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継承メンバを含む Yukar.Engine.Input の全メンバ一覧です。
finalize() (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
GameState 列挙名 | Yukar.Engine.Input | |
GetAxis(KeyStates keyState, GameState gameState=GameState.WALK, bool useDeadzone=false, bool useAxisThreshold=true) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
GetState(StateType type, GameState gameState=GameState.WALK) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
getTouchPos(int id) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
Initialize(GameMain inGameMain) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
IsDownAny(int deviceId) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
isTouchDown(GameState gameState=GameState.WALK) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
isTouchHold(GameState gameState=GameState.WALK) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
isTouchUp(GameState gameState=GameState.WALK) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
KeyIndexes 列挙名 | Yukar.Engine.Input | |
KeyStates 列挙名 | Yukar.Engine.Input | |
KeyTest(StateType type, KeyStates key, GameState gameState) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
StateType 列挙名 | Yukar.Engine.Input | |
UpdateFromTool() (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |