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公開メンバ関数 | 静的公開変数類 | 限定公開メンバ関数 | 限定公開変数類 | プロパティ | 全メンバ一覧
Yukar.Engine.DebugBaseDialog クラス

デバッグ用基底クラス [詳解]

Yukar.Engine.DebugBaseDialog の継承関係図
Yukar.Engine.DebugCastParamDialog Yukar.Engine.DebugDialog Yukar.Engine.Popup.DebugPartyItemEdit Yukar.Engine.Popup.DebugPartySkillEdit

公開メンバ関数

 DebugBaseDialog ()
 
void SetMapScene (object mapScene)
 

静的公開変数類

static Action< DebugBaseDialogsetInstanceHandler
 
static Action< Dictionary< string, object > > loadSettingsHandler
 
static Action< Dictionary< string, object > > saveSettingsHandler
 

限定公開メンバ関数

static bool SetForegroundWindow (IntPtr hWnd)
 
void SetInstance ()
 
void SetSettingBool (string inKeyName, bool inValue)
 
void SetSettingInt (string inKeyName, int inValue)
 
bool GetSettingBool (string inKeyName)
 
int GetSettingInt (string inKeyName)
 
void LoadSettings ()
 
void SaveSettings ()
 
override void OnActivated (EventArgs e)
 
override void OnDeactivate (EventArgs e)
 
override void Dispose (bool disposing)
 Clean up any resources being used. [詳解]
 

限定公開変数類

object gameMapScene
 

プロパティ

object Util [get, set]
 
string SettingPrefixKey [get, set]
 
Dictionary< string, object > SettingDic = new Dictionary<string, object>() [get, set]
 
MapScene GameMapScene [get]
 

詳解

デバッグ用基底クラス

構築子と解体子

◆ DebugBaseDialog()

Yukar.Engine.DebugBaseDialog.DebugBaseDialog ( )

メソッド詳解

◆ Dispose()

override void Yukar.Engine.DebugBaseDialog.Dispose ( bool  disposing)
protected

Clean up any resources being used.

引数
disposingtrue if managed resources should be disposed; otherwise, false.

◆ GetSettingBool()

bool Yukar.Engine.DebugBaseDialog.GetSettingBool ( string  inKeyName)
protected

◆ GetSettingInt()

int Yukar.Engine.DebugBaseDialog.GetSettingInt ( string  inKeyName)
protected

◆ LoadSettings()

void Yukar.Engine.DebugBaseDialog.LoadSettings ( )
protected

◆ OnActivated()

override void Yukar.Engine.DebugBaseDialog.OnActivated ( EventArgs  e)
protected

◆ OnDeactivate()

override void Yukar.Engine.DebugBaseDialog.OnDeactivate ( EventArgs  e)
protected

◆ SaveSettings()

void Yukar.Engine.DebugBaseDialog.SaveSettings ( )
protected

◆ SetForegroundWindow()

static bool Yukar.Engine.DebugBaseDialog.SetForegroundWindow ( IntPtr  hWnd)
protected

◆ SetInstance()

void Yukar.Engine.DebugBaseDialog.SetInstance ( )
protected

◆ SetMapScene()

void Yukar.Engine.DebugBaseDialog.SetMapScene ( object  mapScene)

◆ SetSettingBool()

void Yukar.Engine.DebugBaseDialog.SetSettingBool ( string  inKeyName,
bool  inValue 
)
protected

◆ SetSettingInt()

void Yukar.Engine.DebugBaseDialog.SetSettingInt ( string  inKeyName,
int  inValue 
)
protected

メンバ詳解

◆ gameMapScene

object Yukar.Engine.DebugBaseDialog.gameMapScene
protected

◆ loadSettingsHandler

Action<Dictionary<string, object> > Yukar.Engine.DebugBaseDialog.loadSettingsHandler
static

◆ saveSettingsHandler

Action<Dictionary<string, object> > Yukar.Engine.DebugBaseDialog.saveSettingsHandler
static

◆ setInstanceHandler

Action<DebugBaseDialog> Yukar.Engine.DebugBaseDialog.setInstanceHandler
static

プロパティ詳解

◆ GameMapScene

MapScene Yukar.Engine.DebugBaseDialog.GameMapScene
getprotected

◆ SettingDic

Dictionary<string, object> Yukar.Engine.DebugBaseDialog.SettingDic = new Dictionary<string, object>()
getsetprotected

◆ SettingPrefixKey

string Yukar.Engine.DebugBaseDialog.SettingPrefixKey
getsetprotected

◆ Util

object Yukar.Engine.DebugBaseDialog.Util
getset