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Yukar.Engine.MapCharacter Member List

This is the complete list of members for Yukar.Engine.MapCharacter, including all inherited members.

!PhysicsNotifyTarget()SharpKmyPhysics::PhysicsNotifyTarget
ActivateRigidbody()Yukar.Engine.MapCharacter
addEffectDrawer(Common.Rom.Condition inCondition)Yukar.Engine.MapCharacter
addInstance(DisplayObject parent, Common.Resource.GfxResourceBase res, string attachNode=null, bool useTranslateOnly=false)Yukar.Engine.MapCharacter
addJointInfo(Party.JointTarget target, Common.Resource.GfxResourceBase rom, bool rotate)Yukar.Engine.MapCharacter
addJointInfoImpl(Party.JointTarget target, Common.Resource.GfxResourceBase rom, SharpKmyMath.Matrix4 mtx)Yukar.Engine.MapCharacter
addRigidBody()Yukar.Engine.MapCharacter
AfterDraw()Yukar.Engine.MapCharacter
ageCountYukar.Engine.MapCharacter
battleStatusYukar.Engine.MapCharacter
BeforeUpdate()Yukar.Engine.MapCharacter
billboardAnimRemainYukar.Engine.MapCharacter
bindedScriptYukar.Engine.MapCharacter
BODY_SIZEYukar.Engine.MapCharacterstatic
buildingLightOn(bool flg)Yukar.Engine.MapCharacter
CalcurateCollisionMinMax()Yukar.Engine.MapCharacter
ChangeColor(byte r, byte g, byte b, byte a)Yukar.Engine.MapCharacter
ChangeGraphic(Yukar.Common.Resource.GfxResourceBase image, MapData map)Yukar.Engine.MapCharacter
ChangeSpeed(int speed)Yukar.Engine.MapCharacter
clearJointInfo()Yukar.Engine.MapCharacter
ClearMoveMacros()Yukar.Engine.MapCharacter
collisionStatusYukar.Engine.MapCharacter
ConditionEffectDrawerDicYukar.Engine.MapCharacter
contains2dMotion(string motion)Yukar.Engine.MapCharacter
convertDirectionToDigital(float rad)Yukar.Engine.MapCharacterstatic
convertDirectionToRadian(int dir)Yukar.Engine.MapCharacterstatic
CreateEvent(Guid guid, float dir)Yukar.Engine.MapCharacter
currentMotionYukar.Engine.MapCharacter
currentPageYukar.Engine.MapCharacter
DestroyReservedYukar.Engine.MapCharacter
DirectionMethods enum nameYukar.Engine.MapCharacter
dirMethodYukar.Engine.MapCharacter
DisplayObjectsYukar.Engine.MapCharacter
draw(SharpKmyGfx.Render scn)Yukar.Engine.MapCharacter
drawConditionEffect(SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv)Yukar.Engine.MapCharacter
drawConditionEffectIdxYukar.Engine.MapCharacter
dynamicGenerateIdYukar.Engine.MapCharacter
dynamicGeneratorNameYukar.Engine.MapCharacter
expandYukar.Engine.MapCharacter
finalizeCollider(bool callFromReset=true)Yukar.Engine.MapCharacter
FixedUpdate()Yukar.Engine.MapCharacter
fixHeightYukar.Engine.MapCharacter
fixPosYukar.Engine.MapCharacter
getConditionEffectDrawer(Common.Rom.Condition inCondition)Yukar.Engine.MapCharacter
getCurDir()Yukar.Engine.MapCharacter
getCurrentScript(Catalog catalog)Yukar.Engine.MapCharacter
getCurrentSheet()Yukar.Engine.MapCharacter
getDirectionDigital()Yukar.Engine.MapCharacter
getDirectionRadian()Yukar.Engine.MapCharacter
getDisplayType(Common.Rom.RomItem res)Yukar.Engine.MapCharacterstatic
