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公開メンバ関数 | 公開変数類 | 全メンバ一覧
SharpKmyPhysics.PhysicsNode クラス
SharpKmyPhysics.PhysicsNode の継承関係図
SharpKmyPhysics.Collider SharpKmyPhysics.RigidBody

公開メンバ関数

 PhysicsNode (IntPtr ptr)
 
void setRestitution (float val)
 
void setFriction (float val)
 
void setName (string name)
 
string getName ()
 
void setWorldMatrix (SharpKmyMath.Matrix4 mtx)
 
SharpKmyMath.Matrix4 getWorldMatrix ()
 
void setNotifyTarget (PhysicsNotifyTarget tgt)
 
void setFellowId (int id)
 
void setIgnoreFromRaycast (bool f)
 
void setFilterMask (UInt16 m)
 
PhysicsNotifyTarget getNotifyTarget ()
 
PhysicsBase getPhysicsBase ()
 
void enable ()
 
void disable ()
 
bool isEnabled ()
 
void setCustomDebugColor (float r, float g, float b)
 
void setDebugVisibilityMask (UInt32 mask)
 

公開変数類

IntPtr obj = IntPtr.Zero
 
PhysicsNotifyTarget currentTarget
 

構築子と解体子

◆ PhysicsNode()

SharpKmyPhysics.PhysicsNode.PhysicsNode ( IntPtr  ptr)

メソッド詳解

◆ disable()

void SharpKmyPhysics.PhysicsNode.disable ( )

◆ enable()

void SharpKmyPhysics.PhysicsNode.enable ( )

◆ getName()

string SharpKmyPhysics.PhysicsNode.getName ( )

◆ getNotifyTarget()

PhysicsNotifyTarget SharpKmyPhysics.PhysicsNode.getNotifyTarget ( )

◆ getPhysicsBase()

PhysicsBase SharpKmyPhysics.PhysicsNode.getPhysicsBase ( )

◆ getWorldMatrix()

SharpKmyMath.Matrix4 SharpKmyPhysics.PhysicsNode.getWorldMatrix ( )

◆ isEnabled()

bool SharpKmyPhysics.PhysicsNode.isEnabled ( )

◆ setCustomDebugColor()

void SharpKmyPhysics.PhysicsNode.setCustomDebugColor ( float  r,
float  g,
float  b 
)

◆ setDebugVisibilityMask()

void SharpKmyPhysics.PhysicsNode.setDebugVisibilityMask ( UInt32  mask)

◆ setFellowId()

void SharpKmyPhysics.PhysicsNode.setFellowId ( int  id)

◆ setFilterMask()

void SharpKmyPhysics.PhysicsNode.setFilterMask ( UInt16  m)

◆ setFriction()

void SharpKmyPhysics.PhysicsNode.setFriction ( float  val)

◆ setIgnoreFromRaycast()

void SharpKmyPhysics.PhysicsNode.setIgnoreFromRaycast ( bool  f)

◆ setName()

void SharpKmyPhysics.PhysicsNode.setName ( string  name)

◆ setNotifyTarget()

void SharpKmyPhysics.PhysicsNode.setNotifyTarget ( PhysicsNotifyTarget  tgt)

◆ setRestitution()

void SharpKmyPhysics.PhysicsNode.setRestitution ( float  val)

◆ setWorldMatrix()

void SharpKmyPhysics.PhysicsNode.setWorldMatrix ( SharpKmyMath.Matrix4  mtx)

メンバ詳解

◆ currentTarget

PhysicsNotifyTarget SharpKmyPhysics.PhysicsNode.currentTarget

◆ obj

IntPtr SharpKmyPhysics.PhysicsNode.obj = IntPtr.Zero