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Yukar.Engine.Input Member List

This is the complete list of members for Yukar.Engine.Input, including all inherited members.

finalize()Yukar.Engine.Inputstatic
GameState enum nameYukar.Engine.Input
GetAxis(KeyStates keyState, GameState gameState=GameState.WALK, bool useDeadzone=false, bool useAxisThreshold=true)Yukar.Engine.Inputstatic
GetState(StateType type, GameState gameState=GameState.WALK)Yukar.Engine.Inputstatic
getTouchPos(int id)Yukar.Engine.Inputstatic
Initialize(GameMain inGameMain, bool noWaring=false)Yukar.Engine.Inputstatic
IsDownAny(int deviceId)Yukar.Engine.Inputstatic
isTouchDown(GameState gameState=GameState.WALK)Yukar.Engine.Inputstatic
isTouchHold(GameState gameState=GameState.WALK)Yukar.Engine.Inputstatic
isTouchUp(GameState gameState=GameState.WALK)Yukar.Engine.Inputstatic
KeyIndexes enum nameYukar.Engine.Input
KeyStates enum nameYukar.Engine.Input
KeyTest(StateType type, KeyStates key, GameState gameState)Yukar.Engine.Inputstatic
LockMouseCorsor(bool needLock)Yukar.Engine.Inputstatic
StateType enum nameYukar.Engine.Input
UpdateFromTool()Yukar.Engine.Inputstatic