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Yukar.Common.GameData.Hero メンバ一覧

継承メンバを含む Yukar.Common.GameData.Hero の全メンバ一覧です。

AddExp(int addexp, Catalog catalog, bool inUseConditionExpRate=true, List< Common.Rom.NSkill > inLearnedSkills=null, bool inAddSkills=true) Yukar.Common.GameData.Hero
AddSkill(Common.Rom.NSkill skill, Catalog catalog) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
AddSkills(IEnumerable< Common.Rom.NSkill > skills, Catalog catalog) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
attackAdd (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
attackBase (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
calcConditionEffect() (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
calcMaxHitPoint(Rom.Hero rom) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
calcMaxHitPoint(Rom.Cast rom) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
calcMaxMagicPoint(Rom.Hero rom) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
calcMaxMagicPoint(Rom.Cast rom) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
calcStatus(GrowthParam inParam, int level) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
calcStatus(GrowthParam inParam) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
CastElementDefense (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
changeJob(Catalog catalog, GameDataManager gameDataManager, Guid jobGuid, bool isSideJob=false, bool takeOver=true) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
ClearSortIndeices() (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero static
conditionAddExpRate (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
conditionEffect (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
conditionInfoDic (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
consistency() (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
correctionEffect (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
COUNT_EQUIPMENT (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero static
critical (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
defenseBase (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
dexterity (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
dexterityBase (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
elementAttack (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
ElementDefense (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
enableChangeEquipments (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
enableSetEquipments (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
equipmentEffect (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
equipments (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
evasionBase (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
Evolution(Catalog catalog, GameDataManager gameDataManager) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
Evolution(List< EvolutionResult > evolutionResults, Catalog catalog, GameDataManager gameDataManager) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
exp (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
ForgetSkill(Common.Rom.NSkill skill) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
getAvailableSkillsWithJob(int inCastLevel, int inJobLevel, int inSideJobLevel, bool inIsSameLevelOnly) Yukar.Common.GameData.Hero
hitpoint (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
isAvailableItem(Rom.NItem item) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
IsDeadCondition() (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
IsFixEquipments(int inEquipType) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
itemEffect (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
job (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
jobCast (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
jobExpDic (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
LearnSkill(List< LearnSkillResult > learnSkillResults, Catalog catalog) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
level (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
load(Catalog catalog, BinaryReader reader) (定義場所: Yukar.Common.GameData.IGameDataItem) Yukar.Common.GameData.IGameDataItem
magic (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
magicEnhancement (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
magicpoint (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
MAX_ELEMENTS (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero static
MAX_LEVEL (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero static
MAX_REGIST (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero static
MAX_STATUS (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero static
MAX_STATUS_AILMENTS (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero static
MAX_STATUS_PERCENT (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero static
maxDamage (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
maxHitpoint (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
maxMagicpoint (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
MIN_REGIST (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero static
MIN_STATUS (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero static
MIN_STATUS_PERCENT (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero static
poisonDamageReductionPercent (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
power (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
powerEnhancement (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
recovery (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
RecoveryCondition(Catalog inCatalog, Guid inRecoveryConditionId) Yukar.Common.GameData.Hero
refreshConditionEffect(bool applyConsistency=true) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
refreshEquipmentEffect(bool applyConsistency=true) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
ReleaseEquipment(Rom.Condition inCondition) Yukar.Common.GameData.Hero
releaseEquipments (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
RememberSkill(Common.Rom.NSkill skill) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
RemoveSkill(Common.Rom.NSkill skill, Catalog catalog) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
ResistanceAilmentStatus (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
Resurrection(bool applyConsistency=true) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
rom (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
save(BinaryWriter writer) (定義場所: Yukar.Common.GameData.IGameDataItem) Yukar.Common.GameData.IGameDataItem
SetCondition(Catalog inCatalog, Guid inSetConditionId, bool checkResistance=true) Yukar.Common.GameData.Hero
SetLevel(int level, Catalog catalog) (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
sideJob (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
sideJobCast (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
skills (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
SkillsAll (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
speed (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
speedEnhancement (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
vitality (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
vitalityEnhancement (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero
WEAPON_INDEX (定義場所: Yukar.Common.GameData.Hero) Yukar.Common.GameData.Hero static