This is the complete list of members for Yukar.Engine.Terrain, including all inherited members.
chipSetInfo | Yukar.Engine.Terrain | |
clearTerrainSelection() | Yukar.Engine.Terrain | |
COLOR_CLEAR | Yukar.Engine.Terrain | static |
COLOR_EVENT_RANGE | Yukar.Engine.Terrain | static |
deselectTerrain(int x, int z, int w, int h) | Yukar.Engine.Terrain | |
destroy() | Yukar.Engine.Terrain | |
geomUpdatable | Yukar.Engine.Terrain | |
getChipIndex(Common.Resource.MapChip parts, bool autoAdd=true) | Yukar.Engine.Terrain | |
getClusterBuilder(int x, int z) | Yukar.Engine.Terrain | |
getClusterByClusterIndex(int idxx, int idxz) | Yukar.Engine.Terrain | |
getClusterDCount() | Yukar.Engine.Terrain | |
getClusterHCount() | Yukar.Engine.Terrain | |
GetDrawArea() | Yukar.Engine.Terrain | |
getMapTextures() | Yukar.Engine.Terrain | |
getTerrainSelectionColor(int x, int z) | Yukar.Engine.Terrain | |
getTerrainSelectionTexture() | Yukar.Engine.Terrain | |
hasCluster() | Yukar.Engine.Terrain | |
init(bool delayedSmoothing) | Yukar.Engine.Terrain | |
initForSlice(bool delayedSmoothing, int minY, int maxY) | Yukar.Engine.Terrain | |
invalidateAll() | Yukar.Engine.Terrain | |
mapColTexture | Yukar.Engine.Terrain | |
mapMskTexture | Yukar.Engine.Terrain | |
mapNrmTexture | Yukar.Engine.Terrain | |
masktexture | Yukar.Engine.Terrain | |
mClusterSize | Yukar.Engine.Terrain | |
physics | Yukar.Engine.Terrain | |
reset() | Yukar.Engine.Terrain | |
scroll(int xdir, int zdir) | Yukar.Engine.Terrain | |
SelectionShaderNo | Yukar.Engine.Terrain | static |
setPhysics(SharpKmyPhysics.PhysicsBase p) | Yukar.Engine.Terrain | |
setRom(Common.Rom.Map rom, uint displayID, bool toponly) | Yukar.Engine.Terrain | |
setTerrainSelectionColor(int x, int z, uint color) | Yukar.Engine.Terrain | |
Terrain(MapData d) | Yukar.Engine.Terrain | |
terrainSelectionChange | Yukar.Engine.Terrain | |
terrainSelectionColorTextureUpdate() | Yukar.Engine.Terrain | |
terrainUpdate | Yukar.Engine.Terrain | |
update() | Yukar.Engine.Terrain | |
update(float elapsed) | Yukar.Engine.Terrain | |
updateGeom(bool all=true) | Yukar.Engine.Terrain | |
updateGeomEnable(bool flg) | Yukar.Engine.Terrain | |
updateUndoGeometry(int x, int z, int w, int h) | Yukar.Engine.Terrain | |