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デバッグ用基底クラス [詳解]
公開メンバ関数 | |
| DebugBaseDialog () | |
| void | SetMapScene (object mapScene) |
静的公開変数類 | |
| static Action< DebugBaseDialog > | setInstanceHandler |
| static Action< Dictionary< string, object > > | loadSettingsHandler |
| static Action< Dictionary< string, object > > | saveSettingsHandler |
限定公開メンバ関数 | |
| static bool | SetForegroundWindow (IntPtr hWnd) |
| void | SetInstance () |
| void | SetSettingBool (string inKeyName, bool inValue) |
| void | SetSettingInt (string inKeyName, int inValue) |
| bool | GetSettingBool (string inKeyName) |
| int | GetSettingInt (string inKeyName) |
| void | LoadSettings () |
| void | SaveSettings () |
| override void | OnActivated (EventArgs e) |
| override void | OnDeactivate (EventArgs e) |
| override void | Dispose (bool disposing) |
| Clean up any resources being used. [詳解] | |
限定公開変数類 | |
| object | gameMapScene |
プロパティ | |
| object | Util [get, set] |
| string | SettingPrefixKey [get, set] |
| Dictionary< string, object > | SettingDic = new Dictionary<string, object>() [get, set] |
| MapScene | GameMapScene [get] |
デバッグ用基底クラス
| Yukar.Engine.DebugBaseDialog.DebugBaseDialog | ( | ) |
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Clean up any resources being used.
| disposing | true if managed resources should be disposed; otherwise, false. |
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| void Yukar.Engine.DebugBaseDialog.SetMapScene | ( | object | mapScene | ) |
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