Player

Teleport Player

Move the player to the specified location.

Teleport_Player.png
 

Change Player Orientation

Change the player's orientation to the specified direction.

Change_Player_Orientation.png
 

Make Player Walk

Make the player walk in the specified direction.

Make_Player_Walk.png
 

Change Player Movement Speed

Change the speed at which the player moves to any desired speed.
Please note that if you change the movement speed, unless you explicitly set the speed back to the original speed, it will remain at the changed speed.

Change_Player_Movement_Speed.png
 

Make Player Invisible/Visible

Make the player's graphic invisible or return to its original state.

#ref(): File not found: "Make_Player_InvisibleVisible.png" at page "Player"

 

Change Cast Graphic

Change the graphic and motion of the cast on the screen.

Change_Cast_Graphic.png
 

Change Player Y Coordinate

Change the Y coordinate (height) of the player.

Change_Player_Y_Coordinate.png
 

Start Player Falling

When the player is in the air, executing this event will initiate the player's fall.

Start_Player_Falling.png
 

Change Player Traversable Terrains

Change the passage attributes specified for the "Terrains."

Change_Player_Traversable_Terrains.png
 

Passage attributes can be referenced and modified in "Resource Management" > "Terrains" > "Terrain Model Attributes".

Change Player Scale

Change the scale (size) of the 3D model specified for the player by the specified magnification and time.

Change_Player_Scale.png
 

Attach Model to Cast

If the 3D model with hooks for items is used, the item model can be attached to the 3D model.

Attach_Model_to_Cast.png
 

Enable/Disable Player Orientation Change

Allow or prohibit the player to change direction.

EnableDisable_Player_Orientation_Change.png
 

Make Player Invincible

Make the player invincible for a specified period of time.

Make_Player_Invincible.png
 

Snap Player on Grid

Fit the player to the nearest grid (square).

Snap_Player_on_Grid.png
 

Make Player Walk to Specified Coordinates

The coordinates of the map are specified and the player is made to walk.

Make_Player_Walk_to_Specified_Coordinates.png
 

Change Cast's Equipment

Change the equipment of the specified cast forcibly.

Change_Cast's_Equipment.png
 

Change Cast's Class

Change the class of the cast.

Change_Cast's_Class.png
 

Rotate Player

Rotate the player's orientation and angle, which can be specified for each of the XYZ axes.

Rotate Player.png
 

Move Player with Physics Engine

Inertia is applied when the player moves.

Move Player with Physics Engine.png
 

Change Display State of Player Subgraphic

Change the display state of the subgraphics of the stamp displayed as the player.
Please note that if an event changes the state of a subgraphic, it will remain changed unless you "explicitly" change its state.

Change_Display_State_of_Player_Subgraphic.png
 

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