!PhysicsNotifyTarget() | SharpKmyPhysics::PhysicsNotifyTarget | |
ActivateRigidbody() | Yukar.Engine.MapCharacter | |
addEffectDrawer(Common.Rom.Condition inCondition) | Yukar.Engine.MapCharacter | |
addInstance(DisplayObject parent, Common.Resource.GfxResourceBase res, string attachNode=null, bool useTranslateOnly=false) | Yukar.Engine.MapCharacter | |
addJointInfo(Party.JointTarget target, Common.Resource.GfxResourceBase rom, bool rotate) | Yukar.Engine.MapCharacter | |
addJointInfoImpl(Party.JointTarget target, Common.Resource.GfxResourceBase rom, SharpKmyMath.Matrix4 mtx) | Yukar.Engine.MapCharacter | |
addRigidBody() | Yukar.Engine.MapCharacter | |
AfterDraw() | Yukar.Engine.MapCharacter | |
ageCount | Yukar.Engine.MapCharacter | |
battleStatus | Yukar.Engine.MapCharacter | |
BeforeUpdate() | Yukar.Engine.MapCharacter | |
billboardAnimRemain | Yukar.Engine.MapCharacter | |
bindedScript | Yukar.Engine.MapCharacter | |
BODY_SIZE | Yukar.Engine.MapCharacter | static |
buildingLightOn(bool flg) | Yukar.Engine.MapCharacter | |
CalcurateCollisionMinMax() | Yukar.Engine.MapCharacter | |
ChangeColor(byte r, byte g, byte b, byte a) | Yukar.Engine.MapCharacter | |
ChangeGraphic(Yukar.Common.Resource.GfxResourceBase image, MapData map) | Yukar.Engine.MapCharacter | |
ChangeSpeed(int speed) | Yukar.Engine.MapCharacter | |
clearJointInfo() | Yukar.Engine.MapCharacter | |
ClearMoveMacros() | Yukar.Engine.MapCharacter | |
collisionStatus | Yukar.Engine.MapCharacter | |
ConditionEffectDrawerDic | Yukar.Engine.MapCharacter | |
contains2dMotion(string motion) | Yukar.Engine.MapCharacter | |
convertDirectionToDigital(float rad) | Yukar.Engine.MapCharacter | static |
convertDirectionToRadian(int dir) | Yukar.Engine.MapCharacter | static |
CreateEvent(Guid guid, float dir) | Yukar.Engine.MapCharacter | |
currentMotion | Yukar.Engine.MapCharacter | |
currentPage | Yukar.Engine.MapCharacter | |
DestroyReserved | Yukar.Engine.MapCharacter | |
DirectionMethods enum name | Yukar.Engine.MapCharacter | |
dirMethod | Yukar.Engine.MapCharacter | |
DisplayObjects | Yukar.Engine.MapCharacter | |
draw(SharpKmyGfx.Render scn) | Yukar.Engine.MapCharacter | |
drawConditionEffect(SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv) | Yukar.Engine.MapCharacter | |
drawConditionEffectIdx | Yukar.Engine.MapCharacter | |
dynamicGenerateId | Yukar.Engine.MapCharacter | |
dynamicGeneratorName | Yukar.Engine.MapCharacter | |
expand | Yukar.Engine.MapCharacter | |
finalizeCollider(bool callFromReset=true) | Yukar.Engine.MapCharacter | |
FixedUpdate() | Yukar.Engine.MapCharacter | |
fixHeight | Yukar.Engine.MapCharacter | |
fixPos | Yukar.Engine.MapCharacter | |
getConditionEffectDrawer(Common.Rom.Condition inCondition) | Yukar.Engine.MapCharacter | |
getCurDir() | Yukar.Engine.MapCharacter | |
getCurrentScript(Catalog catalog) | Yukar.Engine.MapCharacter | |
getCurrentSheet() | Yukar.Engine.MapCharacter | |
getDirectionDigital() | Yukar.Engine.MapCharacter | |
getDirectionRadian() | Yukar.Engine.MapCharacter | |
getDisplayType(Common.Rom.RomItem res) | Yukar.Engine.MapCharacter | static |
getGraphic() | Yukar.Engine.MapCharacter | |
getHeight() | Yukar.Engine.MapCharacter | |