getGraphic()Yukar.Engine.MapCharacter
getHeight()Yukar.Engine.MapCharacter
getKmyPosition()Yukar.Engine.MapCharacter
getMapBillboard()Yukar.Engine.MapCharacter
getMapSprite()Yukar.Engine.MapCharacter
getModelInstance()Yukar.Engine.MapCharacter
getOpacityMultiplier(bool ignoreHide=false)Yukar.Engine.MapCharacter
getParticle()Yukar.Engine.MapCharacter
getPitchDegree()Yukar.Engine.MapCharacter
getPosition()Yukar.Engine.MapCharacter
getRigidbody()Yukar.Engine.MapCharacter
getRotation()Yukar.Engine.MapCharacter
getScale()Yukar.Engine.MapCharacter
GetScript(Common.Catalog inCatalog, int inIdx)Yukar.Engine.MapCharacter
GetScriptId(Common.Catalog inCatalog, int inIdx)Yukar.Engine.MapCharacter
GetSubGraphicOpacity(int index)Yukar.Engine.MapCharacter
getTgtDir()Yukar.Engine.MapCharacter
guIdYukar.Engine.MapCharacter
handleSharpKmyPhysics::PhysicsNotifyTarget
hideYukar.Engine.MapCharacter
HideCauses enum nameYukar.Engine.MapCharacter
ignoreControlRigidbodyYukar.Engine.MapCharacter
Initialize()Yukar.Engine.MapCharacter
invalidDamageColorYukar.Engine.MapCharacterstatic
isBillboard()Yukar.Engine.MapCharacter
isChangeMotionAvailable()Yukar.Engine.MapCharacter
isCommonEventYukar.Engine.MapCharacter
isDestroyedYukar.Engine.MapCharacter
IsDynamicGeneratedYukar.Engine.MapCharacter
IsEventYukar.Engine.MapCharacter
isFaceYukar.Engine.MapCharacter
isInactiveParticle()Yukar.Engine.MapCharacter
isSprite()Yukar.Engine.MapCharacter
L_ARM_NODE_NAMESYukar.Engine.MapCharacterstatic
LoadSubGraphicState(List< bool > subGrpEnabled)Yukar.Engine.MapCharacter
lockMotionYukar.Engine.MapCharacter
MapCharacter(Common.Rom.Map.EventRef evref, bool inIsDynamic=false)Yukar.Engine.MapCharacter
MapCharacter(Common.Rom.Event ev, Common.Rom.Map.EventRef evref, MapScene inOwner=null, bool inIsFace=false)Yukar.Engine.MapCharacter
MapChrYukar.Engine.MapCharacter
mLastMoveRadYukar.Engine.MapCharacter
mMoveStepYukar.Engine.MapCharacter
Move(float moveX, float moveZ, bool changeDir, float moveY=0)Yukar.Engine.MapCharacter
moveMacrosYukar.Engine.MapCharacter
moveScriptYukar.Engine.MapCharacter
mScaleYukar.Engine.MapCharacter
NameYukar.Engine.MapCharacter
nativetgtSharpKmyPhysics::PhysicsNotifyTarget
nowMotionYukar.Engine.MapCharacter
onContact(SharpKmyPhysics.PhysicsNotifyTarget other, SharpKmyMath.Vector3 position, SharpKmyMath.Vector3 normal)Yukar.Engine.MapCharacter
Yukar::Engine::MapCharacterColliderHandler.onContact(PhysicsNotifyTarget^ other, SharpKmyMath::Vector3 position, SharpKmyMath::Vector3 normal)SharpKmyPhysics::PhysicsNotifyTargetvirtual
onDestroy()SharpKmyPhysics::PhysicsNotifyTargetvirtual
onEndContact(PhysicsNotifyTarget^ other, SharpKmyMath::Vector3 position, SharpKmyMath::Vector3 normal)SharpKmyPhysics::PhysicsNotifyTargetvirtual
onStartContact(PhysicsNotifyTarget^ other, SharpKmyMath::Vector3 position, SharpKmyMath::Vector3 normal)SharpKmyPhysics::PhysicsNotifyTargetvirtual
