Rules and Operations
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*Rules and Operations [#a0b5a1b5]
Specify basic game settings, such as cast controls and in...
#ref(./GameDefinition_Rules_and_Operations.png,50%)
#br
#contents
**Game System Definition [#v5b0b487]
This section is where you set the rules for the game syst...
#ref(./GameDefinition_Rules_GameSystem.png,80%)
#br
-''Menu''
--''Maximum Capacity of the Inventory''
Specify the number of items the main cast can have, with ...
--''Number of Saved Files''
Specify the number of save files that can be created in a...
--''Auto Save''
When turned on, a special save slot for auto save is avai...
Please refer to [[Creation Tips How to Use Auto Save:http...
--''Max Number of Backlogs Retained''
The maximum number of event panels, such as conversations...
Logs exceeding the maximum number are deleted from oldest...
--''Use Menu''
Specify whether or not to use the standard menu.
--''Skip Title Screen''
Skip the title screen that appears immediately after game...
To display the title screen with this specification turne...
--''Display Reserve in Menu''
Specify whether or not to display the reserve in the "Mem...
-''Register to Picture Book''
--''Hide Undiscovered Casts''
If turned on, cast members whom the player has not yet me...
The text to be displayed when not discovered can be speci...
--''Hide Unobtained Items''
If turned on, items that the player has not yet obtained ...
The text to be displayed when not obtained can be specifi...
--''Hide Unlearned Skills''
If turned on, skills that have not yet been learned will ...
The text to be displayed when unlearned can be specified ...
-''Battle Related''
--''Basic Max Damage/Recovery Amount''
This is the base value for the maximum damage/recovery.
The final upper limit will be the result of adding the ma...
--''Basic Max Damage/Recovery Amount''
This is the basic value of the maximum damage/recovery.
The final upper limit will be the result of adding the ma...
&aname(AttackRange);
--''Use Attack Range''
Specify whether the "Attack Range" set in Database > Cast...
The unit of attack range is the grid on the battle layout.
It will not be able to attack enemies out of attack range.
Attack range "0" is treated as infinite range.
"Attack Range" also affects the range of its effect in th...
--- When an item is used as an "item" in battle
--- When an item with a skill is used as a "skill"
--''Attack Range Judgment Type''
If "Attack Range Judgment Type" is set to "Line", Only th...
In the case of "Line," if you set the attack range to 1, ...
When "Distance" is selected, the diagonal distance is als...
#br
In the case of "Distance", if the attack range is set to ...
#br
The area in blue is the range that can be reached when "A...
(Left: Line, Right: Distance)
If the attack range does not reach the center point of th...
Therefore, if the "Distance" is set, the attack will not ...
#ref(./AttackRange.png,60%)
#br
--''Rearrange by State During Battle''
Specify whether a party member who is in a certain "state...
You can specify whether or not to enable this feature for...
--''Restore the Original Order when States are Removed''
Specify whether party members who are moved to the back o...
--''Make Battle Rewards Level Dependent''
Specify whether to multiply the battle rewards set in Dat...
--''Level Up by EXP''
Specify whether or not to use the experience-based leveli...
--''Max Level''
Specify the maximum level of the Casts and Classes in the...
Up to 9999 levels can be specified.
The maximum level for the entire game specified here cann...
--''EXP Formula (Class)''
Specify the formula for the value added to the experience...
Example 1: 2 -> 2 is always added.
Example 2: exp * 10 -> 10 times the experience value that...
--''Parameter Reflection Rate (Class)''
Specify the rate at which the parameters of the class set...
--''EXP Formula (Subclass)''
Specify the formula for the value added to experience val...
Example 1: 2 -> 2 is always added.
Example 2: exp * 10 -> 10 times the experience value that...
--''Parameter Reflection Rate (Subclass)''
Specify the rate at which the parameters of the subclass ...
--''Individualize Level Up Effects''
Specify whether or not to display the effect at level-up ...
--''Proceed Battle Result Automatically''
Specify whether the result effect after the battle will p...