getKmyPosition() | Yukar.Engine.MapCharacter | |
getMapBillboard() | Yukar.Engine.MapCharacter | |
getMapSprite() | Yukar.Engine.MapCharacter | |
getModelInstance() | Yukar.Engine.MapCharacter | |
getOpacityMultiplier(bool ignoreHide=false) | Yukar.Engine.MapCharacter | |
getParticle() | Yukar.Engine.MapCharacter | |
getPitchDegree() | Yukar.Engine.MapCharacter | |
getPosition() | Yukar.Engine.MapCharacter | |
getRigidbody() | Yukar.Engine.MapCharacter | |
getRotation() | Yukar.Engine.MapCharacter | |
getScale() | Yukar.Engine.MapCharacter | |
GetScript(Common.Catalog inCatalog, int inIdx) | Yukar.Engine.MapCharacter | |
GetScriptId(Common.Catalog inCatalog, int inIdx) | Yukar.Engine.MapCharacter | |
GetSubGraphicOpacity(int index) | Yukar.Engine.MapCharacter | |
getTgtDir() | Yukar.Engine.MapCharacter | |
guId | Yukar.Engine.MapCharacter | |
handle | SharpKmyPhysics::PhysicsNotifyTarget | |
hide | Yukar.Engine.MapCharacter | |
HideCauses enum name | Yukar.Engine.MapCharacter | |
ignoreControlRigidbody | Yukar.Engine.MapCharacter | |
Initialize() | Yukar.Engine.MapCharacter | |
invalidDamageColor | Yukar.Engine.MapCharacter | static |
isBillboard() | Yukar.Engine.MapCharacter | |
isChangeMotionAvailable() | Yukar.Engine.MapCharacter | |
isCommonEvent | Yukar.Engine.MapCharacter | |
isDestroyed | Yukar.Engine.MapCharacter | |
IsDynamicGenerated | Yukar.Engine.MapCharacter | |
IsEvent | Yukar.Engine.MapCharacter | |
isFace | Yukar.Engine.MapCharacter | |
isInactiveParticle() | Yukar.Engine.MapCharacter | |
isSprite() | Yukar.Engine.MapCharacter | |
L_ARM_NODE_NAMES | Yukar.Engine.MapCharacter | static |
LoadSubGraphicState(List< bool > subGrpEnabled) | Yukar.Engine.MapCharacter | |
lockMotion | Yukar.Engine.MapCharacter | |
MapCharacter(Common.Rom.Map.EventRef evref, bool inIsDynamic=false) | Yukar.Engine.MapCharacter | |
MapCharacter(Common.Rom.Event ev, Common.Rom.Map.EventRef evref, MapScene inOwner=null, bool inIsFace=false) | Yukar.Engine.MapCharacter | |
MapChr | Yukar.Engine.MapCharacter | |
mLastMoveRad | Yukar.Engine.MapCharacter | |
mMoveStep | Yukar.Engine.MapCharacter | |
Move(float moveX, float moveZ, bool changeDir, float moveY=0) | Yukar.Engine.MapCharacter | |
moveMacros | Yukar.Engine.MapCharacter | |
moveScript | Yukar.Engine.MapCharacter | |
mScale | Yukar.Engine.MapCharacter | |
Name | Yukar.Engine.MapCharacter | |
nativetgt | SharpKmyPhysics::PhysicsNotifyTarget | |
nowMotion | Yukar.Engine.MapCharacter | |
onContact(SharpKmyPhysics.PhysicsNotifyTarget other, SharpKmyMath.Vector3 position, SharpKmyMath.Vector3 normal) | Yukar.Engine.MapCharacter | |
Yukar::Engine::MapCharacterColliderHandler.onContact(PhysicsNotifyTarget^ other, SharpKmyMath::Vector3 position, SharpKmyMath::Vector3 normal) | SharpKmyPhysics::PhysicsNotifyTarget | virtual |
onDestroy() | SharpKmyPhysics::PhysicsNotifyTarget | virtual |
onEndContact(PhysicsNotifyTarget^ other, SharpKmyMath::Vector3 position, SharpKmyMath::Vector3 normal) | SharpKmyPhysics::PhysicsNotifyTarget | virtual |
onStartContact(PhysicsNotifyTarget^ other, SharpKmyMath::Vector3 position, SharpKmyMath::Vector3 normal) | SharpKmyPhysics::PhysicsNotifyTarget | virtual |
onUpdate() | SharpKmyPhysics::PhysicsNotifyTarget | virtual |
