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animationCameraMatrix(Catalog catalog, Common.Rom.Map map, SharpKmyMath.Vector3 heroPos, SharpKmyMath.Vector2 shake, float asp, float farclip, out SharpKmyMath.Matrix4 p, out SharpKmyMath.Matrix4 v, out SharpKmyMath.Vector3 _lookat, float playerAngY=0f, float ofsY=0f) |
Yukar.Engine.CameraManager
|
|
|
camQuat
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
convQuaternionToRotation(Microsoft.Xna.Framework.Quaternion quat, out Microsoft.Xna.Framework.Vector3 rot) (定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
convQuaternionToRotation(Microsoft.Xna.Framework.Quaternion quat, out SharpKmyMath.Vector3 rot) (定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
getKeyFrameCount() |
Yukar.Engine.CameraManager
|
|
|
isPlayAnim
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
isSkillCameraPlaying(bool strict) |
Yukar.Engine.CameraManager
|
|
|
isWaitCameraPlaying
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
m_distance
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
m_fovy
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
m_intp_campos
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
m_intp_target
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
m_last_dof
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
m_last_light
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
m_last_offset
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
m_last_position
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
m_last_target
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
m_last_targetId
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
m_last_targetPos
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
m_nearClip
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
m_view_angle
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
ntpCamera
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
playAnimation(float spd=1.0f) (定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
playFrame
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
playSpeed
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
setCameraFromGuid(Catalog catalog, Guid guId, bool isIntp=false, float intpTime=0f) |
Yukar.Engine.CameraManager
|
|
|
setCameraFromPathName(Catalog catalog, bool isBattle, Guid mapId, string name) |
Yukar.Engine.CameraManager
|
|
|
setKeyFrame(int index) (定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
setWaitFunc(Func< bool > func) (定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
stopAnimation() (定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|
|
totalElapsed
(定義場所:
Yukar.Engine.CameraManager) |
Yukar.Engine.CameraManager
|
|