AddExp(int addexp, Catalog catalog, bool inUseConditionExpRate=true, List< Common.Rom.NSkill > inLearnedSkills=null, bool inAddSkills=true) |
Yukar.Common.GameData.Hero
|
|
AddSkill(Common.Rom.NSkill skill, Catalog catalog) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
AddSkills(IEnumerable< Common.Rom.NSkill > skills, Catalog catalog) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
attackAdd
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
attackBase
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
calcConditionEffect() (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
calcMaxHitPoint(Rom.Hero rom) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
calcMaxHitPoint(Rom.Cast rom) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
calcMaxMagicPoint(Rom.Hero rom) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
calcMaxMagicPoint(Rom.Cast rom) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
calcStatus(GrowthParam inParam, int level) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
calcStatus(GrowthParam inParam) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
CastElementDefense
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
changeJob(Catalog catalog, GameDataManager gameDataManager, Guid jobGuid, bool isSideJob=false, bool takeOver=true) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
ClearSortIndeices() (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
static
|
conditionAddExpRate
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
conditionEffect
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
conditionInfoDic
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
consistency() (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
correctionEffect
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
COUNT_EQUIPMENT
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
static
|
critical
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
defenseBase
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
dexterity
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
dexterityBase
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
elementAttack
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
ElementDefense
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
enableChangeEquipments
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
enableSetEquipments
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
equipmentEffect
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
equipments
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
evasionBase
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
Evolution(Catalog catalog, GameDataManager gameDataManager) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
Evolution(List< EvolutionResult > evolutionResults, Catalog catalog, GameDataManager gameDataManager) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
exp
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
ForgetSkill(Common.Rom.NSkill skill) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
getAvailableSkillsWithJob(int inCastLevel, int inJobLevel, int inSideJobLevel, bool inIsSameLevelOnly) |
Yukar.Common.GameData.Hero
|
|
hitpoint
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
isAvailableItem(Rom.NItem item) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
IsDeadCondition() (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
IsFixEquipments(int inEquipType) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
itemEffect
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
job
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
jobCast
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
jobExpDic
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
LearnSkill(List< LearnSkillResult > learnSkillResults, Catalog catalog) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
level
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
load(Catalog catalog, BinaryReader reader) (定義場所:
Yukar.Common.GameData.IGameDataItem) |
Yukar.Common.GameData.IGameDataItem
|
|
magic
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
magicEnhancement
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
magicpoint
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
MAX_ELEMENTS
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
static
|
MAX_LEVEL
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
static
|
MAX_REGIST
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
static
|
MAX_STATUS
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
static
|
MAX_STATUS_AILMENTS
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
static
|
MAX_STATUS_PERCENT
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
static
|
maxDamage
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
maxHitpoint
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
maxMagicpoint
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
MIN_REGIST
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
static
|
MIN_STATUS
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
static
|
MIN_STATUS_PERCENT
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
static
|
poisonDamageReductionPercent
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
power
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
powerEnhancement
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
recovery
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
RecoveryCondition(Catalog inCatalog, Guid inRecoveryConditionId) |
Yukar.Common.GameData.Hero
|
|
refreshConditionEffect(bool applyConsistency=true) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
refreshEquipmentEffect(bool applyConsistency=true) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
ReleaseEquipment(Rom.Condition inCondition) |
Yukar.Common.GameData.Hero
|
|
releaseEquipments
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
RememberSkill(Common.Rom.NSkill skill) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
RemoveSkill(Common.Rom.NSkill skill, Catalog catalog) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
ResistanceAilmentStatus
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
Resurrection(bool applyConsistency=true) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
rom
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
save(BinaryWriter writer) (定義場所:
Yukar.Common.GameData.IGameDataItem) |
Yukar.Common.GameData.IGameDataItem
|
|
SetCondition(Catalog inCatalog, Guid inSetConditionId, bool checkResistance=true) |
Yukar.Common.GameData.Hero
|
|
SetLevel(int level, Catalog catalog) (定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
sideJob
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
sideJobCast
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
skills
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
SkillsAll
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
speed
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
speedEnhancement
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
vitality
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
vitalityEnhancement
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
|
WEAPON_INDEX
(定義場所:
Yukar.Common.GameData.Hero) |
Yukar.Common.GameData.Hero
|
static
|