pause() | Yukar.Engine.MapCharacter | |
PhysicsNotifyTarget() | SharpKmyPhysics::PhysicsNotifyTarget | |
playMotion(string name, float blendTime=0.2f, bool isTemporary=false, bool doLockMotion=false) | Yukar.Engine.MapCharacter | |
pos | Yukar.Engine.MapCharacter | |
R_ARM_NODE_NAMES | Yukar.Engine.MapCharacter | static |
refreshRigidBody() | Yukar.Engine.MapCharacter | |
refreshRigidBodyMask() | Yukar.Engine.MapCharacter | |
removeAllEffectDrawer() | Yukar.Engine.MapCharacter | |
removeEffectDrawer(Common.Rom.Condition inCondition) | Yukar.Engine.MapCharacter | |
Reset(bool forChangeGraphic=false) | Yukar.Engine.MapCharacter | |
resetColor() | Yukar.Engine.MapCharacter | |
restInvalidDamageTime | Yukar.Engine.MapCharacter | |
restTime | Yukar.Engine.MapCharacter | |
restWalkCnt | Yukar.Engine.MapCharacter | |
resume() | Yukar.Engine.MapCharacter | |
rom | Yukar.Engine.MapCharacter | |
rotateSpeed | Yukar.Engine.MapCharacter | |
SaveSubGraphicState() | Yukar.Engine.MapCharacter | |
setBlend(SharpKmyGfx.BLENDTYPE type) | Yukar.Engine.MapCharacter | |
setDirection(int dir, bool immed=false, bool bForce=false) | Yukar.Engine.MapCharacter | |
setDirectionFromRadian(float rad, bool immed=false, bool bForce=false) | Yukar.Engine.MapCharacter | |
setDisplayID(uint id) | Yukar.Engine.MapCharacter | |
setHeroSymbol(bool flg) | Yukar.Engine.MapCharacter | |
setJointInfoFromGameData(Catalog catalog, Hero hero, Party party) | Yukar.Engine.MapCharacter | |
setOpacityMultiplier(float v) | Yukar.Engine.MapCharacter | |
setOpacityMultiplier(Microsoft.Xna.Framework.Color color) | Yukar.Engine.MapCharacter | |
setPhysics(SharpKmyPhysics.PhysicsBase p) | Yukar.Engine.MapCharacter | |
setPosition(float x, float y, float z) | Yukar.Engine.MapCharacter | |
setPosition(Vector3 newPos) | Yukar.Engine.MapCharacter | |
SetRigidbodyPostion(Vector3 rigidbodyPosition) | Yukar.Engine.MapCharacter | |
setRotation(Vector3 rotate) | Yukar.Engine.MapCharacter | |
setScale(float scaleX, float scaleY, float scaleZ) | Yukar.Engine.MapCharacter | |
setScale(Vector3 scale) | Yukar.Engine.MapCharacter | |
SetSubGraphicOpacity(int index, float v) | Yukar.Engine.MapCharacter | |
SetupModel(DisplayObject p, MapData map, Common.Resource.GfxResourceBase res, Common.Resource.Model model) | Yukar.Engine.MapCharacter | |
setVisibility(bool flg) | Yukar.Engine.MapCharacter | |
stopPickup(bool flg) | Yukar.Engine.MapCharacter | |
TerrainRef | Yukar.Engine.MapCharacter | |
unusePhysics | Yukar.Engine.MapCharacter | |
Update(MapData map, float yangle, bool isLockDirection) | Yukar.Engine.MapCharacter | |
update(float yAngle=0) | Yukar.Engine.MapCharacter | |
updateColliderPositions() | Yukar.Engine.MapCharacter | |
updateEffectDrawer() | Yukar.Engine.MapCharacter | |
UpdateOnlyScript() | Yukar.Engine.MapCharacter | |
UpdateTransform(MapData map) | Yukar.Engine.MapCharacter | |
useOverrideColor | Yukar.Engine.MapCharacter | |
Walk(float moveX, float moveZ, bool inCheckPlayerMoveRange=false) | Yukar.Engine.MapCharacter | |
WalkByAddForce(Vector3 move, bool inCheckPlayerMoveRange=false, float brakeRatio=0) | Yukar.Engine.MapCharacter | |
~PhysicsNotifyTarget() | SharpKmyPhysics::PhysicsNotifyTarget | |