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SharpKmyPhysics::PhysicsObject Member List

This is the complete list of members for SharpKmyPhysics::PhysicsObject, including all inherited members.

activate()SharpKmyPhysics::PhysicsObject
addCollider(SharpKmyPhysics::Collider^ cd, System::String^ nodename, SharpKmyMath::Matrix4 offset, System::String^ objname)SharpKmyPhysics::PhysicsObject
addRigidBody(SharpKmyPhysics::RigidBody^ rb, System::String^ nodename, SharpKmyMath::Matrix4 offset, System::String^ objname, bool controlRigidBody)SharpKmyPhysics::PhysicsObject
addSixDofConstraint(System::String^ nameA, System::String^ nameB, SharpKmyMath::Vector3 worldPivot, SharpKmyMath::Vector3 lowerSlideLimit, SharpKmyMath::Vector3 upperSlideLimit, SharpKmyMath::Vector3 lowerAngularLimit, SharpKmyMath::Vector3 upperAngularLimit, array< bool >^ spring, array< float >^ stiffnes, array< float >^ damping)SharpKmyPhysics::PhysicsObject
clearPhysics()SharpKmyPhysics::PhysicsObject
disable()SharpKmyPhysics::PhysicsObject
enable()SharpKmyPhysics::PhysicsObject
getCollider(System::String^ name)SharpKmyPhysics::PhysicsObject
getDisplayID()SharpKmyPhysics::PhysicsObject
getNodeWorldMatrix(System::String^ name)SharpKmyPhysics::PhysicsObject
getRigidBody(System::String^ name)SharpKmyPhysics::PhysicsObject
getWorldMatrix()SharpKmyPhysics::PhysicsObject
isEnableInHierarchy()SharpKmyPhysics::PhysicsObject
isEnableSelf()SharpKmyPhysics::PhysicsObject
objSharpKmyPhysics::PhysicsObject
ownptrSharpKmyPhysics::PhysicsObject
PhysicsObject()SharpKmyPhysics::PhysicsObject
PhysicsObject(kmyPhysics::PhysicsObject *o)SharpKmyPhysics::PhysicsObject
resetRigidBodyPosition()SharpKmyPhysics::PhysicsObject
setDisplayID(u32 displayID)SharpKmyPhysics::PhysicsObject
setFellowId(int id)SharpKmyPhysics::PhysicsObject
setLocalMatrix(SharpKmyMath::Matrix4 mtx)SharpKmyPhysics::PhysicsObject
setLocalMatrixWithoutScale(SharpKmyMath::Matrix4 mtx)SharpKmyPhysics::PhysicsObject
setParent(PhysicsObject^ parent, System::String^ nodename)SharpKmyPhysics::PhysicsObject
setRigidBody(SharpKmyPhysics::RigidBody^ rb, SharpKmyMath::Matrix4 offset)SharpKmyPhysics::PhysicsObject
setRotate(SharpKmyMath::Quat q)SharpKmyPhysics::PhysicsObject
setScale(SharpKmyMath::Vector3 scale)SharpKmyPhysics::PhysicsObject
setTranslate(SharpKmyMath::Vector3 trans)SharpKmyPhysics::PhysicsObject
updateMatrix()SharpKmyPhysics::PhysicsObject
~PhysicsObject()SharpKmyPhysics::PhysicsObject