ushort y, ushort w, ushort h) | SharpKmyGfx.InternalCommandBuffer | |