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公開メンバ関数 | |
| Framebuffer (IntPtr obj) | |
| void | Dispose () |
| Texture | getTexture (int index) |
| void | readPixelsRGBAU8 (int target, int x, int y, int w, int h, UInt32[] buffer) |
| void | readPixelsRGBAF32 (int target, int x, int y, int w, int h, float[] buffer) |
| void | readPixelsDepthF32 (int x, int y, int w, int h, float[] buffer) |
| void | readPixelsRU16 (int target, int x, int y, int w, int h, UInt16[] buffer) |
静的公開メンバ関数 | |
| static Framebuffer | getTemporaryFramebuffer (TEXTUREFFORMAT colorFmt, TEXTUREFFORMAT depthFmt, int width, int height) |
| static void | releaseTemporaryFramebuffer (Framebuffer fb) |
公開変数類 | |
| IntPtr | mobj = IntPtr.Zero |
| SharpKmyGfx.Framebuffer.Framebuffer | ( | IntPtr | obj | ) |
| void SharpKmyGfx.Framebuffer.Dispose | ( | ) |
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static |
| Texture SharpKmyGfx.Framebuffer.getTexture | ( | int | index | ) |
| void SharpKmyGfx.Framebuffer.readPixelsDepthF32 | ( | int | x, |
| int | y, | ||
| int | w, | ||
| int | h, | ||
| float[] | buffer | ||
| ) |
| void SharpKmyGfx.Framebuffer.readPixelsRGBAF32 | ( | int | target, |
| int | x, | ||
| int | y, | ||
| int | w, | ||
| int | h, | ||
| float[] | buffer | ||
| ) |
| void SharpKmyGfx.Framebuffer.readPixelsRGBAU8 | ( | int | target, |
| int | x, | ||
| int | y, | ||
| int | w, | ||
| int | h, | ||
| UInt32[] | buffer | ||
| ) |
| void SharpKmyGfx.Framebuffer.readPixelsRU16 | ( | int | target, |
| int | x, | ||
| int | y, | ||
| int | w, | ||
| int | h, | ||
| UInt16[] | buffer | ||
| ) |
|
static |
| IntPtr SharpKmyGfx.Framebuffer.mobj = IntPtr.Zero |