AdjustBalloonRect(int x, int y) | Yukar.Engine.LayoutManager | |
AutoRelease | Yukar.Engine.LayoutManager | |
AutoSort | Yukar.Engine.LayoutManager | |
CanHideWithCancel | Yukar.Engine.LayoutManager | |
ChangeRenderStatusWithState() | Yukar.Engine.LayoutManager | |
ConfigureContentPropertyWithState() | Yukar.Engine.LayoutManager | |
DequeueDialogueCommand() | Yukar.Engine.LayoutManager | |
Draw() | Yukar.Engine.LayoutManager | |
DrawOrder | Yukar.Engine.LayoutManager | |
GameContent | Yukar.Engine.LayoutManager | |
HasSameLayoutState(Type layoutStateType, bool isRecursive=true, bool recursivePrevious=true) | Yukar.Engine.LayoutManager | |
Hidding | Yukar.Engine.LayoutManager | |
Hide(bool immediate=false) | Yukar.Engine.LayoutManager | |
HideAll(bool immediate=false) | Yukar.Engine.LayoutManager | |
HideContainer() | Yukar.Engine.LayoutManager | |
HideFreeLayout(Guid layoutGuid, bool hideAll) | Yukar.Engine.LayoutManager | |
InitializeConfigWithState() | Yukar.Engine.LayoutManager | |
InitializeLayoutState() | Yukar.Engine.LayoutManager | |
IsActive | Yukar.Engine.LayoutManager | |
IsBattle | Yukar.Engine.LayoutManager | |
IsInOutAnimatingLayout() | Yukar.Engine.LayoutManager | |
IsLocked() | Yukar.Engine.LayoutManager | |
IsQueuedMessage(int id) | Yukar.Engine.LayoutManager | |
IsRunningEvent() | Yukar.Engine.LayoutManager | |
IsUsingLayout() | Yukar.Engine.LayoutManager | |
IsVisibleLayout() | Yukar.Engine.LayoutManager | |
LayoutDrawer | Yukar.Engine.LayoutManager | |
LayoutGuid | Yukar.Engine.LayoutManager | |
LayoutManager(GameMain gameMain, Common.Catalog catalog, Guid guid, bool isPreview=false, bool isThumbnail=false) | Yukar.Engine.LayoutManager | |
LayoutManager(GameMain gameMain, Common.Catalog catalog, Guid guid, Common.Rom.MenuSettings.MenuItem.ActionType actionType, bool isPreview=false, bool isThumbnail=false) | Yukar.Engine.LayoutManager | |
LayoutManager(GameMain gameMain, Common.Catalog catalog, Common.Rom.LayoutProperties.LayoutNode layoutNode, bool isPreview=false, bool isThumbnail=false) | Yukar.Engine.LayoutManager | |
LayoutNode | Yukar.Engine.LayoutManager | |
LayoutState | Yukar.Engine.LayoutManager | |
Lock() | Yukar.Engine.LayoutManager | |
NextlayoutManager | Yukar.Engine.LayoutManager | |
OpenSelectLayout(bool initializeLayoutState) | Yukar.Engine.LayoutManager | |
PartyType | Yukar.Engine.LayoutManager | |
PreviousLayoutManager | Yukar.Engine.LayoutManager | |
Release() | Yukar.Engine.LayoutManager | |
RenderStatus | Yukar.Engine.LayoutManager | |
RenderStatusSub | Yukar.Engine.LayoutManager | |
SelectProp | Yukar.Engine.LayoutManager | |
SetFirstSelectProperty() | Yukar.Engine.LayoutManager | |
ShouldLockControl | Yukar.Engine.LayoutManager | |
ShouldSave | Yukar.Engine.LayoutManager | |
Show() | Yukar.Engine.LayoutManager | |
ShowContainer() | Yukar.Engine.LayoutManager | |
SortType | Yukar.Engine.LayoutManager | |
SuspendEvents | Yukar.Engine.LayoutManager | |
UnLock() | Yukar.Engine.LayoutManager | |
Update() | Yukar.Engine.LayoutManager | |
UpdateGameContent(bool skipBattleReplace=false) | Yukar.Engine.LayoutManager | |
UpdateGameContentWithState() | Yukar.Engine.LayoutManager | |
VisibleSameLayoutState(Type layoutStateType, bool isRecursive=true, bool recursivePrevious=true) | Yukar.Engine.LayoutManager | |