--''Reverse Left/Right Battle Target Selection''
--''Reverse Up/Down Battle Target Selection''
You can change the direction of movement of the selection...
Please use according to the layout of the battle in progr...
--''Use Default Battle Layout''
Specify whether to use the "default layout specified in t...
--''Battle Layout Settings''
If you do not use the default battle layout, you can spec...
The "system default" refers to the default layout specifi...
If a custom battle layout is specified in Map Settings > ...
--''Count Y Movements as Steps''
When turned on, the “height movement amount” is also coun...
Please refer to the Map Settings palette > [[Enemy Distri...
-''Map Battle Related''
--''Use Map Battles''
When turned on, when the player comes into contact with c...
See this [[Casts:https://rpgbakin.com/pukiwiki_en/?Casts#...
Also see [[Collision Detection between Cast Members and E...
--''Display Damage during Map Battles''
When turned on, damage values are displayed when map batt...
The graphics for damage values can be specified in [[Syst...
- ''Battle Damage Numeric Color''
You can set the display color of critical damage.
The specified color is multiplied by the image of the num...
Images of numbers for damage can be specified in [[System...
**Movement and Operation Settings [#p6cb302f]
These settings are related to the movement of the cast du...
#ref(./GameDefinition_Rules_Operation.png,80%)
#br
-''Operation''
--''Basic Operation''
When turned on, the main cast moves in the direction of t...
--''Tank Controls''
When turned on, the up cursor key moves forward and the d...
--''Steering Speed''
Specify the speed at which the steering wheel will turn o...
--''Brake Strength''
Specify the strength of the braking.
--''Movement Axis is Horizontal and Depth''
The basic movement axes are X and Z. Select this option f...
--''Movement Axis is Horizontal and Elevation''
The basic movement axes are X and Y. This is the choice f...
--''Talking Detection Scale''
Specify the size of the player's "talk to" detection in t...
Use this function when the size of the detection needs to...
-- ''Hide Mouse Cursor While Moving''
When this feature is turned on, the mouse cursor will not...
The mouse cursor appears by opening the menu screen.
This allows, for example, first-person gameplay in which ...
--''Use Message Skip''
When turned on, the text of a message or conversation in ...
-''Camera Operation''
--''Disable Camera Operation''
When turned on, the game starts with camera-related opera...
You can also change it in the middle of the game by using...
--''Get Behind Player Automatically''
When turned on, the camera will automatically rotate to v...
//--''Camera Dodges Obstacles''
//When turned on, if there is an obstacle such as terrain...
-''Camera Distance Auto Adjustment''
--''Terrain''
When turned on, if there is terrain between the player an...
--''Object''
When turned on, if there is an object between the player ...
-''Footstep Settings''
Adjust the volume and tempo of the footsteps that sound w...
The footsteps that sound when walking on terrain or objec...
Please read the [[Footstep Settings:https://rpgbakin.com/...
--''Footstep Volume (%)''
Adjust the volume of footsteps.
--''Footstep Playback Speed (%)''
Adjust the playback speed of footsteps.
-''Movement (Inertia)''
--''Use Inertia to Move''
Turn on if you want to specify your own inertia settings ...
When turned off, the proper value is automatically used.
--''Run Ratio''
When running, this value is multiplied by the acceleratio...
The higher the value, the faster it runs.
--''Maximum Speed''
The maximum speed of the player's movement.
--''Acceleration''
The value that is added to the speed when the up/down/lef...
The larger this value, the shorter the time it takes to r...
--''Damping Amount at Ground Level''
Specify the amount of speed that will decrease with time ...
--''Frictional Coefficient''
Specify the coefficient of friction the player receives f...
The higher this value, the less likely it is that the pla...
--''Damping During Floating''
Specify the amount of speed that will decrease with time ...
--''NPC's Standard Walking Speed (Amount of Movement per ...
Specify the amount of NPC movement.
--''Pause Event Walking as Needed''
When turned on, it pauses walking based on the event's "M...
