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公開メンバ関数 | |
| Controller () | |
| void | Release () |
| void | addInput (string name, int deviceId, INPUTID inputId, float threshold) |
| float | getValue (string name) |
| float | getOldValue (string name) |
| bool | isDown (string name) |
| bool | isUp (string name) |
| bool | isHold (string name) |
| bool | isRelease (string name) |
| bool | isDownAny (int deviceId) |
| void | update (float delta) |
| void | setGamePadID (int id, bool force) |
| SharpKmyIO.Controller.Controller | ( | ) |
| void SharpKmyIO.Controller.addInput | ( | string | name, |
| int | deviceId, | ||
| INPUTID | inputId, | ||
| float | threshold | ||
| ) |
| float SharpKmyIO.Controller.getOldValue | ( | string | name | ) |
| float SharpKmyIO.Controller.getValue | ( | string | name | ) |
| bool SharpKmyIO.Controller.isDown | ( | string | name | ) |
| bool SharpKmyIO.Controller.isDownAny | ( | int | deviceId | ) |
| bool SharpKmyIO.Controller.isHold | ( | string | name | ) |
| bool SharpKmyIO.Controller.isRelease | ( | string | name | ) |
| bool SharpKmyIO.Controller.isUp | ( | string | name | ) |
| void SharpKmyIO.Controller.Release | ( | ) |
| void SharpKmyIO.Controller.setGamePadID | ( | int | id, |
| bool | force | ||
| ) |
| void SharpKmyIO.Controller.update | ( | float | delta | ) |