Logo
SharpKmyGfx.Render メンバ一覧

継承メンバを含む SharpKmyGfx.Render の全メンバ一覧です。

addDrawable(Drawable drawable)SharpKmyGfx.Render
draw()SharpKmyGfx.Rendervirtual
getColor(int x, int y, out float depth)SharpKmyGfx.Render
getColor(int x, int y, int w, int h, UInt32[] buffer)SharpKmyGfx.Render
getColorTexture()SharpKmyGfx.Render
getDefaultRender()SharpKmyGfx.Renderstatic
getDepthTexture()SharpKmyGfx.Render
getRender2D()SharpKmyGfx.Renderstatic
getRenderL()SharpKmyGfx.Renderstatic
getRenderR()SharpKmyGfx.Renderstatic
getViewMatrix(ref SharpKmyMath.Matrix4 proj, ref SharpKmyMath.Matrix4 view)SharpKmyGfx.Render
isSameScene(Render s1, Render s2)SharpKmyGfx.Renderstatic
makeBatchAndDrawCall()SharpKmyGfx.Render
makeBatchAndDrawCallAll()SharpKmyGfx.Renderstatic
ownedSharpKmyGfx.Render
Release()SharpKmyGfx.Render
Render()SharpKmyGfx.Render
Render(int priority, int width, int height)SharpKmyGfx.Render
setAmbientColor(SharpKmyMath.Vector3 color)SharpKmyGfx.Render
setClearColor(float r, float g, float b, float a)SharpKmyGfx.Render
setClearMask(UInt32 mask)SharpKmyGfx.Render
setViewMatrix(SharpKmyMath.Matrix4 proj, SharpKmyMath.Matrix4 view)SharpKmyGfx.Render
setViewport(int x, int y, int width, int height)SharpKmyGfx.Render
viewVolumeCheck(SharpKmyMath.Vector3 pos, float radius)SharpKmyGfx.Render