--''Max Walkable Step Height''
Specify the maximum height of steps the player or NPC can...
--''Standard Turning Speed''
Specify how many degrees per frame the player/event will ...
Increasing the value causes it to turn faster.
#br
To adjust the turning speed individually, please use the ...
-''Jump''
--''With Jump''
When turned on, jumps are enabled.
However, if a jump action is not assigned to a key or but...
See [[Assign Input Device]] for key/button assignments.
--''Jumping Strength''
Specify how high the player will jump when the jump butto...
The higher the value, the higher the jump.
--''Gravitational Acceleration''
Specify the acceleration of gravity when the player or ev...
The higher the value, the faster the fall and the lower t...
--''Disable Jumping from Elevation''
When turned on, if there is a step at the destination, th...
--''Fall Limit''
Specify the lower limit of Y-coordinates that can be reac...
-''Shooting Events (Dynamic Generation)''
--''Maximum Number of Events Generated''
Specify the maximum number of events that can exist in th...
--''Assign Initial Shooting Button 1''
Specify the event generated from the player's position wh...
--''Assign Initial Shooting Button 2''
Specify the event generated from the player's position wh...
--''Assign Initial Shooting Button 3''
Specify the event generated from the player's position wh...
**Camera Movement Range [#o72907ae]
Specify the range of motion of the camera during game play.
//COLOR(#FF0000):画像入る
#ref(./GameDefinition_Rules_Camera.png,80%)
#br
-''Up/Down''
Specify the range of motion of the camera in the vertical...
When turned off, the camera can be moved up and down with...
-''Left/Right''
Specify the range of motion of the camera in the horizont...
When turned off, the camera can be moved left and right w...
-''Zoom''
Specify the maximum and minimum zoom magnification, respe...
When turned off, there is no limit to the zoom magnificat...
**Adjustment Elements for Device Input Values [#y0f9e9ee]
Specify the behavior and sensitivity to input when playin...
#ref(./GameDefinition_Rules_Mouse.png)
#br
-''Flip''
When turned on, it moves in the opposite direction to the...
-''Sensitivity''
Adjust how sensitive it is to the amount of input to the ...
It can be specified in the range of 0.01 to 100. The larg...
-''Mouse Up/Down''
-''Mouse Left/Right''
-''Mouse Wheel''
-''Left Stick Up/Down''
-''Left Stick Left/Right''
-''Right Stick Up/Down''
-''Left Stick Left/Right''
**Rendering Options [#m96f93d4]
Specify settings related to the rendering in the game.
#ref(./GameDefinition_Rules_Rendering_Options.png)
#br
-''Display Color for Hidden Areas''
Specify the color of the silhouette that appears when the...
-''Use Object Transparency''
If the "Use Object Transparency" option is turned on in t...
-''Object Transparency Start Distance''
Specify the distance from the camera at which dithering w...
**Current Location Map Display Settings [#u15a2b62]
Specify settings related to the functionality of the mini...
Please read the [[Creation Tips - Mini Map:https://rpgbak...
#ref(./GameDefinition_Rules_CurrentLocationMap.png)
#br
-''Rotate Player Icon''
If turned on, the player icon on the mini map is rotated ...
-''Use Auto Mapping''
If turned on, the auto-mapping function is enabled.
-''Rendering Size per Terrain''
Specify the size at which one grid of terrain will be ren...
-''Display Color of Traversable Terrain''
Specify the color of traversable terrain on the mini map.
-''Display Color of Non-Traversable Terrain''
Specify the color of non-traversable terrain on the mini ...
Each terrain should be specified in Resources > Terrain P...
-''Display Color of Invisible Range''
Specify which color to use to display the areas not yet v...
**Assign Input Device [#s499f292]
Specify key and button assignments for keyboard, controll...
-''Key/Button Assignments''
A dialog opens, allowing you to set key/button assignments.
Clicking the "Restore Defaults" button returns all settin...
#ref(./GameDefinition_InputDevice.png,80%)
#br
-''Game Controller''
&color(red){At this time, only XInput controllers are sup...
