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SharpKmyPhysics::PhysicsBase Member List

This is the complete list of members for SharpKmyPhysics::PhysicsBase, including all inherited members.

convexSweepTest(float radius, float height, SharpKmyMath::Vector3 from, SharpKmyMath::Vector3 to, unsigned short mask, RayCastHit^ hit)SharpKmyPhysics::PhysicsBase
convexSweepTest(float radius, float height, SharpKmyMath::Vector3 from, SharpKmyMath::Vector3 to, unsigned short mask, RayCastHit^ hit, PhysicsNotifyTarget^ self, unsigned short type)SharpKmyPhysics::PhysicsBase
convexSweepTest(float radius, float height, SharpKmyMath::Vector3 from, SharpKmyMath::Vector3 to, unsigned short mask, RayCastHit^ hit, PhysicsNotifyTarget^ self, unsigned short type, int fellowId)SharpKmyPhysics::PhysicsBase
createBoxCollider(float halfWidth, float halfHeight, float halfDepth, SharpKmyMath::Matrix4 ^mtx, unsigned short group, unsigned short mask)SharpKmyPhysics::PhysicsBase
createBoxRigidBody(float halfWidth, float halfHeight, float halfDepth, float mass, bool kinematic, SharpKmyMath::Matrix4 ^mtx, unsigned short group, unsigned short mask)SharpKmyPhysics::PhysicsBase
createCapsuleCollider(float radius, float height, SharpKmyMath::Matrix4 ^mtx, unsigned short group, unsigned short mask, int axis)SharpKmyPhysics::PhysicsBase
createCapsuleRigidBody(float radius, float height, float mass, bool kinematic, SharpKmyMath::Matrix4 ^mtx, unsigned short group, unsigned short mask, int axis)SharpKmyPhysics::PhysicsBase
createCompoundCollider(array< float > ^boxes, SharpKmyMath::Matrix4 ^mtx, SharpKmyMath::Vector3 ^scl, unsigned short group, unsigned short mask)SharpKmyPhysics::PhysicsBase
createCompoundRigidBody(array< float > ^boxes, float mass, bool kinematic, SharpKmyMath::Matrix4 ^mtx, SharpKmyMath::Vector3 ^scl, unsigned short group, unsigned short mask)SharpKmyPhysics::PhysicsBase
createSphereCollider(float radius, SharpKmyMath::Matrix4 ^mtx, unsigned short group, unsigned short mask)SharpKmyPhysics::PhysicsBase
createSphereRigidBody(float radius, float mass, bool kinematic, SharpKmyMath::Matrix4 ^mtx, unsigned short group, unsigned short mask)SharpKmyPhysics::PhysicsBase
createTriMeshCollider(array< float > ^vertices, array< unsigned short > ^indices, SharpKmyMath::Matrix4 ^mtx, SharpKmyMath::Vector3 ^scl, unsigned short group, unsigned short mask, int verticesCount, int indicesCount)SharpKmyPhysics::PhysicsBase
createTriMeshCollider(System::Guid guid, SharpKmyMath::Matrix4 ^mtx, SharpKmyMath::Vector3 ^scl, unsigned short group, unsigned short mask)SharpKmyPhysics::PhysicsBase
createTriMeshRigidBody(System::Guid guid, SharpKmyMath::Vector3 ^massCenter, float mass, bool kinematic, SharpKmyMath::Matrix4 ^mtx, SharpKmyMath::Vector3 ^scl, unsigned short group, unsigned short mask)SharpKmyPhysics::PhysicsBase
createVehicle(float width, float height, float depth, float wheelRadius, float wheelWidth, float wheelFriction, float suspensionRestLength, float connectionHeight, float suspensionStiffness, float suspensionDamping, float suspensionCompression, float rigidbodyOffsetX, float rigidbodyOffsetY, float rigidbodyOffsetZ, float positionX, float positionY, float positionZ, float mass)SharpKmyPhysics::PhysicsBase
lockUpdate()SharpKmyPhysics::PhysicsBase
PhysicsBase(kmyPhysics::PhysicsBase *p)SharpKmyPhysics::PhysicsBase
rayCast(SharpKmyMath::Vector3 from, SharpKmyMath::Vector3 to, unsigned short mask, RayCastHit^ hit)SharpKmyPhysics::PhysicsBase
rayCast(SharpKmyMath::Vector3 from, SharpKmyMath::Vector3 to, unsigned short mask, RayCastHit^ hit, PhysicsNotifyTarget^ self)SharpKmyPhysics::PhysicsBase
rayCast(SharpKmyMath::Vector3 from, SharpKmyMath::Vector3 to, unsigned short mask, RayCastHit^ hit, PhysicsNotifyTarget^ self, unsigned short type)SharpKmyPhysics::PhysicsBase
rayCast(SharpKmyMath::Vector3 from, SharpKmyMath::Vector3 to, unsigned short mask, RayCastHit^ hit, PhysicsNotifyTarget^ self, unsigned short type, int fellowId)SharpKmyPhysics::PhysicsBase
removeCollider(Collider ^c)SharpKmyPhysics::PhysicsBase
removeRigidBody(RigidBody ^r)SharpKmyPhysics::PhysicsBase
removeVehicle(Vehicle^ v)SharpKmyPhysics::PhysicsBase
setGravity(float x, float y, float z)SharpKmyPhysics::PhysicsBase
unlockUpdate()SharpKmyPhysics::PhysicsBase
update(f32 delta)SharpKmyPhysics::PhysicsBase