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Yukar.Engine.Terrain Member List

This is the complete list of members for Yukar.Engine.Terrain, including all inherited members.

chipSetInfoYukar.Engine.Terrain
clearTerrainSelection()Yukar.Engine.Terrain
COLOR_CLEARYukar.Engine.Terrainstatic
COLOR_EVENT_RANGEYukar.Engine.Terrainstatic
deselectTerrain(int x, int z, int w, int h)Yukar.Engine.Terrain
destroy()Yukar.Engine.Terrain
geomUpdatableYukar.Engine.Terrain
getChipIndex(Common.Resource.MapChip parts, bool autoAdd=true)Yukar.Engine.Terrain
getClusterBuilder(int x, int z)Yukar.Engine.Terrain
getClusterByClusterIndex(int idxx, int idxz)Yukar.Engine.Terrain
getClusterDCount()Yukar.Engine.Terrain
getClusterHCount()Yukar.Engine.Terrain
GetDrawArea()Yukar.Engine.Terrain
getMapTextures()Yukar.Engine.Terrain
getTerrainSelectionColor(int x, int z)Yukar.Engine.Terrain
getTerrainSelectionTexture()Yukar.Engine.Terrain
hasCluster()Yukar.Engine.Terrain
init(bool delayedSmoothing)Yukar.Engine.Terrain
initForSlice(bool delayedSmoothing, int minY, int maxY)Yukar.Engine.Terrain
invalidateAll()Yukar.Engine.Terrain
mapColTextureYukar.Engine.Terrain
mapMskTextureYukar.Engine.Terrain
mapNrmTextureYukar.Engine.Terrain
masktextureYukar.Engine.Terrain
mClusterSizeYukar.Engine.Terrain
physicsYukar.Engine.Terrain
reset()Yukar.Engine.Terrain
scroll(int xdir, int zdir)Yukar.Engine.Terrain
SelectionShaderNoYukar.Engine.Terrainstatic
setPhysics(SharpKmyPhysics.PhysicsBase p)Yukar.Engine.Terrain
setRom(Common.Rom.Map rom, uint displayID, bool toponly)Yukar.Engine.Terrain
setTerrainSelectionColor(int x, int z, uint color)Yukar.Engine.Terrain
Terrain(MapData d)Yukar.Engine.Terrain
terrainSelectionChangeYukar.Engine.Terrain
terrainSelectionColorTextureUpdate()Yukar.Engine.Terrain
terrainUpdateYukar.Engine.Terrain
update()Yukar.Engine.Terrain
update(float elapsed)Yukar.Engine.Terrain
updateGeom(bool all=true)Yukar.Engine.Terrain
updateGeomEnable(bool flg)Yukar.Engine.Terrain
updateUndoGeometry(int x, int z, int w, int h)Yukar.Engine.Terrain