&color(red){(DirectInput controllers are also available o...
--''Function''
This is the function to which the input is assigned.
--''Assignment X''
Specify the button/stick to which the function is assigned.
Two inputs can be combined, e.g., stick and button.
--''Coefficient''
This is a coefficient multiplied by the analog input valu...
It can be specified in the range of 0 to 1. When set to 0...
--''Coefficient 2''
When two inputs are combined, this is a coefficient that ...
It can be specified in the range of 0 to 1. When set to 0...
-''Keyboard''
--''Function''
This is the function to which the input is assigned.
--''Assignment X''
Specify the keys to which functions are to be assigned.
-''Mouse''
--''Function''
This is the function to which the input is assigned.
--''Assignment''
Specify the button to which the function is assigned.
--''Mouse Movement''
You can specify the movement axis of the mouse to be comb...
--''Coefficient''
This is a coefficient that is multiplied by the input val...
(-1 to 1) can be specified, and a negative value will rev...
However, if it is set to 0, it will move when the mouse i...
-''Dead Zone''
The Dead Zone is the range of an analog-operated device t...
--''Device''
This is a device name that assigns the Dead Zone.
--''Coefficient''
The coefficients have different meanings depending on whe...
---''Mouse''
The coefficients are specified in pixels.
It will respond when the mouse moves more than the number...
This entry affects only those functions that are assigned...
---''Other Devices''
The coefficient is the size of the range over which the d...
It can be specified from 0 to 1. When set to 1, it will n...
''&size(18){[Sensitivity and Coefficients]};''
The "Sensitivity" specified in "Adjustment Elements for D...
The sensitivity with respect to the right stick up/down a...
In contrast, the "coefficient" for a key/button in the in...
The sensitivity and coefficients are multiplied together ...
#br
#br
Key/button assignments can also be specified in text form...
See [[Assign Input Device]] for details on how to write.
#ref(./GameDefinition_Rules_AssignInputDevice.png,80%)
#br
End:
*Rules and Operations [#a0b5a1b5]
Specify basic game settings, such as cast controls and in...
#ref(./GameDefinition_Rules_and_Operations.png,50%)
#br
#contents
**Game System Definition [#v5b0b487]
This section is where you set the rules for the game syst...
#ref(./GameDefinition_Rules_GameSystem.png,80%)
#br
-''Menu''
--''Maximum Capacity of the Inventory''
Specify the number of items the main cast can have, with ...
--''Number of Saved Files''
Specify the number of save files that can be created in a...
--''Auto Save''
When turned on, a special save slot for auto save is avai...
Please refer to [[Creation Tips How to Use Auto Save:http...
--''Max Number of Backlogs Retained''
The maximum number of event panels, such as conversations...
Logs exceeding the maximum number are deleted from oldest...
--''Use Menu''
Specify whether or not to use the standard menu.
--''Skip Title Screen''
Skip the title screen that appears immediately after game...
To display the title screen with this specification turne...
--''Display Reserve in Menu''
Specify whether or not to display the reserve in the "Mem...
-''Register to Picture Book''
--''Hide Undiscovered Casts''
If turned on, cast members whom the player has not yet me...
The text to be displayed when not discovered can be speci...
--''Hide Unobtained Items''
If turned on, items that the player has not yet obtained ...
The text to be displayed when not obtained can be specifi...
--''Hide Unlearned Skills''
If turned on, skills that have not yet been learned will ...
The text to be displayed when unlearned can be specified ...
-''Battle Related''
--''Basic Max Damage/Recovery Amount''
This is the base value for the maximum damage/recovery.
The final upper limit will be the result of adding the ma...
--''Basic Max Damage/Recovery Amount''
This is the basic value of the maximum damage/recovery.
The final upper limit will be the result of adding the ma...
&aname(AttackRange);
--''Use Attack Range''
Specify whether the "Attack Range" set in Database > Cast...
The unit of attack range is the grid on the battle layout.
