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SharpKmyPhysics.PhysicsBase メンバ一覧

継承メンバを含む SharpKmyPhysics.PhysicsBase の全メンバ一覧です。

convexSweepTest(float radius, float height, SharpKmyMath.Vector3 from, SharpKmyMath.Vector3 to, UInt16 mask, RayCastHit hit)SharpKmyPhysics.PhysicsBase
convexSweepTest(float radius, float height, SharpKmyMath.Vector3 from, SharpKmyMath.Vector3 to, UInt16 mask, RayCastHit hit, PhysicsNotifyTarget self, UInt16 type)SharpKmyPhysics.PhysicsBase
convexSweepTest(float radius, float height, SharpKmyMath.Vector3 from, SharpKmyMath.Vector3 to, UInt16 mask, RayCastHit hit, PhysicsNotifyTarget self, UInt16 type, int fellowId)SharpKmyPhysics.PhysicsBase
createBoxCollider(float halfWidth, float halfHeight, float halfDepth, SharpKmyMath.Matrix4 mtx, UInt16 group, UInt16 mask)SharpKmyPhysics.PhysicsBase
createBoxRigidBody(float halfWidth, float halfHeight, float halfDepth, float mass, bool kinematic, SharpKmyMath.Matrix4 mtx, UInt16 group, UInt16 mask)SharpKmyPhysics.PhysicsBase
createCapsuleCollider(float radius, float height, SharpKmyMath.Matrix4 mtx, UInt16 group, UInt16 mask, int axis)SharpKmyPhysics.PhysicsBase
createCapsuleRigidBody(float radius, float height, float mass, bool kinematic, SharpKmyMath.Matrix4 mtx, UInt16 group, UInt16 mask, int axis)SharpKmyPhysics.PhysicsBase
createCompoundCollider(float[] boxes, SharpKmyMath.Matrix4 mtx, SharpKmyMath.Vector3 scl, UInt16 group, UInt16 mask)SharpKmyPhysics.PhysicsBase
createCompoundRigidBody(float[] boxes, float mass, bool kinematic, SharpKmyMath.Matrix4 mtx, SharpKmyMath.Vector3 scl, UInt16 group, UInt16 mask)SharpKmyPhysics.PhysicsBase
createSphereCollider(float radius, SharpKmyMath.Matrix4 mtx, UInt16 group, UInt16 mask)SharpKmyPhysics.PhysicsBase
createSphereRigidBody(float radius, float mass, bool kinematic, SharpKmyMath.Matrix4 mtx, UInt16 group, UInt16 mask)SharpKmyPhysics.PhysicsBase
createTriMeshCollider(float[] vertices, UInt16[] indices, SharpKmyMath.Matrix4 mtx, SharpKmyMath.Vector3 scl, UInt16 group, UInt16 mask, int verticesCount, int indicesCount)SharpKmyPhysics.PhysicsBase
createTriMeshCollider(System.Guid guid, SharpKmyMath.Matrix4 mtx, SharpKmyMath.Vector3 scl, UInt16 group, UInt16 mask)SharpKmyPhysics.PhysicsBase
createTriMeshRigidBody(System.Guid guid, SharpKmyMath.Vector3 massCenter, float mass, bool kinematic, SharpKmyMath.Matrix4 mtx, SharpKmyMath.Vector3 scl, UInt16 group, UInt16 mask)SharpKmyPhysics.PhysicsBase
createVehicle(float width, float height, float depth, float wheelRadius, float wheelWidth, float wheelFriction, float suspensionRestLength, float connectionHeight, float suspensionStiffness, float suspensionDamping, float suspensionCompression, float rigidbodyOffsetX, float rigidbodyOffsetY, float rigidbodyOffsetZ, float positionX, float positionY, float positionZ, float mass)SharpKmyPhysics.PhysicsBase
getDebugDrawError()SharpKmyPhysics.PhysicsBase
lockUpdate()SharpKmyPhysics.PhysicsBase
PhysicsBase(IntPtr ptr)SharpKmyPhysics.PhysicsBase
rayCast(SharpKmyMath.Vector3 from, SharpKmyMath.Vector3 to, UInt16 mask, RayCastHit hit)SharpKmyPhysics.PhysicsBase
rayCast(SharpKmyMath.Vector3 from, SharpKmyMath.Vector3 to, UInt16 mask, RayCastHit hit, PhysicsNotifyTarget self)SharpKmyPhysics.PhysicsBase
rayCast(SharpKmyMath.Vector3 from, SharpKmyMath.Vector3 to, UInt16 mask, RayCastHit hit, PhysicsNotifyTarget self, UInt16 type)SharpKmyPhysics.PhysicsBase
rayCast(SharpKmyMath.Vector3 from, SharpKmyMath.Vector3 to, UInt16 mask, RayCastHit hit, PhysicsNotifyTarget self, UInt16 type, int fellowId)SharpKmyPhysics.PhysicsBase
removeCollider(Collider c)SharpKmyPhysics.PhysicsBase
removeRigidBody(RigidBody r)SharpKmyPhysics.PhysicsBase
removeVehicle(Vehicle v)SharpKmyPhysics.PhysicsBase
setGravity(float x, float y, float z)SharpKmyPhysics.PhysicsBase
unlockUpdate()SharpKmyPhysics.PhysicsBase
update(float delta)SharpKmyPhysics.PhysicsBase