Configure the basic environment settings for creating games with Bakin, such as changing the language used and specifying a working folder.
Switch languages. Currently, only Japanese and English are supported.
In-Game Font Style †
Specify the font to be used in the game you are creating.
- Use the Standard Font
Use RPG Developer Bakin's standard font.
- Choose from the Installed Fonts (Depending on the Execution Environment)
Specify the font to be used in the game you are creating from those installed in your PC.
- Use a rendering method that supports multi-language fonts (High Rendering load)
Game File Save Location †
Specify the folder where you want the game files to be saved.
Other Tool Settings †
- Reset Advice Window Display State
Allow the advice windows to reappear.
- Window Initialization
Reset the window position displayed on the map editor to its initial state.
- Palette Initialization
Reset the palette position to its initial state.
- System Report
If you encounter any problems while using Bakin, please send this system report to our support along with a report of the problem.
By clicking the "Save Information for Inquiry" button, you will be able to save the necessary information in a Zip file format, which you can attach to your problem report.
- Do not display added contents when adding assets
Specify pm or off for the message that appears when an asset is added in the asset picker.
- Use Quick Toolbar
Display a quick toolbar near the cursor.
- Pin the Quick Toolbar
Turn on/off the function to pin the Quick Toolbar to the position where it was moved by dragging.
- Do not display graphic resource error dialog
Turn on or off the error dialog that appears when there is a problem with the 3D model used in the game file.
- Display Cursor Position Information Window
Turns on/off the ability to display the cursor position, terrain, and the name of the object at the cursor position.
- Terrain Selection Display
Select how you want the terrains to appear when you select them.
Auto Backup †
Automatically backs up game files. The timing for saving can be selected from "When Switching Maps", "When Closing Dialog", or a specified "Time".