| createCommandList(InternalCommandBuffer icb, Framebuffer fb, int screenWidth, int screenHeight) | SharpKmyGfx.SpriteBatch | |
| drawLineRect(SharpKmyMath.Matrix4 mtx, float ofsx, float ofsy, float w, float h, float r, float g, float b, float a, int zOrder) | SharpKmyGfx.SpriteBatch | |
| drawRect(SharpKmyMath.Matrix4 mtx, float w, float h, float r, float g, float b, float a, int zOrder, bool useClip) | SharpKmyGfx.SpriteBatch | |
| drawSprite(SharpKmyMath.Matrix4 mtx, Texture tex, float ofsx, float ofsy, float w, float h, float u0, float v0, float u1, float v1, float r, float g, float b, float a, int zOrder, Shader shd, bool clip, void *uniform, ulong uniformSize) | SharpKmyGfx.SpriteBatch | |
| drawSprite(SharpKmyMath.Matrix4 mtx, Texture tex, float ofsx, float ofsy, float w, float h, float u0, float v0, float u1, float v1, float r, float g, float b, float a, int zOrder, Shader shd, bool clip) | SharpKmyGfx.SpriteBatch | |
| drawText(SharpKmyMath.Matrix4 mtx, Font font, byte[] text, float r, float g, float b, float a, int zOrder, bool italic, bool clip) | SharpKmyGfx.SpriteBatch | |
| getNativePointer() | SharpKmyGfx.SpriteBatch | |
| makeMatrix(float posX, float posY, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float pivotX, float pivotY) | SharpKmyGfx.SpriteBatch | static |
| popClip() | SharpKmyGfx.SpriteBatch | |
| pushClip(SharpKmyMath.Matrix4 mtx, float clipX, float clipY, float clipWidth, float clipHeight, bool recurisve) | SharpKmyGfx.SpriteBatch | |
| Release() | SharpKmyGfx.SpriteBatch | |
| resetMask() | SharpKmyGfx.SpriteBatch | |
| setCameraMatrix(float fovy, float xAngle, float yAngle) | SharpKmyGfx.SpriteBatch | |
| setLayer(int layer) | SharpKmyGfx.SpriteBatch | |
| setMask(SharpKmyMath.Matrix4 mtx, Texture tex, float ofsx, float ofsy, float w, float h, float u0, float v0, float u1, float v1, float r, float g, float b, float a) | SharpKmyGfx.SpriteBatch | |
| setProjectionMatrix(SharpKmyMath.Matrix4 proj) | SharpKmyGfx.SpriteBatch | |
| setScreenSizeX(float width, float height) | SharpKmyGfx.SpriteBatch | |
| setViewMatrix(SharpKmyMath.Matrix4 view) | SharpKmyGfx.SpriteBatch | |
| SpriteBatch() | SharpKmyGfx.SpriteBatch | |