addEvent(int x, int z) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
addEvent(Common.Rom.Map.EventRef ev) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
addLocalLight(Common.Rom.Map.LocalLight ll) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
addMapObject(float x, float z, Guid guid) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
addMapObject(Common.Rom.Map.MapObjectRef mr) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
addMapObjectInstance(Common.Rom.Map.MapObjectRef mor, List< Common.Rom.RomItem > list) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
addPlace(Common.Rom.Map.Place p) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
addStair(int x, int z, int index, bool extStair=false, Map.StairRef stair=null) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
addStair(Common.Rom.Map.StairRef sr, bool autoDirection=true) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
addStairHeight(float x, float z, float bh) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
afterViewPositionFixProc(SharpKmyGfx.Render scn) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
applyLight(SharpKmyGfx.GameView gv, SharpKmyMath.Matrix4 p, SharpKmyMath.Matrix4 v, bool stencilShadow, SharpKmyMath.Vector3 seListenerPos) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
bloomCoeff
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
chromabCoeff
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
convertValidName(Map inMap) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
static
|
Corner
列挙名 |
Yukar.Engine.MapData
|
|
currentRom
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
Destroy() (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
displayID
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
draw(SharpKmyGfx.Render scn) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
drawMapObject
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getAdjustedHeight(float x, float z) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getAspect() (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getBgChip() (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getCellIsRoof(int x, int z) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getCharacterHeight(float x, float z) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getChipIndex(Common.Resource.MapChip parts, bool autoAdd=true) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
GetChipInfo(int index) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getClusterByPosition(float x, float z) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getCollisionHeight(int x, int z) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
GetDrawInfo() (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getFurnitureHeight(int x, int z, int height=-1) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getHeightOnCantMove(float x, float z, float y) |
Yukar.Engine.MapData
|
|
getHeightOnCantMoveRev(float x, float z, float y) |
Yukar.Engine.MapData
|
|
getLightMatrix() (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getMapObjectInstance(int idx) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getMapObjectInstance(Map.MapObjectRef inRef) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getMapObjectInstanceByPickupID(ushort id) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getRidgeStairTexCoord(int index) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getRom() (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getRoofAdjustedHeight(float dx, float dz, float dy) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getSize() (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
GetSkyDrawer() (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getSlopeTexCoord(int index) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getStairDir(int x, int z) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getStairDirAuto(int x, int z) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getStairInfo(int index) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getStairStat(int x, int z, ref Common.Rom.Map.StairRef sr) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getStairTexCoord(int index, int mapHeightScale) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getTerrainHeight(int x, int z) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getTerrainInfo(int index) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getTerrainLiquidArea(int index) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getTerrainSquareShape(int index) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getTerrainTexCoordBottomRight(ChipInfo obj, int position, int height, bool isStairs=false, bool isBottom=false) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getTerrainTexCoordBottomRight(int index, int position, int height, bool isStairs=false) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getTerrainTexCoordCorner(ChipInfo chipInfo, Corner corner, int position, int height, bool isStairs=false, bool isBottom=false) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getTerrainTexCoordCorner(int index, Corner corner, int position, int height, bool isStairs=false) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getTerrainTexCoordTopLeft(ChipInfo obj, int position, int height, bool isStairs=false, bool isBottom=false) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getTerrainTexCoordTopLeft(int index, int position, int height, bool isStairs=false) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getTerrainWalkable(int index) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getValleyStairTexCoord(int index) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getWaveTexCoordBottomRight(int index) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
getWaveTexCoordTopLeft(int index) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
isEditor
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
isExpandViewRange
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
isStair(int index) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
isValidName(String inName) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
static
|
isWalkable(int x, int z) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
lightCoeff
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
MapCollisionsDepotWithBit
|
Yukar.Engine.MapData
|
|
MapData(SharpKmyGfx.SpriteBatch s) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
mapDrawCallBack
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
mapInitialize
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
MapObjects
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
mapReset
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
mapRom
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
MAX_HEIGHT
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
static
|
mDebugMessage
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
mDebugMessageEnable
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
mDebugMessageX
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
mDebugMessageY
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
MIN_HEIGHT
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
static
|
pause() |
Yukar.Engine.MapData
|
|
PICKUP_DRAW_MAPOBJECT
列挙名 |
Yukar.Engine.MapData
|
|
pickupscene
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
static
|
progressListener
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
reloadAsset(bool isChangeSkyModel, bool isChangeEnvironmentEffect) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
removeEvent(Map.EventRef ev, Dictionary< Map, List< Map.Place > > removedPlaces) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
removeLocalLight(Common.Rom.Map.LocalLight ll) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
removeMapObject(Common.Rom.Map.MapObjectRef m) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
removePlace(Common.Rom.Map.Place p) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
removeStair(Common.Rom.Map.StairRef sr) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
renderSettings
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
Reset(bool terrainInit=true, bool useDirty=false) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
resume() |
Yukar.Engine.MapData
|
|
setDisplayID(uint displayID) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
setDofCoeff(Vector3 dofCoeff) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
setEventRangeColor(List< Map.EventRef > events) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
setFogEnabled(bool @checked) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
setGameViewRenderParams(SharpKmyGfx.GameView gv, RenderSettings rs) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
static
|
setLightCoeff(float bloom, float light, float chrom) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
setLookAtPos(SharpKmyMath.Vector3 p) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
setRenderSettings(RenderSettings renderSettings, bool forceReload=false) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
setRom(Map data, bool topViewOnly, bool isForcedUpdate, uint displayID, bool terrainInit, bool useDirty=false, bool delayedSmoothing=true) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
setRomImpl(Map data, bool isChangeScene, bool topViewOnly, bool terrainInit, bool useDirty=false, bool delayedSmoothing=true) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
setRomWithoutGraphics(Map data) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
setTerrain(int x, int z, int height, int attrib) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
setTerrainAttr(int x, int z, int attr, Common.Rom.Map.AttribDir dir) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
setTerrainHeight(int x, int z, int height) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
setTerrainUVFlip(int x, int z, Common.Rom.Map.AttribDir dir, bool flip) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
shadowUneditableArea
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
ShowPerformance
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
sky
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
STAIR_STAT
列挙名 |
Yukar.Engine.MapData
|
|
stairUpdate(int x, int y, int z, int scaleFactor) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
stopPickupExceptTerrain(bool flg) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
terrain
(定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
Update(float elapsed) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
updateBuildingLight() (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
updateCollisionDepotInUnity() (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
updateFogParam(SharpKmyMath.Matrix4 pm) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
updateMapHeightAndWalkableState(bool isEnableCalcBuildingObjectHeight=true) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|
updateMapObjectPosture(MapObjectInstance p, bool billboardable, float billboardAngle) (定義場所:
Yukar.Engine.MapData) |
Yukar.Engine.MapData
|
|