It will not be able to attack enemies out of attack range.
Attack range "0" is treated as infinite range.
"Attack Range" also affects the range of its effect in th...
--- When an item is used as an "item" in battle
--- When an item with a skill is used as a "skill"
--''Attack Range Judgment Type''
If "Attack Range Judgment Type" is set to "Line", Only th...
In the case of "Line," if you set the attack range to 1, ...
When "Distance" is selected, the diagonal distance is als...
#br
In the case of "Distance", if the attack range is set to ...
#br
The area in blue is the range that can be reached when "A...
(Left: Line, Right: Distance)
If the attack range does not reach the center point of th...
Therefore, if the "Distance" is set, the attack will not ...
#ref(./AttackRange.png,60%)
#br
--''Rearrange by State During Battle''
Specify whether a party member who is in a certain "state...
You can specify whether or not to enable this feature for...
--''Restore the Original Order when States are Removed''
Specify whether party members who are moved to the back o...
--''Make Battle Rewards Level Dependent''
Specify whether to multiply the battle rewards set in Dat...
--''Level Up by EXP''
Specify whether or not to use the experience-based leveli...
--''Max Level''
Specify the maximum level of the Casts and Classes in the...
Up to 9999 levels can be specified.
The maximum level for the entire game specified here cann...
--''EXP Formula (Class)''
Specify the formula for the value added to the experience...
Example 1: 2 -> 2 is always added.
Example 2: exp * 10 -> 10 times the experience value that...
--''Parameter Reflection Rate (Class)''
Specify the rate at which the parameters of the class set...
--''EXP Formula (Subclass)''
Specify the formula for the value added to experience val...
Example 1: 2 -> 2 is always added.
Example 2: exp * 10 -> 10 times the experience value that...
--''Parameter Reflection Rate (Subclass)''
Specify the rate at which the parameters of the subclass ...
--''Individualize Level Up Effects''
Specify whether or not to display the effect at level-up ...
--''Proceed Battle Result Automatically''
Specify whether the result effect after the battle will p...
--''Reverse Left/Right Battle Target Selection''
--''Reverse Up/Down Battle Target Selection''
You can change the direction of movement of the selection...
Please use according to the layout of the battle in progr...
--''Use Default Battle Layout''
Specify whether to use the "default layout specified in t...
--''Battle Layout Settings''
If you do not use the default battle layout, you can spec...
The "system default" refers to the default layout specifi...
If a custom battle layout is specified in Map Settings > ...
--''Count Y Movements as Steps''
When turned on, the “height movement amount” is also coun...
Please refer to the Map Settings palette > [[Enemy Distri...
-''Map Battle Related''
--''Use Map Battles''
When turned on, when the player comes into contact with c...
See this [[Casts:https://rpgbakin.com/pukiwiki_en/?Casts#...
Also see [[Collision Detection between Cast Members and E...
--''Display Damage during Map Battles''
When turned on, damage values are displayed when map batt...
The graphics for damage values can be specified in [[Syst...
- ''Battle Damage Numeric Color''
You can set the display color of critical damage.
The specified color is multiplied by the image of the num...
Images of numbers for damage can be specified in [[System...
**Movement and Operation Settings [#p6cb302f]
These settings are related to the movement of the cast du...
#ref(./GameDefinition_Rules_Operation.png,80%)
#br
-''Operation''
--''Basic Operation''
When turned on, the main cast moves in the direction of t...
--''Tank Controls''
When turned on, the up cursor key moves forward and the d...
--''Steering Speed''
Specify the speed at which the steering wheel will turn o...
--''Brake Strength''
Specify the strength of the braking.
--''Movement Axis is Horizontal and Depth''
The basic movement axes are X and Z. Select this option f...
--''Movement Axis is Horizontal and Elevation''
The basic movement axes are X and Y. This is the choice f...
--''Talking Detection Scale''
Specify the size of the player's "talk to" detection in t...
Use this function when the size of the detection needs to...
-- ''Hide Mouse Cursor While Moving''
When this feature is turned on, the mouse cursor will not...
