activate() | SharpKmyPhysics::PhysicsObject | |
addCollider(SharpKmyPhysics::Collider^ cd, System::String^ nodename, SharpKmyMath::Matrix4 offset, System::String^ objname) | SharpKmyPhysics::PhysicsObject | |
addRigidBody(SharpKmyPhysics::RigidBody^ rb, System::String^ nodename, SharpKmyMath::Matrix4 offset, System::String^ objname, bool controlRigidBody) | SharpKmyPhysics::PhysicsObject | |
addSixDofConstraint(System::String^ nameA, System::String^ nameB, SharpKmyMath::Vector3 worldPivot, SharpKmyMath::Vector3 lowerSlideLimit, SharpKmyMath::Vector3 upperSlideLimit, SharpKmyMath::Vector3 lowerAngularLimit, SharpKmyMath::Vector3 upperAngularLimit, array< bool >^ spring, array< float >^ stiffnes, array< float >^ damping) | SharpKmyPhysics::PhysicsObject | |
clearPhysics() | SharpKmyPhysics::PhysicsObject | |
disable() | SharpKmyPhysics::PhysicsObject | |
enable() | SharpKmyPhysics::PhysicsObject | |
getCollider(System::String^ name) | SharpKmyPhysics::PhysicsObject | |
getDisplayID() | SharpKmyPhysics::PhysicsObject | |
getNodeWorldMatrix(System::String^ name) | SharpKmyPhysics::PhysicsObject | |
getRigidBody(System::String^ name) | SharpKmyPhysics::PhysicsObject | |
getWorldMatrix() | SharpKmyPhysics::PhysicsObject | |
isEnableInHierarchy() | SharpKmyPhysics::PhysicsObject | |
isEnableSelf() | SharpKmyPhysics::PhysicsObject | |
obj | SharpKmyPhysics::PhysicsObject | |
ownptr | SharpKmyPhysics::PhysicsObject | |
PhysicsObject() | SharpKmyPhysics::PhysicsObject | |
PhysicsObject(kmyPhysics::PhysicsObject *o) | SharpKmyPhysics::PhysicsObject | |
resetRigidBodyPosition() | SharpKmyPhysics::PhysicsObject | |
setDisplayID(u32 displayID) | SharpKmyPhysics::PhysicsObject | |
setFellowId(int id) | SharpKmyPhysics::PhysicsObject | |
setLocalMatrix(SharpKmyMath::Matrix4 mtx) | SharpKmyPhysics::PhysicsObject | |
setLocalMatrixWithoutScale(SharpKmyMath::Matrix4 mtx) | SharpKmyPhysics::PhysicsObject | |
setParent(PhysicsObject^ parent, System::String^ nodename) | SharpKmyPhysics::PhysicsObject | |
setRigidBody(SharpKmyPhysics::RigidBody^ rb, SharpKmyMath::Matrix4 offset) | SharpKmyPhysics::PhysicsObject | |
setRotate(SharpKmyMath::Quat q) | SharpKmyPhysics::PhysicsObject | |
setScale(SharpKmyMath::Vector3 scale) | SharpKmyPhysics::PhysicsObject | |
setTranslate(SharpKmyMath::Vector3 trans) | SharpKmyPhysics::PhysicsObject | |
updateMatrix() | SharpKmyPhysics::PhysicsObject | |
~PhysicsObject() | SharpKmyPhysics::PhysicsObject | |