onUpdate()SharpKmyPhysics::PhysicsNotifyTargetvirtual
pause()Yukar.Engine.MapCharacter
PhysicsNotifyTarget()SharpKmyPhysics::PhysicsNotifyTarget
playMotion(string name, float blendTime=0.2f, bool isTemporary=false, bool doLockMotion=false)Yukar.Engine.MapCharacter
posYukar.Engine.MapCharacter
R_ARM_NODE_NAMESYukar.Engine.MapCharacterstatic
refreshRigidBody()Yukar.Engine.MapCharacter
refreshRigidBodyMask()Yukar.Engine.MapCharacter
removeAllEffectDrawer()Yukar.Engine.MapCharacter
removeEffectDrawer(Common.Rom.Condition inCondition)Yukar.Engine.MapCharacter
Reset(bool forChangeGraphic=false)Yukar.Engine.MapCharacter
resetColor()Yukar.Engine.MapCharacter
restInvalidDamageTimeYukar.Engine.MapCharacter
restTimeYukar.Engine.MapCharacter
restWalkCntYukar.Engine.MapCharacter
resume()Yukar.Engine.MapCharacter
romYukar.Engine.MapCharacter
rotateSpeedYukar.Engine.MapCharacter
SaveSubGraphicState()Yukar.Engine.MapCharacter
setBlend(SharpKmyGfx.BLENDTYPE type)Yukar.Engine.MapCharacter
setDirection(int dir, bool immed=false, bool bForce=false)Yukar.Engine.MapCharacter
setDirectionFromRadian(float rad, bool immed=false, bool bForce=false)Yukar.Engine.MapCharacter
setDisplayID(uint id)Yukar.Engine.MapCharacter
setHeroSymbol(bool flg)Yukar.Engine.MapCharacter
setJointInfoFromGameData(Catalog catalog, Hero hero, Party party)Yukar.Engine.MapCharacter
setOpacityMultiplier(float v)Yukar.Engine.MapCharacter
setOpacityMultiplier(Microsoft.Xna.Framework.Color color)Yukar.Engine.MapCharacter
setPhysics(SharpKmyPhysics.PhysicsBase p)Yukar.Engine.MapCharacter
setPosition(float x, float y, float z)Yukar.Engine.MapCharacter
setPosition(Vector3 newPos)Yukar.Engine.MapCharacter
SetRigidbodyPostion(Vector3 rigidbodyPosition)Yukar.Engine.MapCharacter
setRotation(Vector3 rotate)Yukar.Engine.MapCharacter
setScale(float scaleX, float scaleY, float scaleZ)Yukar.Engine.MapCharacter
setScale(Vector3 scale)Yukar.Engine.MapCharacter
SetSubGraphicOpacity(int index, float v)Yukar.Engine.MapCharacter
SetupModel(DisplayObject p, MapData map, Common.Resource.GfxResourceBase res, Common.Resource.Model model)Yukar.Engine.MapCharacter
setVisibility(bool flg)Yukar.Engine.MapCharacter
stopPickup(bool flg)Yukar.Engine.MapCharacter
TerrainRefYukar.Engine.MapCharacter
unusePhysicsYukar.Engine.MapCharacter
Update(MapData map, float yangle, bool isLockDirection)Yukar.Engine.MapCharacter
update(float yAngle=0)Yukar.Engine.MapCharacter
updateColliderPositions()Yukar.Engine.MapCharacter
updateEffectDrawer()Yukar.Engine.MapCharacter
UpdateOnlyScript()Yukar.Engine.MapCharacter
UpdateTransform(MapData map)Yukar.Engine.MapCharacter
useOverrideColorYukar.Engine.MapCharacter
Walk(float moveX, float moveZ, bool inCheckPlayerMoveRange=false)Yukar.Engine.MapCharacter
WalkByAddForce(Vector3 move, bool inCheckPlayerMoveRange=false, float brakeRatio=0)Yukar.Engine.MapCharacter
~PhysicsNotifyTarget()SharpKmyPhysics::PhysicsNotifyTarget