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SharpKmyPhysics::RigidBody Member List

This is the complete list of members for SharpKmyPhysics::RigidBody, including all inherited members.

activate(bool flg)SharpKmyPhysics::RigidBody
applyCentralForce(SharpKmyMath::Vector3 v)SharpKmyPhysics::RigidBody
applyCentralImpulse(SharpKmyMath::Vector3 v)SharpKmyPhysics::RigidBody
applyForce(SharpKmyMath::Vector3 v, SharpKmyMath::Vector3 pos)SharpKmyPhysics::RigidBody
applyImpulse(SharpKmyMath::Vector3 v, SharpKmyMath::Vector3 pos)SharpKmyPhysics::RigidBody
applyTorque(SharpKmyMath::Vector3 v)SharpKmyPhysics::RigidBody
clearForces()SharpKmyPhysics::RigidBody
disable()SharpKmyPhysics::PhysicsNode
disableDeactivate()SharpKmyPhysics::RigidBody
enable()SharpKmyPhysics::PhysicsNode
getGravity()SharpKmyPhysics::RigidBody
getLinearVelocity()SharpKmyPhysics::RigidBody
getName()SharpKmyPhysics::PhysicsNode
getNotifyTarget()SharpKmyPhysics::PhysicsNode
getPhysicsBase()SharpKmyPhysics::PhysicsNode
getWorldMatrix()SharpKmyPhysics::PhysicsNode
isEnabled()SharpKmyPhysics::PhysicsNode
objSharpKmyPhysics::PhysicsNode
RigidBody(kmyPhysics::RigidBody *p)SharpKmyPhysics::RigidBody
setAngularDamping(float d)SharpKmyPhysics::RigidBody
setAngularFactor(SharpKmyMath::Vector3 v)SharpKmyPhysics::RigidBody
setAngularVelocity(SharpKmyMath::Vector3 v)SharpKmyPhysics::RigidBody
setCustomDebugColor(float r, float g, float b)SharpKmyPhysics::RigidBody
setDebugVisibilityMask(u32 mask)SharpKmyPhysics::RigidBody
setFellowId(int id)SharpKmyPhysics::PhysicsNode
setFilterGroup(unsigned short m)SharpKmyPhysics::PhysicsNode
setFilterMask(unsigned short m)SharpKmyPhysics::PhysicsNode
setFriction(f32 val)SharpKmyPhysics::PhysicsNode
setGravity(SharpKmyMath::Vector3 g)SharpKmyPhysics::RigidBody
setIgnoreFromRaycast(bool f)SharpKmyPhysics::PhysicsNode
setLinearFactor(SharpKmyMath::Vector3 v)SharpKmyPhysics::RigidBody
setLinearVelocity(SharpKmyMath::Vector3 v)SharpKmyPhysics::RigidBody
setLinearVelocity(SharpKmyMath::Vector3 v, SharpKmyMath::Vector3 mask)SharpKmyPhysics::RigidBody
setMass(f32 mass, SharpKmyMath::Vector3 inertia)SharpKmyPhysics::RigidBody
setName(System::String^ name)SharpKmyPhysics::PhysicsNode
setNotifyTarget(PhysicsNotifyTarget ^tgt)SharpKmyPhysics::PhysicsNode
setPositionDamping(float d)SharpKmyPhysics::RigidBody
setRestitution(f32 val)SharpKmyPhysics::PhysicsNode
setWorldMatrix(SharpKmyMath::Matrix4 mtx)SharpKmyPhysics::PhysicsNode