#include <InternalCommandBuffer.h>
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| ICBMaterial () |
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| ~ICBMaterial () |
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void | writeUniform (String^ name, float v) |
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void | writeUniform (String^ name, float x, float y) |
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void | writeUniform (String^ name, float x, float y, float z) |
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void | writeUniform (String^ name, float x, float y, float z, float w) |
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◆ ICBMaterial()
SharpKmyGfx::ICBMaterial::ICBMaterial |
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◆ ~ICBMaterial()
SharpKmyGfx::ICBMaterial::~ICBMaterial |
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◆ writeUniform() [1/4]
void SharpKmyGfx::ICBMaterial::writeUniform |
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String^ |
name, |
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float |
v |
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) |
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◆ writeUniform() [2/4]
void SharpKmyGfx::ICBMaterial::writeUniform |
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String^ |
name, |
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float |
x, |
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float |
y |
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) |
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◆ writeUniform() [3/4]
void SharpKmyGfx::ICBMaterial::writeUniform |
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String^ |
name, |
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float |
x, |
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float |
y, |
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float |
z |
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) |
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◆ writeUniform() [4/4]
void SharpKmyGfx::ICBMaterial::writeUniform |
( |
String^ |
name, |
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float |
x, |
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float |
y, |
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float |
z, |
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float |
w |
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) |
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◆ _bi
◆ _cull
CullType SharpKmyGfx::ICBMaterial::_cull |
◆ _lineWidth
float SharpKmyGfx::ICBMaterial::_lineWidth = 1.0f |
◆ _materialUniform
char* SharpKmyGfx::ICBMaterial::_materialUniform = nullptr |
◆ _pm
◆ _shader
Shader SharpKmyGfx::ICBMaterial::_shader = nullptr |
◆ _si