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公開メンバ関数 | |
| Render () | |
| Render (int priority, int width, int height) | |
| void | Release () |
| Texture | getColorTexture () |
| Texture | getDepthTexture () |
| void | setClearMask (UInt32 mask) |
| void | setClearColor (float r, float g, float b, float a) |
| void | setViewport (int x, int y, int width, int height) |
| SharpKmyGfx.Color | getColor (int x, int y, out float depth) |
| void | getColor (int x, int y, int w, int h, UInt32[] buffer) |
| void | setViewMatrix (SharpKmyMath.Matrix4 proj, SharpKmyMath.Matrix4 view) |
| void | addDrawable (Drawable drawable) |
| void | getViewMatrix (ref SharpKmyMath.Matrix4 proj, ref SharpKmyMath.Matrix4 view) |
| bool | viewVolumeCheck (SharpKmyMath.Vector3 pos, float radius) |
| void | setAmbientColor (SharpKmyMath.Vector3 color) |
| void | makeBatchAndDrawCall () |
| virtual void | draw () |
静的公開メンバ関数 | |
| static Render | getDefaultRender () |
| static Render | getRender2D () |
| static Render | getRenderL () |
| static Render | getRenderR () |
| static void | makeBatchAndDrawCallAll () |
| static bool | isSameScene (Render s1, Render s2) |
公開変数類 | |
| bool | owned |
| SharpKmyGfx.Render.Render | ( | ) |
| SharpKmyGfx.Render.Render | ( | int | priority, |
| int | width, | ||
| int | height | ||
| ) |
| void SharpKmyGfx.Render.addDrawable | ( | Drawable | drawable | ) |
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virtual |
| void SharpKmyGfx.Render.getColor | ( | int | x, |
| int | y, | ||
| int | w, | ||
| int | h, | ||
| UInt32[] | buffer | ||
| ) |
| SharpKmyGfx.Color SharpKmyGfx.Render.getColor | ( | int | x, |
| int | y, | ||
| out float | depth | ||
| ) |
| Texture SharpKmyGfx.Render.getColorTexture | ( | ) |
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static |
| Texture SharpKmyGfx.Render.getDepthTexture | ( | ) |
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static |
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static |
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static |
| void SharpKmyGfx.Render.getViewMatrix | ( | ref SharpKmyMath.Matrix4 | proj, |
| ref SharpKmyMath.Matrix4 | view | ||
| ) |
| void SharpKmyGfx.Render.makeBatchAndDrawCall | ( | ) |
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static |
| void SharpKmyGfx.Render.Release | ( | ) |
| void SharpKmyGfx.Render.setAmbientColor | ( | SharpKmyMath.Vector3 | color | ) |
| void SharpKmyGfx.Render.setClearColor | ( | float | r, |
| float | g, | ||
| float | b, | ||
| float | a | ||
| ) |
| void SharpKmyGfx.Render.setClearMask | ( | UInt32 | mask | ) |
| void SharpKmyGfx.Render.setViewMatrix | ( | SharpKmyMath.Matrix4 | proj, |
| SharpKmyMath.Matrix4 | view | ||
| ) |
| void SharpKmyGfx.Render.setViewport | ( | int | x, |
| int | y, | ||
| int | width, | ||
| int | height | ||
| ) |
| bool SharpKmyGfx.Render.viewVolumeCheck | ( | SharpKmyMath.Vector3 | pos, |
| float | radius | ||
| ) |
| bool SharpKmyGfx.Render.owned |