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Yukar.Engine.Input メンバ一覧

継承メンバを含む Yukar.Engine.Input の全メンバ一覧です。

finalize() (定義場所: Yukar.Engine.Input) Yukar.Engine.Input static
GameState 列挙名 Yukar.Engine.Input
GetAxis(KeyStates keyState, GameState gameState=GameState.WALK, bool useDeadzone=false, bool useAxisThreshold=true) (定義場所: Yukar.Engine.Input) Yukar.Engine.Input static
GetState(StateType type, GameState gameState=GameState.WALK) (定義場所: Yukar.Engine.Input) Yukar.Engine.Input static
getTouchPos(int id) (定義場所: Yukar.Engine.Input) Yukar.Engine.Input static
Initialize(GameMain inGameMain) (定義場所: Yukar.Engine.Input) Yukar.Engine.Input static
IsDownAny(int deviceId) (定義場所: Yukar.Engine.Input) Yukar.Engine.Input static
isTouchDown(GameState gameState=GameState.WALK) (定義場所: Yukar.Engine.Input) Yukar.Engine.Input static
isTouchHold(GameState gameState=GameState.WALK) (定義場所: Yukar.Engine.Input) Yukar.Engine.Input static
isTouchUp(GameState gameState=GameState.WALK) (定義場所: Yukar.Engine.Input) Yukar.Engine.Input static
KeyIndexes 列挙名 Yukar.Engine.Input
KeyStates 列挙名 Yukar.Engine.Input
KeyTest(StateType type, KeyStates key, GameState gameState) (定義場所: Yukar.Engine.Input) Yukar.Engine.Input static
StateType 列挙名 Yukar.Engine.Input
UpdateFromTool() (定義場所: Yukar.Engine.Input) Yukar.Engine.Input static