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| | PhysicsObject () |
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| | PhysicsObject (IntPtr obj) |
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| void | Dispose () |
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| void | clearPhysics () |
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| void | setFellowId (int id) |
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| void | setLocalMatrix (SharpKmyMath.Matrix4 mtx) |
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| void | setLocalMatrixWithoutScale (SharpKmyMath.Matrix4 mtx) |
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| void | setTranslate (SharpKmyMath.Vector3 trans) |
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| void | setRotate (SharpKmyMath.Quat q) |
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| void | setScale (SharpKmyMath.Vector3 scale) |
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| void | setRigidBody (RigidBody rb, SharpKmyMath.Matrix4 offset) |
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| void | addRigidBody (RigidBody rb, string nodename, SharpKmyMath.Matrix4 offset, string objname, bool controlRigidBody) |
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| void | addCollider (Collider cd, string nodename, SharpKmyMath.Matrix4 offset, string objname) |
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| void | addSixDofConstraint (string nameA, string nameB, SharpKmyMath.Vector3 worldPivot, SharpKmyMath.Vector3 lowerSlideLimit, SharpKmyMath.Vector3 upperSlideLimit, SharpKmyMath.Vector3 lowerAngularLimit, SharpKmyMath.Vector3 upperAngularLimit, bool[] spring, float[] stiffnes, float[] damping) |
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| void | resetRigidBodyPosition () |
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| SharpKmyMath.Matrix4 | getNodeWorldMatrix (string name) |
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| RigidBody | getRigidBody (string name) |
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| Collider | getCollider (string name) |
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| void | setDisplayID (UInt32 displayID) |
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| void | setParent (PhysicsObject parent, string nodename) |
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| void | updateMatrix () |
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| SharpKmyMath.Matrix4 | getWorldMatrix () |
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| void | enable () |
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| void | disable () |
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| void | activate () |
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| bool | isEnableSelf () |
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| bool | isEnableInHierarchy () |
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