This is the complete list of members for Yukar.Engine.Input, including all inherited members.
finalize() | Yukar.Engine.Input | static |
GameState enum name | Yukar.Engine.Input | |
GetAxis(KeyStates keyState, GameState gameState=GameState.WALK, bool useDeadzone=false, bool useAxisThreshold=true) | Yukar.Engine.Input | static |
GetState(StateType type, GameState gameState=GameState.WALK) | Yukar.Engine.Input | static |
getTouchPos(int id) | Yukar.Engine.Input | static |
Initialize(GameMain inGameMain, bool noWaring=false) | Yukar.Engine.Input | static |
IsDownAny(int deviceId) | Yukar.Engine.Input | static |
isTouchDown(GameState gameState=GameState.WALK) | Yukar.Engine.Input | static |
isTouchHold(GameState gameState=GameState.WALK) | Yukar.Engine.Input | static |
isTouchUp(GameState gameState=GameState.WALK) | Yukar.Engine.Input | static |
KeyIndexes enum name | Yukar.Engine.Input | |
KeyStates enum name | Yukar.Engine.Input | |
KeyTest(StateType type, KeyStates key, GameState gameState) | Yukar.Engine.Input | static |
LockMouseCorsor(bool needLock) | Yukar.Engine.Input | static |
StateType enum name | Yukar.Engine.Input | |
UpdateFromTool() | Yukar.Engine.Input | static |