![]() |
|
継承メンバを含む Yukar.Engine.BattleCharacterPosition の全メンバ一覧です。
DEFAULT_BATTLE_FIELD_CENTER | Yukar.Engine.BattleCharacterPosition | static |
DEFAULT_BATTLE_FIELD_SIZE | Yukar.Engine.BattleCharacterPosition | static |
getPosition(Vector3 centerOfField, PosType type, int num, int max) | Yukar.Engine.BattleCharacterPosition | static |
getPositionType(int num, int max) | Yukar.Engine.BattleCharacterPosition | static |
PosType 列挙名 | Yukar.Engine.BattleCharacterPosition | |
Reset() | Yukar.Engine.BattleCharacterPosition | static |
SetEnemy(Vector3[][] data) | Yukar.Engine.BattleCharacterPosition | static |
SetFriend(Vector3[][] data) | Yukar.Engine.BattleCharacterPosition | static |
SetTrainer(Vector3 player, Vector3 enemy) | Yukar.Engine.BattleCharacterPosition | static |