Logo
Public Member Functions | Public Attributes | List of all members
SharpKmyPhysics::PhysicsObject Class Reference

#include <PhysicsObject.h>

Public Member Functions

 PhysicsObject ()
 
 PhysicsObject (kmyPhysics::PhysicsObject *o)
 
 ~PhysicsObject ()
 
void clearPhysics ()
 
void setFellowId (int id)
 
void setLocalMatrix (SharpKmyMath::Matrix4 mtx)
 
void setLocalMatrixWithoutScale (SharpKmyMath::Matrix4 mtx)
 
void setTranslate (SharpKmyMath::Vector3 trans)
 
void setRotate (SharpKmyMath::Quat q)
 
void setScale (SharpKmyMath::Vector3 scale)
 
void setRigidBody (SharpKmyPhysics::RigidBody^ rb, SharpKmyMath::Matrix4 offset)
 
void addRigidBody (SharpKmyPhysics::RigidBody^ rb, System::String ^nodename, SharpKmyMath::Matrix4 offset, System::String^ objname, bool controlRigidBody)
 
void addCollider (SharpKmyPhysics::Collider^ cd, System::String ^nodename, SharpKmyMath::Matrix4 offset, System::String^ objname)
 
void addSixDofConstraint (System::String^ nameA, System::String^ nameB, SharpKmyMath::Vector3 worldPivot, SharpKmyMath::Vector3 lowerSlideLimit, SharpKmyMath::Vector3 upperSlideLimit, SharpKmyMath::Vector3 lowerAngularLimit, SharpKmyMath::Vector3 upperAngularLimit, array< bool > ^spring, array< float > ^stiffnes, array< float > ^damping)
 
void resetRigidBodyPosition ()
 
SharpKmyMath::Matrix4 getNodeWorldMatrix (System::String^ name)
 
SharpKmyPhysics::RigidBody getRigidBody (System::String^ name)
 
SharpKmyPhysics::Collider getCollider (System::String^ name)
 
void setDisplayID (u32 displayID)
 
u32 getDisplayID ()
 
void setParent (PhysicsObject^ parent, System::String^ nodename)
 
void updateMatrix ()
 
SharpKmyMath::Matrix4 getWorldMatrix ()
 
void enable ()
 
void disable ()
 
bool isEnabled ()
 

Public Attributes

kmyPhysics::PhysicsObject * obj = nullptr
 
bool ownptr = false
 

Constructor & Destructor Documentation

◆ PhysicsObject() [1/2]

SharpKmyPhysics::PhysicsObject::PhysicsObject ( )

◆ PhysicsObject() [2/2]

SharpKmyPhysics::PhysicsObject::PhysicsObject ( kmyPhysics::PhysicsObject *  o)

◆ ~PhysicsObject()

SharpKmyPhysics::PhysicsObject::~PhysicsObject ( )

Member Function Documentation

◆ addCollider()

void SharpKmyPhysics::PhysicsObject::addCollider ( SharpKmyPhysics::Collider cd,
System::String ^  nodename,
SharpKmyMath::Matrix4  offset,
System::String^  objname 
)

◆ addRigidBody()

void SharpKmyPhysics::PhysicsObject::addRigidBody ( SharpKmyPhysics::RigidBody rb,
System::String ^  nodename,
SharpKmyMath::Matrix4  offset,
System::String^  objname,
bool  controlRigidBody 
)

◆ addSixDofConstraint()

void SharpKmyPhysics::PhysicsObject::addSixDofConstraint ( System::String^  nameA,
System::String^  nameB,
SharpKmyMath::Vector3  worldPivot,
SharpKmyMath::Vector3  lowerSlideLimit,
SharpKmyMath::Vector3  upperSlideLimit,
SharpKmyMath::Vector3  lowerAngularLimit,
SharpKmyMath::Vector3  upperAngularLimit,
array< bool > ^  spring,
array< float > ^  stiffnes,
array< float > ^  damping 
)

◆ clearPhysics()

void SharpKmyPhysics::PhysicsObject::clearPhysics ( )

◆ disable()

void SharpKmyPhysics::PhysicsObject::disable ( )

◆ enable()

void SharpKmyPhysics::PhysicsObject::enable ( )

◆ getCollider()

SharpKmyPhysics::Collider SharpKmyPhysics::PhysicsObject::getCollider ( System::String^  name)

◆ getDisplayID()

u32 SharpKmyPhysics::PhysicsObject::getDisplayID ( )

◆ getNodeWorldMatrix()

SharpKmyMath::Matrix4 SharpKmyPhysics::PhysicsObject::getNodeWorldMatrix ( System::String^  name)

◆ getRigidBody()

SharpKmyPhysics::RigidBody SharpKmyPhysics::PhysicsObject::getRigidBody ( System::String^  name)

◆ getWorldMatrix()

SharpKmyMath::Matrix4 SharpKmyPhysics::PhysicsObject::getWorldMatrix ( )

◆ isEnabled()

bool SharpKmyPhysics::PhysicsObject::isEnabled ( )

◆ resetRigidBodyPosition()

void SharpKmyPhysics::PhysicsObject::resetRigidBodyPosition ( )

◆ setDisplayID()

void SharpKmyPhysics::PhysicsObject::setDisplayID ( u32  displayID)

◆ setFellowId()

void SharpKmyPhysics::PhysicsObject::setFellowId ( int  id)

◆ setLocalMatrix()

void SharpKmyPhysics::PhysicsObject::setLocalMatrix ( SharpKmyMath::Matrix4  mtx)

◆ setLocalMatrixWithoutScale()

void SharpKmyPhysics::PhysicsObject::setLocalMatrixWithoutScale ( SharpKmyMath::Matrix4  mtx)

◆ setParent()

void SharpKmyPhysics::PhysicsObject::setParent ( PhysicsObject parent,
System::String^  nodename 
)

◆ setRigidBody()

void SharpKmyPhysics::PhysicsObject::setRigidBody ( SharpKmyPhysics::RigidBody rb,
SharpKmyMath::Matrix4  offset 
)

◆ setRotate()

void SharpKmyPhysics::PhysicsObject::setRotate ( SharpKmyMath::Quat  q)

◆ setScale()

void SharpKmyPhysics::PhysicsObject::setScale ( SharpKmyMath::Vector3  scale)

◆ setTranslate()

void SharpKmyPhysics::PhysicsObject::setTranslate ( SharpKmyMath::Vector3  trans)

◆ updateMatrix()

void SharpKmyPhysics::PhysicsObject::updateMatrix ( )

Member Data Documentation

◆ obj

kmyPhysics::PhysicsObject* SharpKmyPhysics::PhysicsObject::obj = nullptr

◆ ownptr

bool SharpKmyPhysics::PhysicsObject::ownptr = false