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Yukar.Engine.Audio メンバ一覧

継承メンバを含む Yukar.Engine.Audio の全メンバ一覧です。

CacheSound(SoundResource bgm)Yukar.Engine.Audiostatic
changeVolume()Yukar.Engine.Audiostatic
Destroy()Yukar.Engine.Audiostatic
GetLoopPoint(string path, out int loopStart, out int loopEnd)Yukar.Engine.Audiostatic
GetNowBgm(bool doClear=true)Yukar.Engine.Audiostatic
GetNowBgs()Yukar.Engine.Audiostatic
GetNowBgsRom()Yukar.Engine.Audiostatic
GetSeId(Common.Resource.SoundResource sound, bool reverseOrder=false)Yukar.Engine.Audiostatic
GetSoundType(SoundType soundType)Yukar.Engine.Audiostatic
Initialize()Yukar.Engine.Audiostatic
InitializeSETypeCount(int inNormalSECount, int inArnisSECount)Yukar.Engine.Audiostatic
IsBgmPlaying()Yukar.Engine.Audiostatic
IsSePlaying(int seId)Yukar.Engine.Audiostatic
IsSePlaying(Common.Resource.SoundResource sound)Yukar.Engine.Audiostatic
LoadSound(Common.Resource.SoundResource rom, bool getUniqueId=false)Yukar.Engine.Audiostatic
PauseSound(int id)Yukar.Engine.Audiostatic
PlayBgm(Common.Resource.SoundResource rom, float volume=1.0f, float tempo=1.0f)Yukar.Engine.Audiostatic
PlayBgs(Common.Resource.SoundResource rom, float volume=1.0f, float tempo=1.0f)Yukar.Engine.Audiostatic
PlayDummy()Yukar.Engine.Audiostatic
PlaySound(int id, float pan=0f, float volume=1.0f, float tempo=1.0f, Audio.SoundType soundType=Audio.SoundType.Normal)Yukar.Engine.Audiostatic
ResumeSound(int id)Yukar.Engine.Audiostatic
SetBgmVolume(float volume)Yukar.Engine.Audiostatic
SetDistanceScaleMaxDistance(float v)Yukar.Engine.Audiostatic
SetListenerMatrix(SharpKmyMath.Matrix4 mtx)Yukar.Engine.Audiostatic
setMasterVolume(float bgm, float se)Yukar.Engine.Audiostatic
SetSePosition(int id, float x, float y, float z)Yukar.Engine.Audiostatic
SetSEVolume(int id, float volume=1)Yukar.Engine.Audiostatic
SoundType 列挙名Yukar.Engine.Audio
StopAllSound()Yukar.Engine.Audiostatic
StopBgm()Yukar.Engine.Audiostatic
StopBgs()Yukar.Engine.Audiostatic
StopSound(int loadedSeId)Yukar.Engine.Audiostatic
SwapBgm(SoundDef sound)Yukar.Engine.Audiostatic
UncacheSound(Sound pre)Yukar.Engine.Audiostatic
UnloadAllSound()Yukar.Engine.Audiostatic
UnloadSound(Common.Resource.SoundResource rom)Yukar.Engine.Audiostatic
UnloadSound(int id)Yukar.Engine.Audiostatic