This is the complete list of members for Yukar.Engine.Terrain, including all inherited members.
| chipSetInfo | Yukar.Engine.Terrain | |
| clearCollisions() | Yukar.Engine.Terrain | |
| clearTerrainSelection() | Yukar.Engine.Terrain | |
| COLOR_CLEAR | Yukar.Engine.Terrain | static |
| COLOR_EVENT_RANGE | Yukar.Engine.Terrain | static |
| deselectTerrain(int x, int z, int w, int h) | Yukar.Engine.Terrain | |
| destroy() | Yukar.Engine.Terrain | |
| geomUpdatable | Yukar.Engine.Terrain | |
| getChipIndex(Common.Resource.MapChip parts, bool autoAdd=true) | Yukar.Engine.Terrain | |
| getClusterBuilder(int x, int z) | Yukar.Engine.Terrain | |
| getClusterByClusterIndex(int idxx, int idxz) | Yukar.Engine.Terrain | |
| getClusterDCount() | Yukar.Engine.Terrain | |
| getClusterHCount() | Yukar.Engine.Terrain | |
| GetDrawArea() | Yukar.Engine.Terrain | |
| getMapTextures() | Yukar.Engine.Terrain | |
| getTerrainSelectionColor(int x, int z) | Yukar.Engine.Terrain | |
| getTerrainSelectionTexture() | Yukar.Engine.Terrain | |
| hasCluster() | Yukar.Engine.Terrain | |
| init(bool delayedSmoothing) | Yukar.Engine.Terrain | |
| initForSlice(bool delayedSmoothing, int minY, int maxY) | Yukar.Engine.Terrain | |
| invalidateAll() | Yukar.Engine.Terrain | |
| mapColTexture | Yukar.Engine.Terrain | |
| mapMskTexture | Yukar.Engine.Terrain | |
| mapNrmTexture | Yukar.Engine.Terrain | |
| masktexture | Yukar.Engine.Terrain | |
| mClusterSize | Yukar.Engine.Terrain | |
| physics | Yukar.Engine.Terrain | |
| registerCollisions() | Yukar.Engine.Terrain | |
| reset() | Yukar.Engine.Terrain | |
| scroll(int xdir, int zdir) | Yukar.Engine.Terrain | |
| SelectionShaderNo | Yukar.Engine.Terrain | static |
| setPhysics(SharpKmyPhysics.PhysicsBase p) | Yukar.Engine.Terrain | |
| setRom(Common.Rom.Map rom, uint displayID, bool toponly) | Yukar.Engine.Terrain | |
| setTerrainSelectionColor(int x, int z, uint color) | Yukar.Engine.Terrain | |
| Terrain(MapData d) | Yukar.Engine.Terrain | |
| terrainSelectionChange | Yukar.Engine.Terrain | |
| terrainSelectionColorTextureUpdate() | Yukar.Engine.Terrain | |
| terrainUpdate | Yukar.Engine.Terrain | |
| unregisterCollisions() | Yukar.Engine.Terrain | |
| update() | Yukar.Engine.Terrain | |
| update(float elapsed) | Yukar.Engine.Terrain | |
| updateGeom(bool all=true) | Yukar.Engine.Terrain | |
| updateGeomEnable(bool flg) | Yukar.Engine.Terrain | |
| updateUndoGeometry(int x, int z, int w, int h) | Yukar.Engine.Terrain | |