The mouse cursor appears by opening the menu screen.
This allows, for example, first-person gameplay in which ...
--''Use Message Skip''
When turned on, the text of a message or conversation in ...
-''Camera Operation''
--''Disable Camera Operation''
When turned on, the game starts with camera-related opera...
You can also change it in the middle of the game by using...
--''Get Behind Player Automatically''
When turned on, the camera will automatically rotate to v...
//--''Camera Dodges Obstacles''
//When turned on, if there is an obstacle such as terrain...
-''Camera Distance Auto Adjustment''
--''Terrain''
When turned on, if there is terrain between the player an...
--''Object''
When turned on, if there is an object between the player ...
-''Footstep Settings''
Adjust the volume and tempo of the footsteps that sound w...
The footsteps that sound when walking on terrain or objec...
Please read the [[Footstep Settings:https://rpgbakin.com/...
--''Footstep Volume (%)''
Adjust the volume of footsteps.
--''Footstep Playback Speed (%)''
Adjust the playback speed of footsteps.
-''Movement (Inertia)''
--''Use Inertia to Move''
Turn on if you want to specify your own inertia settings ...
When turned off, the proper value is automatically used.
--''Run Ratio''
When running, this value is multiplied by the acceleratio...
The higher the value, the faster it runs.
--''Maximum Speed''
The maximum speed of the player's movement.
--''Acceleration''
The value that is added to the speed when the up/down/lef...
The larger this value, the shorter the time it takes to r...
--''Damping Amount at Ground Level''
Specify the amount of speed that will decrease with time ...
--''Frictional Coefficient''
Specify the coefficient of friction the player receives f...
The higher this value, the less likely it is that the pla...
--''Damping During Floating''
Specify the amount of speed that will decrease with time ...
--''NPC's Standard Walking Speed (Amount of Movement per ...
Specify the amount of NPC movement.
--''Pause Event Walking as Needed''
When turned on, it pauses walking based on the event's "M...
--''Max Walkable Step Height''
Specify the maximum height of steps the player or NPC can...
--''Standard Turning Speed''
Specify how many degrees per frame the player/event will ...
Increasing the value causes it to turn faster.
#br
To adjust the turning speed individually, please use the ...
-''Jump''
--''With Jump''
When turned on, jumps are enabled.
However, if a jump action is not assigned to a key or but...
See [[Assign Input Device]] for key/button assignments.
--''Jumping Strength''
Specify how high the player will jump when the jump butto...
The higher the value, the higher the jump.
--''Gravitational Acceleration''
Specify the acceleration of gravity when the player or ev...
The higher the value, the faster the fall and the lower t...
--''Disable Jumping from Elevation''
When turned on, if there is a step at the destination, th...
--''Fall Limit''
Specify the lower limit of Y-coordinates that can be reac...
-''Shooting Events (Dynamic Generation)''
--''Maximum Number of Events Generated''
Specify the maximum number of events that can exist in th...
--''Assign Initial Shooting Button 1''
Specify the event generated from the player's position wh...
--''Assign Initial Shooting Button 2''
Specify the event generated from the player's position wh...
--''Assign Initial Shooting Button 3''
Specify the event generated from the player's position wh...
**Camera Movement Range [#o72907ae]
Specify the range of motion of the camera during game play.
//COLOR(#FF0000):画像入る
#ref(./GameDefinition_Rules_Camera.png,80%)
#br
-''Up/Down''
Specify the range of motion of the camera in the vertical...
When turned off, the camera can be moved up and down with...
-''Left/Right''
Specify the range of motion of the camera in the horizont...
When turned off, the camera can be moved left and right w...
-''Zoom''
Specify the maximum and minimum zoom magnification, respe...
When turned off, there is no limit to the zoom magnificat...
**Adjustment Elements for Device Input Values [#y0f9e9ee]
Specify the behavior and sensitivity to input when playin...
#ref(./GameDefinition_Rules_Mouse.png)
#br
-''Flip''
When turned on, it moves in the opposite direction to the...
