| activate() | SharpKmyPhysics.PhysicsObject | |
| addCollider(Collider cd, string nodename, SharpKmyMath.Matrix4 offset, string objname) | SharpKmyPhysics.PhysicsObject | |
| addInactiveDisplayID(UInt32 id) | SharpKmyPhysics.PhysicsObject | static |
| addRigidBody(RigidBody rb, string nodename, SharpKmyMath.Matrix4 offset, string objname, bool controlRigidBody) | SharpKmyPhysics.PhysicsObject | |
| addSixDofConstraint(string nameA, string nameB, SharpKmyMath.Vector3 worldPivot, SharpKmyMath.Vector3 lowerSlideLimit, SharpKmyMath.Vector3 upperSlideLimit, SharpKmyMath.Vector3 lowerAngularLimit, SharpKmyMath.Vector3 upperAngularLimit, bool[] spring, float[] stiffnes, float[] damping) | SharpKmyPhysics.PhysicsObject | |
| clearInactiveDisplayID() | SharpKmyPhysics.PhysicsObject | static |
| clearPhysics() | SharpKmyPhysics.PhysicsObject | |
| disable() | SharpKmyPhysics.PhysicsObject | |
| Dispose() | SharpKmyPhysics.PhysicsObject | |
| Dispose(bool disposing) | SharpKmyPhysics.PhysicsObject | protectedvirtual |
| enable() | SharpKmyPhysics.PhysicsObject | |
| getCollider(string name) | SharpKmyPhysics.PhysicsObject | |
| getNodeWorldMatrix(string name) | SharpKmyPhysics.PhysicsObject | |
| getRigidBody(string name) | SharpKmyPhysics.PhysicsObject | |
| getWorldMatrix() | SharpKmyPhysics.PhysicsObject | |
| isEnableInHierarchy() | SharpKmyPhysics.PhysicsObject | |
| isEnableSelf() | SharpKmyPhysics.PhysicsObject | |
| PhysicsObject() | SharpKmyPhysics.PhysicsObject | |
| PhysicsObject(IntPtr obj) | SharpKmyPhysics.PhysicsObject | |
| removeInactiveDisplayID(UInt32 id) | SharpKmyPhysics.PhysicsObject | static |
| resetRigidBodyPosition() | SharpKmyPhysics.PhysicsObject | |
| setDisplayID(UInt32 displayID) | SharpKmyPhysics.PhysicsObject | |
| setFellowId(int id) | SharpKmyPhysics.PhysicsObject | |
| setLocalMatrix(SharpKmyMath.Matrix4 mtx) | SharpKmyPhysics.PhysicsObject | |
| setLocalMatrixWithoutScale(SharpKmyMath.Matrix4 mtx) | SharpKmyPhysics.PhysicsObject | |
| setParent(PhysicsObject parent, string nodename) | SharpKmyPhysics.PhysicsObject | |
| setRigidBody(RigidBody rb, SharpKmyMath.Matrix4 offset) | SharpKmyPhysics.PhysicsObject | |
| setRotate(SharpKmyMath.Quat q) | SharpKmyPhysics.PhysicsObject | |
| setScale(SharpKmyMath.Vector3 scale) | SharpKmyPhysics.PhysicsObject | |
| setTranslate(SharpKmyMath.Vector3 trans) | SharpKmyPhysics.PhysicsObject | |
| updateMatrix() | SharpKmyPhysics.PhysicsObject | |