Preinstalled Projects

Sample Projects

These projects are intended to serve as references for game development.
You are also welcome to use the resources within each project.

Project NameOverviewKey Components
Orb StoriesThis is a side-view, command-based RPG that combines 2D characters with 3D maps.
It is a classic-style game built using the core features of Bakin.
- Basic game creation using Bakin
- Customizing the layout of each screen using the Layout Tool
- A title screen with a moving camera over a 3D map background
- Changes to the title screen before and after clearing the game using cross-save variables
- Auto-save
- Keyword checks using text input (a puzzle solved by entering a specific string)
- Cut-in visual effects when using skills (skills implemented via common events)
- Conversations between cast members during battle (battle events)
- Moving platforms
- A boss that transforms mid-battle
- Pushing and moving objects (physics)
Dungeon RPG SampleThis is a front-view battle RPG where you explore a first-person 3D dungeon.
It also serves as a reference for how to create dungeon maps and implement in-map gimmicks.
Please use it as a guide when creating a classic dungeon RPG.
- First-person 3D dungeon (first-person camera, invisible player cast, and a local light created with subgraphics to simulate illumination from the player)
- Front-view battles with 2D image backgrounds
- Mini-map
- Party member switching
- Disarming trapped treasure chests
- Randomized treasure chest contents
- Item enhancement
- A bridge made of blocks that collapse when stepped on
- Doors that appear based on conditions
- Traps that teleport the player when touched
- Use of terrain exported as FBX models (e.g., dungeon roofs, walls above doors)
REINES DU SABBATThis is a sample game created with Bakin by game creator MAKOTO KEDOUIN.
It is a side-view, command-based RPG that combines 2D characters with 3D maps.
It is packed with ideas such as story progression through character-driven scenes, camera-based direction, and action-oriented mini-games.
- Creating scenes with multiple 2D pixel art characters in motion
- A stealth mechanic where the player must avoid enemy line of sight or face penalties
- Side-view jump action
- Dodging rolling balls
- Puzzles using pushable boxes
- Changing battle commands during attacks
- Using skills directly from the battle command menu
- Camera changes during skill activation
Battle Plug-in SampleThis is a sample game in which the battle sequences from Bakin have been rewritten using a C# plugin.
By using a plugin, Bakin achieves what's known as a command-based battle system.
CTB (Command-Time Battle) using battle plugins
Skill SampleThis project contains sample skills created using common events, battle events, and database functions.
It serves as a reference when creating your own skills.
The following sample skills are included:
- Protect an ally from a single enemy attack
- Taunt (draw enemy aggro)
- Randomly knock one enemy out of battle
- Defeat enemies whose levels are multiples of a specific value
- Ensure an enemy is defeated after a set number of turns
- Deal random damage five times to enemies, then deal additional damage to a selected enemy
- Consume all MP to attack all enemies
- Enlarge a single ally to attack all enemies
- An attack that always hits
- Example of a critical hit animation
3D Asset TutorialThis project provides basic knowledge for creating 3D assets (characters and background models).
It also includes sample models in VRM format.
- Sample 3D characters and 3D objects
Map CollectionThis project contains sample maps that make use of the Map Editor and post-effect features.
It includes forests, deserts, mansions, rooms, and world-map-style maps.
- 12 various sample maps

Resource Projects

These are collections of graphics and sound resources.
You can use the resources from the following projects in your game development by importing them from the “Resources” menu.

Project NameOverview
2D Cast AssetsThis project features a variety of pixel art-style human and monster cast members.
Chinese Style 2D AssetsThis project features a variety of pixel art-style human and monster cast members.
It includes cast members with Chinese-style designs.
SMILE GAME BUILDER PackThis project compiles the resources included in “SMILE GAME BUILDER,” the predecessor to Bakin.
It includes a variety of 3D background models, simple character models, pixel art cast members, cast and monster portraits, 2D background art, and 2D effect sprites.
Effect Pack vol.1(This project can be selected from the Asset Picker in Bakin.)
This is a project featuring particle effects.
It includes a wide variety of effects, such as fire and ice for use during battles, rain and fog for use on maps, and decorative effects for level-up animations and when enemies disappear.
Sound Pack(This project can be selected from the Asset Picker in Bakin.)
This project contains background music (BGM), environmental sounds (BGS), and sound effects (SE).
BasicSet(This project can be selected from the Asset Picker in Bakin. Also, when creating a new project, if you select “Normal” for the number of assets, all of this project's content will be imported.)
This project includes basic resources, database cast settings, and skill configurations.
Previous BasicSetThis is the Basic Set that was included when Bakin was first released. It differs from the current Basic Set in the following ways.
- BMP images are used as textures for the 3D models.
- For some models, the design is simpler than that of the BasicSet models.

Unless there is a specific reason to do so, we recommend that you use the current BasicSet resources rather than this one.

Front page   Edit Freeze Diff History Attach Copy Rename Reload   New Page list Search Recent changes   Help   RSS of recent changes
Last-modified: 2026-03-18 (Wed) 08:47:49