-''Sensitivity''
Adjust how sensitive it is to the amount of input to the ...
It can be specified in the range of 0.01 to 100. The larg...
-''Mouse Up/Down''
-''Mouse Left/Right''
-''Mouse Wheel''
-''Left Stick Up/Down''
-''Left Stick Left/Right''
-''Right Stick Up/Down''
-''Left Stick Left/Right''
**Rendering Options [#m96f93d4]
Specify settings related to the rendering in the game.
#ref(./GameDefinition_Rules_Rendering_Options.png)
#br
-''Display Color for Hidden Areas''
Specify the color of the silhouette that appears when the...
-''Use Object Transparency''
If the "Use Object Transparency" option is turned on in t...
-''Object Transparency Start Distance''
Specify the distance from the camera at which dithering w...
**Current Location Map Display Settings [#u15a2b62]
Specify settings related to the functionality of the mini...
Please read the [[Creation Tips - Mini Map:https://rpgbak...
#ref(./GameDefinition_Rules_CurrentLocationMap.png)
#br
-''Rotate Player Icon''
If turned on, the player icon on the mini map is rotated ...
-''Use Auto Mapping''
If turned on, the auto-mapping function is enabled.
-''Rendering Size per Terrain''
Specify the size at which one grid of terrain will be ren...
-''Display Color of Traversable Terrain''
Specify the color of traversable terrain on the mini map.
-''Display Color of Non-Traversable Terrain''
Specify the color of non-traversable terrain on the mini ...
Each terrain should be specified in Resources > Terrain P...
-''Display Color of Invisible Range''
Specify which color to use to display the areas not yet v...
**Assign Input Device [#s499f292]
Specify key and button assignments for keyboard, controll...
-''Key/Button Assignments''
A dialog opens, allowing you to set key/button assignments.
Clicking the "Restore Defaults" button returns all settin...
#ref(./GameDefinition_InputDevice.png,80%)
#br
-''Game Controller''
&color(red){At this time, only XInput controllers are sup...
&color(red){(DirectInput controllers are also available o...
--''Function''
This is the function to which the input is assigned.
--''Assignment X''
Specify the button/stick to which the function is assigned.
Two inputs can be combined, e.g., stick and button.
--''Coefficient''
This is a coefficient multiplied by the analog input valu...
It can be specified in the range of 0 to 1. When set to 0...
--''Coefficient 2''
When two inputs are combined, this is a coefficient that ...
It can be specified in the range of 0 to 1. When set to 0...
-''Keyboard''
--''Function''
This is the function to which the input is assigned.
--''Assignment X''
Specify the keys to which functions are to be assigned.
-''Mouse''
--''Function''
This is the function to which the input is assigned.
--''Assignment''
Specify the button to which the function is assigned.
--''Mouse Movement''
You can specify the movement axis of the mouse to be comb...
--''Coefficient''
This is a coefficient that is multiplied by the input val...
(-1 to 1) can be specified, and a negative value will rev...
However, if it is set to 0, it will move when the mouse i...
-''Dead Zone''
The Dead Zone is the range of an analog-operated device t...
--''Device''
This is a device name that assigns the Dead Zone.
--''Coefficient''
The coefficients have different meanings depending on whe...
---''Mouse''
The coefficients are specified in pixels.
It will respond when the mouse moves more than the number...
This entry affects only those functions that are assigned...
---''Other Devices''
The coefficient is the size of the range over which the d...
It can be specified from 0 to 1. When set to 1, it will n...
''&size(18){[Sensitivity and Coefficients]};''
The "Sensitivity" specified in "Adjustment Elements for D...
The sensitivity with respect to the right stick up/down a...
In contrast, the "coefficient" for a key/button in the in...
The sensitivity and coefficients are multiplied together ...
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Key/button assignments can also be specified in text form...
See [[Assign Input Device]] for details on how to write.
#ref(./GameDefinition_Rules_AssignInputDevice.png,80%)
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