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SharpKmyPhysics.PhysicsObject メンバ一覧

継承メンバを含む SharpKmyPhysics.PhysicsObject の全メンバ一覧です。

activate()SharpKmyPhysics.PhysicsObject
addCollider(Collider cd, string nodename, SharpKmyMath.Matrix4 offset, string objname)SharpKmyPhysics.PhysicsObject
addInactiveDisplayID(UInt32 id)SharpKmyPhysics.PhysicsObjectstatic
addRigidBody(RigidBody rb, string nodename, SharpKmyMath.Matrix4 offset, string objname, bool controlRigidBody)SharpKmyPhysics.PhysicsObject
addSixDofConstraint(string nameA, string nameB, SharpKmyMath.Vector3 worldPivot, SharpKmyMath.Vector3 lowerSlideLimit, SharpKmyMath.Vector3 upperSlideLimit, SharpKmyMath.Vector3 lowerAngularLimit, SharpKmyMath.Vector3 upperAngularLimit, bool[] spring, float[] stiffnes, float[] damping)SharpKmyPhysics.PhysicsObject
clearInactiveDisplayID()SharpKmyPhysics.PhysicsObjectstatic
clearPhysics()SharpKmyPhysics.PhysicsObject
disable()SharpKmyPhysics.PhysicsObject
Dispose()SharpKmyPhysics.PhysicsObject
Dispose(bool disposing)SharpKmyPhysics.PhysicsObjectprotectedvirtual
enable()SharpKmyPhysics.PhysicsObject
getCollider(string name)SharpKmyPhysics.PhysicsObject
getNodeWorldMatrix(string name)SharpKmyPhysics.PhysicsObject
getRigidBody(string name)SharpKmyPhysics.PhysicsObject
getWorldMatrix()SharpKmyPhysics.PhysicsObject
isEnableInHierarchy()SharpKmyPhysics.PhysicsObject
isEnableSelf()SharpKmyPhysics.PhysicsObject
PhysicsObject()SharpKmyPhysics.PhysicsObject
PhysicsObject(IntPtr obj)SharpKmyPhysics.PhysicsObject
removeInactiveDisplayID(UInt32 id)SharpKmyPhysics.PhysicsObjectstatic
resetRigidBodyPosition()SharpKmyPhysics.PhysicsObject
setDisplayID(UInt32 displayID)SharpKmyPhysics.PhysicsObject
setFellowId(int id)SharpKmyPhysics.PhysicsObject
setLocalMatrix(SharpKmyMath.Matrix4 mtx)SharpKmyPhysics.PhysicsObject
setLocalMatrixWithoutScale(SharpKmyMath.Matrix4 mtx)SharpKmyPhysics.PhysicsObject
setParent(PhysicsObject parent, string nodename)SharpKmyPhysics.PhysicsObject
setRigidBody(RigidBody rb, SharpKmyMath.Matrix4 offset)SharpKmyPhysics.PhysicsObject
setRotate(SharpKmyMath.Quat q)SharpKmyPhysics.PhysicsObject
setScale(SharpKmyMath.Vector3 scale)SharpKmyPhysics.PhysicsObject
setTranslate(SharpKmyMath.Vector3 trans)SharpKmyPhysics.PhysicsObject
updateMatrix()SharpKmyPhysics.PhysicsObject