#include <Task.h>
Public Member Functions | |
Task () | |
void | Release () |
virtual void | initialize () |
virtual void | update (float) |
virtual void | startFixedUpdate (float) |
virtual void | afterAnimate (float) |
virtual void | afterSimulate (float) |
virtual void | finalize () |
Static Public Member Functions | |
static void | addTask (Task ^t) |
static void | removeTask (Task ^t) |
static void | run (bool flg) |
static void | onInitialize (void *managed) |
static void | onFinalize (void *managed) |
static void | onStartFixedUpdate (void *manged, float delta) |
static void | onAfterAnimate (void *manged, float delta) |
static void | onAfterSimulate (void *manged, float delta) |
static void | onUpdate (void *managed, float elapsed) |
static void | shutdown () |
static void | setTimeScale (float) |
Public Attributes | |
subTask * | obj |
System::Runtime::InteropServices::GCHandle | handle |
SharpKmyBase::Task::Task | ( | ) |
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virtual |
Reimplemented in Yukar.Engine.GameMain.
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Reimplemented in Yukar.Engine.GameMain.
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virtual |
Reimplemented in Yukar.Engine.GameMain.
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virtual |
Reimplemented in Yukar.Engine.GameMain.
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static |
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static |
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static |
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static |
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static |
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void SharpKmyBase::Task::Release | ( | ) |
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static |
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static |
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static |
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static |
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virtual |
Reimplemented in Yukar.Engine.GameMain.
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virtual |
Reimplemented in Yukar.Engine.GameMain.
System::Runtime::InteropServices::GCHandle SharpKmyBase::Task::handle |
subTask* SharpKmyBase::Task::obj |