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継承メンバを含む Yukar.Engine.Input の全メンバ一覧です。
| finalize() (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
| GameState 列挙名 | Yukar.Engine.Input | |
| GetAxis(KeyStates keyState, GameState gameState=GameState.WALK, bool useDeadzone=false, bool useAxisThreshold=true) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
| GetState(StateType type, GameState gameState=GameState.WALK) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
| getTouchPos(int id) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
| Initialize(GameMain inGameMain) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
| IsDownAny(int deviceId) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
| isTouchDown(GameState gameState=GameState.WALK) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
| isTouchHold(GameState gameState=GameState.WALK) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
| isTouchUp(GameState gameState=GameState.WALK) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
| KeyIndexes 列挙名 | Yukar.Engine.Input | |
| KeyStates 列挙名 | Yukar.Engine.Input | |
| KeyTest(StateType type, KeyStates key, GameState gameState) (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |
| StateType 列挙名 | Yukar.Engine.Input | |
| UpdateFromTool() (定義場所: Yukar.Engine.Input) | Yukar.Engine.Input | static |