バトル中のステータスウィンドウの管理クラス
[詳解]
◆ StatusIconType
ステータスに追加するアイコン種別
列挙値 |
---|
None | |
PowerUp | |
VitalityUp | |
MagicUp | |
SpeedUp | |
PowerDown | |
VitalityDown | |
MagicDown | |
SpeedDown | |
◆ BattleStatusWindowDrawer()
Yukar.Engine.BattleStatusWindowDrawer.BattleStatusWindowDrawer |
( |
WindowDrawer |
windowDrawer, |
|
|
Catalog |
catalog |
|
) |
| |
◆ Draw() [1/3]
void Yukar.Engine.BattleStatusWindowDrawer.Draw |
( |
StatusData |
statusData, |
|
|
Vector2 |
windowPosition |
|
) |
| |
◆ Draw() [2/3]
void Yukar.Engine.BattleStatusWindowDrawer.Draw |
( |
StatusData |
statusData, |
|
|
Vector2 |
windowPosition, |
|
|
Vector2 |
windowSize, |
|
|
bool |
light = false |
|
) |
| |
◆ Draw() [3/3]
void Yukar.Engine.BattleStatusWindowDrawer.Draw |
( |
StatusData |
statusData, |
|
|
Vector2 |
windowPosition, |
|
|
Vector2 |
windowSize, |
|
|
Color |
color |
|
) |
| |
◆ getWindowRes()
Common.Resource.Texture Yukar.Engine.BattleStatusWindowDrawer.getWindowRes |
( |
| ) |
|
◆ Release()
void Yukar.Engine.BattleStatusWindowDrawer.Release |
( |
| ) |
|
◆ gaugeDrawer
GaugeDrawer Yukar.Engine.BattleStatusWindowDrawer.gaugeDrawer |
◆ HPLabelText
string Yukar.Engine.BattleStatusWindowDrawer.HPLabelText |
|
getset |
◆ IsActive
bool Yukar.Engine.BattleStatusWindowDrawer.IsActive |
|
getset |
◆ MPLabelText
string Yukar.Engine.BattleStatusWindowDrawer.MPLabelText |
|
getset |
◆ NegativeEnhanceEffect
EffectDrawer Yukar.Engine.BattleStatusWindowDrawer.NegativeEnhanceEffect |
|
getset |
◆ PositiveEnhanceEffect
EffectDrawer Yukar.Engine.BattleStatusWindowDrawer.PositiveEnhanceEffect |
|
getset |
◆ StatusAilmentEffect
EffectDrawer Yukar.Engine.BattleStatusWindowDrawer.StatusAilmentEffect |
|
getset |