#include <RigidBody.h>
Additional Inherited Members | |
Public Attributes inherited from SharpKmyPhysics::PhysicsNode | |
kmyPhysics::PhysicsNode * | obj = nullptr |
SharpKmyPhysics::RigidBody::RigidBody | ( | kmyPhysics::RigidBody * | p | ) |
void SharpKmyPhysics::RigidBody::activate | ( | bool | flg | ) |
void SharpKmyPhysics::RigidBody::applyCentralForce | ( | SharpKmyMath::Vector3 | v | ) |
void SharpKmyPhysics::RigidBody::applyCentralImpulse | ( | SharpKmyMath::Vector3 | v | ) |
void SharpKmyPhysics::RigidBody::applyForce | ( | SharpKmyMath::Vector3 | v, |
SharpKmyMath::Vector3 | pos | ||
) |
void SharpKmyPhysics::RigidBody::applyImpulse | ( | SharpKmyMath::Vector3 | v, |
SharpKmyMath::Vector3 | pos | ||
) |
void SharpKmyPhysics::RigidBody::applyTorque | ( | SharpKmyMath::Vector3 | v | ) |
void SharpKmyPhysics::RigidBody::clearForces | ( | ) |
void SharpKmyPhysics::RigidBody::disableDeactivate | ( | ) |
float SharpKmyPhysics::RigidBody::getGravity | ( | ) |
SharpKmyMath::Vector3 SharpKmyPhysics::RigidBody::getLinearVelocity | ( | ) |
void SharpKmyPhysics::RigidBody::setAngularDamping | ( | float | d | ) |
void SharpKmyPhysics::RigidBody::setAngularFactor | ( | SharpKmyMath::Vector3 | v | ) |
void SharpKmyPhysics::RigidBody::setAngularVelocity | ( | SharpKmyMath::Vector3 | v | ) |
void SharpKmyPhysics::RigidBody::setCustomDebugColor | ( | float | r, |
float | g, | ||
float | b | ||
) |
void SharpKmyPhysics::RigidBody::setDebugVisibilityMask | ( | u32 | mask | ) |
void SharpKmyPhysics::RigidBody::setGravity | ( | SharpKmyMath::Vector3 | g | ) |
void SharpKmyPhysics::RigidBody::setLinearFactor | ( | SharpKmyMath::Vector3 | v | ) |
void SharpKmyPhysics::RigidBody::setLinearVelocity | ( | SharpKmyMath::Vector3 | v | ) |
void SharpKmyPhysics::RigidBody::setLinearVelocity | ( | SharpKmyMath::Vector3 | v, |
SharpKmyMath::Vector3 | mask | ||
) |
void SharpKmyPhysics::RigidBody::setMass | ( | f32 | mass, |
SharpKmyMath::Vector3 | inertia | ||
) |
void SharpKmyPhysics::RigidBody::setPositionDamping | ( | float | d | ) |