バトル中のステータスウィンドウの管理クラス
[詳解]
◆ StatusIconType
ステータスに追加するアイコン種別
| 列挙値 |
|---|
| None | |
| PowerUp | |
| VitalityUp | |
| MagicUp | |
| SpeedUp | |
| PowerDown | |
| VitalityDown | |
| MagicDown | |
| SpeedDown | |
◆ BattleStatusWindowDrawer()
| Yukar.Engine.BattleStatusWindowDrawer.BattleStatusWindowDrawer |
( |
WindowDrawer |
windowDrawer, |
|
|
Catalog |
catalog |
|
) |
| |
◆ Draw() [1/3]
| void Yukar.Engine.BattleStatusWindowDrawer.Draw |
( |
StatusData |
statusData, |
|
|
Vector2 |
windowPosition |
|
) |
| |
◆ Draw() [2/3]
| void Yukar.Engine.BattleStatusWindowDrawer.Draw |
( |
StatusData |
statusData, |
|
|
Vector2 |
windowPosition, |
|
|
Vector2 |
windowSize, |
|
|
bool |
light = false |
|
) |
| |
◆ Draw() [3/3]
| void Yukar.Engine.BattleStatusWindowDrawer.Draw |
( |
StatusData |
statusData, |
|
|
Vector2 |
windowPosition, |
|
|
Vector2 |
windowSize, |
|
|
Color |
color |
|
) |
| |
◆ getWindowRes()
| Common.Resource.Texture Yukar.Engine.BattleStatusWindowDrawer.getWindowRes |
( |
| ) |
|
◆ Release()
| void Yukar.Engine.BattleStatusWindowDrawer.Release |
( |
| ) |
|
◆ gaugeDrawer
| GaugeDrawer Yukar.Engine.BattleStatusWindowDrawer.gaugeDrawer |
◆ HPLabelText
| string Yukar.Engine.BattleStatusWindowDrawer.HPLabelText |
|
getset |
◆ IsActive
| bool Yukar.Engine.BattleStatusWindowDrawer.IsActive |
|
getset |
◆ MPLabelText
| string Yukar.Engine.BattleStatusWindowDrawer.MPLabelText |
|
getset |
◆ NegativeEnhanceEffect
| EffectDrawer Yukar.Engine.BattleStatusWindowDrawer.NegativeEnhanceEffect |
|
getset |
◆ PositiveEnhanceEffect
| EffectDrawer Yukar.Engine.BattleStatusWindowDrawer.PositiveEnhanceEffect |
|
getset |
◆ StatusAilmentEffect
| EffectDrawer Yukar.Engine.BattleStatusWindowDrawer.StatusAilmentEffect |
|
getset |