These projects are intended to serve as references for game development.
You are also welcome to use the resources within each project.
| Project Name | Overview | Key Components |
| Orb Stories | This is a side-view, command-based RPG that combines 2D characters with 3D maps. It is a classic-style game built using the core features of Bakin. | - Basic game creation using Bakin - Customizing the layout of each screen using the Layout Tool - A title screen with a moving camera over a 3D map background - Changes to the title screen before and after clearing the game using cross-save variables - Auto-save - Keyword checks using text input (a puzzle solved by entering a specific string) - Cut-in visual effects when using skills (skills implemented via common events) - Conversations between cast members during battle (battle events) - Moving platforms - A boss that transforms mid-battle - Pushing and moving objects (physics) |
| Dungeon RPG Sample | This is a front-view battle RPG where you explore a first-person 3D dungeon. It also serves as a reference for how to create dungeon maps and implement in-map gimmicks. Please use it as a guide when creating a classic dungeon RPG. | - First-person 3D dungeon (first-person camera, invisible player cast, and a local light created with subgraphics to simulate illumination from the player) - Front-view battles with 2D image backgrounds - Mini-map - Party member switching - Disarming trapped treasure chests - Randomized treasure chest contents - Item enhancement - A bridge made of blocks that collapse when stepped on - Doors that appear based on conditions - Traps that teleport the player when touched - Use of terrain exported as FBX models (e.g., dungeon roofs, walls above doors) |
| REINES DU SABBAT | This is a sample game created with Bakin by game creator MAKOTO KEDOUIN. It is a side-view, command-based RPG that combines 2D characters with 3D maps. It is packed with ideas such as story progression through character-driven scenes, camera-based direction, and action-oriented mini-games. | - Creating scenes with multiple 2D pixel art characters in motion - A stealth mechanic where the player must avoid enemy line of sight or face penalties - Side-view jump action - Dodging rolling balls - Puzzles using pushable boxes - Changing battle commands during attacks - Using skills directly from the battle command menu - Camera changes during skill activation |
| Battle Plug-in Sample | This is a sample game in which the battle sequences from Bakin have been rewritten using a C# plugin. By using a plugin, Bakin achieves what's known as a command-based battle system. | CTB (Command-Time Battle) using battle plugins |
| Skill Sample | This project contains sample skills created using common events, battle events, and database functions. It serves as a reference when creating your own skills. | The following sample skills are included: - Protect an ally from a single enemy attack - Taunt (draw enemy aggro) - Randomly knock one enemy out of battle - Defeat enemies whose levels are multiples of a specific value - Ensure an enemy is defeated after a set number of turns - Deal random damage five times to enemies, then deal additional damage to a selected enemy - Consume all MP to attack all enemies - Enlarge a single ally to attack all enemies - An attack that always hits - Example of a critical hit animation |
| 3D Asset Tutorial | This project provides basic knowledge for creating 3D assets (characters and background models). It also includes sample models in VRM format. | - Sample 3D characters and 3D objects |
| Map Collection | This project contains sample maps that make use of the Map Editor and post-effect features. It includes forests, deserts, mansions, rooms, and world-map-style maps. | - 12 various sample maps |
These are collections of graphics and sound resources.
You can use the resources from the following projects in your game development by importing them from the “Resources” menu.
| Project Name | Overview |
| 2D Cast Assets | This project features a variety of pixel art-style human and monster cast members. |
| Chinese Style 2D Assets | This project features a variety of pixel art-style human and monster cast members. It includes cast members with Chinese-style designs. |
| SMILE GAME BUILDER Pack | This project compiles the resources included in “SMILE GAME BUILDER,” the predecessor to Bakin. It includes a variety of 3D background models, simple character models, pixel art cast members, cast and monster portraits, 2D background art, and 2D effect sprites. |
| Effect Pack vol.1 | (This project can be selected from the Asset Picker in Bakin.) This is a project featuring particle effects. It includes a wide variety of effects, such as fire and ice for use during battles, rain and fog for use on maps, and decorative effects for level-up animations and when enemies disappear. |
| Sound Pack | (This project can be selected from the Asset Picker in Bakin.) This project contains background music (BGM), environmental sounds (BGS), and sound effects (SE). |
| BasicSet | (This project can be selected from the Asset Picker in Bakin. Also, when creating a new project, if you select “Normal” for the number of assets, all of this project's content will be imported.) This project includes basic resources, database cast settings, and skill configurations. |
| Previous BasicSet | This is the Basic Set that was included when Bakin was first released. It differs from the current Basic Set in the following ways. - BMP images are used as textures for the 3D models. - For some models, the design is simpler than that of the BasicSet models. Unless there is a specific reason to do so, we recommend that you use the current BasicSet resources rather than this one. |