calcDir(MapCharacter tgt, MapCharacter chr, bool reverse=false, bool anyRad=false) (定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
static
|
calcDirImpl(float dx, float dz) (定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
static
|
CreateShakeFunc(int force, float waitFrame, MapScene owner, Action< SharpKmyMath.Vector2 > shakeValueHandler=null) (定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
static
|
finalize() (定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
|
getBattleStatus(BattleCharacterBase battleStatus, Command.VarHeroSourceType srcTypePlus, Guid option, List< BattlePlayerData > party) (定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
static
|
GetFloatOrVariable(Script.Attr attr, bool legacyMode=true) |
Yukar.Engine.ScriptRunner
|
|
GetNumOrVariable(GameMain owner, Guid evGuid, Script.Attr attr, bool isDynamic) |
Yukar.Engine.ScriptRunner
|
static
|
GetVariable(GameMain owner, Guid evGuid, Script.Attr attr, bool isDynamic) |
Yukar.Engine.ScriptRunner
|
static
|
HeroStatusType
列挙名 |
Yukar.Engine.ScriptRunner
|
|
isFinished() (定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
|
isParallelTriggers(bool includeMoveScript=false) (定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
|
key
(定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
|
lastCommand
(定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
static
|
mapChr
(定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
|
owner
(定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
|
PosType
列挙名 |
Yukar.Engine.ScriptRunner
|
|
removeTrigger
(定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
|
RemoveTrigger
列挙名 |
Yukar.Engine.ScriptRunner
|
|
Run() (定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
|
ScriptRunner(MapScene owner, MapCharacter mapChr, Script script, Guid inId) (定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
|
ScriptRunner(MapScene owner, MapCharacter mapChr, Script script) (定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
|
ScriptState
列挙名 |
Yukar.Engine.ScriptRunner
|
|
shakeForUnity(SharpKmyMath.Vector2 shakeValue, bool isFinish) (定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
static
|
SpinType
列挙名 |
Yukar.Engine.ScriptRunner
|
|
state
(定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
|
Trigger
(定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
|
UnlockControl() (定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
|
Update() (定義場所:
Yukar.Engine.ScriptRunner) |
Yukar.Engine.ScriptRunner
|
|