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デバッグ用基底クラス [詳解]
公開メンバ関数 | |
| DebugBaseDialog () | |
| void | SetMapScene (object mapScene) |
静的公開変数類 | |
| static Action< DebugBaseDialog > | setInstanceHandler |
限定公開メンバ関数 | |
| static bool | SetForegroundWindow (IntPtr hWnd) |
| void | SetInstance () |
| override void | Dispose (bool disposing) |
| Clean up any resources being used. [詳解] | |
限定公開変数類 | |
| object | gameMapScene |
プロパティ | |
| object | Util [get, set] |
| MapScene | GameMapScene [get] |
デバッグ用基底クラス
| Yukar.Engine.DebugBaseDialog.DebugBaseDialog | ( | ) |
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protected |
Clean up any resources being used.
| disposing | true if managed resources should be disposed; otherwise, false. |
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protected |
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protected |
| void Yukar.Engine.DebugBaseDialog.SetMapScene | ( | object | mapScene | ) |
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protected |
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static |
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getprotected |
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getset |