継承メンバを含む SharpKmyGfx.Render の全メンバ一覧です。
| addDrawable(Drawable drawable) | SharpKmyGfx.Render | |
| draw() | SharpKmyGfx.Render | virtual |
| getColor(int x, int y, out float depth) | SharpKmyGfx.Render | |
| getColor(int x, int y, int w, int h, UInt32[] buffer) | SharpKmyGfx.Render | |
| getColorTexture() | SharpKmyGfx.Render | |
| getDefaultRender() | SharpKmyGfx.Render | static |
| getDepthTexture() | SharpKmyGfx.Render | |
| getRender2D() | SharpKmyGfx.Render | static |
| getRenderL() | SharpKmyGfx.Render | static |
| getRenderR() | SharpKmyGfx.Render | static |
| getViewMatrix(ref SharpKmyMath.Matrix4 proj, ref SharpKmyMath.Matrix4 view) | SharpKmyGfx.Render | |
| isSameScene(Render s1, Render s2) | SharpKmyGfx.Render | static |
| makeBatchAndDrawCall() | SharpKmyGfx.Render | |
| makeBatchAndDrawCallAll() | SharpKmyGfx.Render | static |
| owned | SharpKmyGfx.Render | |
| Release() | SharpKmyGfx.Render | |
| Render() | SharpKmyGfx.Render | |
| Render(int priority, int width, int height) | SharpKmyGfx.Render | |
| setAmbientColor(SharpKmyMath.Vector3 color) | SharpKmyGfx.Render | |
| setClearColor(float r, float g, float b, float a) | SharpKmyGfx.Render | |
| setClearMask(UInt32 mask) | SharpKmyGfx.Render | |
| setViewMatrix(SharpKmyMath.Matrix4 proj, SharpKmyMath.Matrix4 view) | SharpKmyGfx.Render | |
| setViewport(int x, int y, int width, int height) | SharpKmyGfx.Render | |
| viewVolumeCheck(SharpKmyMath.Vector3 pos, float radius) | SharpKmyGfx.Render | |