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SharpKmyGfx.InternalCommandBuffer メンバ一覧

継承メンバを含む SharpKmyGfx.InternalCommandBuffer の全メンバ一覧です。

_objSharpKmyGfx.InternalCommandBuffer
begin()SharpKmyGfx.InternalCommandBuffer
bindFramebuffer(SharpKmyGfx.Framebuffer fb)SharpKmyGfx.InternalCommandBuffer
clearFramebuffer(float r, float g, float b, float a, bool color, bool depth, bool stencil)SharpKmyGfx.InternalCommandBuffer
close()SharpKmyGfx.InternalCommandBuffer
copyFramebuffer(Texture tex, int x, int y, int w, int h)SharpKmyGfx.InternalCommandBuffer
drawGeometries(System.Func< GeometryInstance, bool > filter, Material mtl, ShaderPass pass, bool ditherTranslucent)SharpKmyGfx.InternalCommandBuffer
drawGeometry(GeometryInstance gi, Material mtl, ShaderPass pass, bool ditherTranslucent)SharpKmyGfx.InternalCommandBuffer
drawModelInstance(ModelInstance mdl, Material mtl, ShaderPass pass, bool ditherTranslucent)SharpKmyGfx.InternalCommandBuffer
drawScreen(Material mtl)SharpKmyGfx.InternalCommandBuffer
drawVertices(PrimitiveType prim, ICBMaterial mtl, SharpKmyMath.Matrix4 transform, VertexBuffer vb)SharpKmyGfx.InternalCommandBuffer
drawVertices(PrimitiveType prim, ICBMaterial mtl, SharpKmyMath.Matrix4 transform, SharpKmyMath.Vector3[] data)SharpKmyGfx.InternalCommandBuffer
drawVertices(PrimitiveType prim, ICBMaterial mtl, SharpKmyMath.Matrix4 transform, VertexPositionColor[] data)SharpKmyGfx.InternalCommandBuffer
drawVertices(PrimitiveType prim, ICBMaterial mtl, SharpKmyMath.Matrix4 transform, VertexPositionTextureColor[] data)SharpKmyGfx.InternalCommandBuffer
execImmediate()SharpKmyGfx.InternalCommandBuffer
InternalCommandBuffer()SharpKmyGfx.InternalCommandBuffer
InternalCommandBuffer(IntPtr ptr)SharpKmyGfx.InternalCommandBuffer
setMatrix(SharpKmyMath.Matrix4 proj, SharpKmyMath.Matrix4 view)SharpKmyGfx.InternalCommandBuffer
storeSystemParameter()SharpKmyGfx.InternalCommandBuffer
viewport(ushort x, ushort y, ushort w, ushort h)SharpKmyGfx.InternalCommandBuffer