| addTask(Task ^t) | SharpKmyBase::Task | static |
| AdjustViewport(float width, float height, float currentAspect, GameView gameview) | Yukar.Engine.GameMain | static |
| afterAnimate(float A_0) | Yukar.Engine.GameMain | virtual |
| afterSimulate(float A_0) | Yukar.Engine.GameMain | virtual |
| battleTestStruct | Yukar.Engine.GameMain | |
| camManager | Yukar.Engine.GameMain | |
| castParamDialog | Yukar.Engine.GameMain | |
| catalog | Yukar.Engine.GameMain | |
| ChangeScene(Scenes scene, bool inIsResetCamera=true) | Yukar.Engine.GameMain | virtual |
| CircleShadowResourceInitialize() | Yukar.Engine.GameMain | |
| clearTask(string nickname) | Yukar.Engine.GameMain | |
| clearTask(Func< bool > task) | Yukar.Engine.GameMain | |
| commands | Yukar.Engine.GameMain | |
| controller | Yukar.Engine.GameMain | |
| data | Yukar.Engine.GameMain | |
| DebugCastParamInitializer | Yukar.Engine.GameMain | |
| debugDialog | Yukar.Engine.GameMain | |
| debugPartyItemEdit | Yukar.Engine.GameMain | |
| debugPartySkillEdit | Yukar.Engine.GameMain | |
| debugSettings | Yukar.Engine.GameMain | |
| destroyScene() | Yukar.Engine.GameMain | |
| DialogInvoker | Yukar.Engine.GameMain | |
| draw() | Yukar.Engine.GameMain | |
| DrawLoadingScene() | Yukar.Engine.GameMain | |
| Exit() | Yukar.Engine.GameMain | |
| exitCode | Yukar.Engine.GameMain | |
| exitDialogOpened | Yukar.Engine.GameMain | |
| ExitingPlayer | Yukar.Engine.GameMain | |
| finalize() | Yukar.Engine.GameMain | virtual |
| FormCloser | Yukar.Engine.GameMain | |
| freeLayouts | Yukar.Engine.GameMain | |
| GameMain() | Yukar.Engine.GameMain | |
| GameMain(bool skipConvert) | Yukar.Engine.GameMain | |
| GameReset() | Yukar.Engine.GameMain | |
| gameSpeed | Yukar.Engine.GameMain | |
| gameView | Yukar.Engine.GameMain | |
| getElapsedTime() | Yukar.Engine.GameMain | static |
| GetLayoutDrawerFocusTracker() | Yukar.Engine.GameMain | |
| getRelativeParam60FPS() | Yukar.Engine.GameMain | static |
| getScenes() | Yukar.Engine.GameMain | |
| getScreenAspect | Yukar.Engine.GameMain | |
| getTask(string nickname) | Yukar.Engine.GameMain | |
| getTaskCount(string nickname) | Yukar.Engine.GameMain | |
| halfOffset | Yukar.Engine.GameMain | static |
| handle | SharpKmyBase::Task | |
| hasTask(string nickname) | Yukar.Engine.GameMain | |
| hasTask(Func< bool > task) | Yukar.Engine.GameMain | |
| hwndGetter | Yukar.Engine.GameMain | |
| initialize() | Yukar.Engine.GameMain | virtual |
| instance | Yukar.Engine.GameMain | static |
| IsBattle2D | Yukar.Engine.GameMain | |
| IsDebugMode | Yukar.Engine.GameMain | |
| IsDummy() | Yukar.Engine.GameMain | virtual |
| IsExitReserved() | Yukar.Engine.GameMain | |
| IsMainWindowActive | Yukar.Engine.GameMain | |
| IsPushedAndroidBackButton() | Yukar.Engine.GameMain | static |
| isSystemResource(Common.Resource.ResourceItem inResourceItem) | Yukar.Engine.GameMain | static |
| IsTestPlayDialogMode | Yukar.Engine.GameMain | |
| IsTestPlayMode | Yukar.Engine.GameMain | |
| mapScene | Yukar.Engine.GameMain | |
| obj | SharpKmyBase::Task | |
| onAfterAnimate(void *manged, float delta) | SharpKmyBase::Task | static |
| onAfterSimulate(void *manged, float delta) | SharpKmyBase::Task | static |
| onFinalize(void *managed) | SharpKmyBase::Task | static |
| onInitialize(void *managed) | SharpKmyBase::Task | static |
| onStartFixedUpdate(void *manged, float delta) | SharpKmyBase::Task | static |
| onUpdate(void *managed, float elapsed) | SharpKmyBase::Task | static |
| PushLog(DebugDialog.LogEntry.LogType type, string sender, string log, bool isParallel=false) | Yukar.Engine.GameMain | static |
| pushTask(Func< bool > task) | Yukar.Engine.GameMain | |
| pushTask(string nickname, Func< bool > task) | Yukar.Engine.GameMain | |
| Release() | SharpKmyBase::Task | |
| ReloadLoadingScene() | Yukar.Engine.GameMain | |
| removeTask(Task ^t) | SharpKmyBase::Task | static |
| replaceForFormat(string str, Guid sender, bool forBackLog=false) | Yukar.Engine.GameMain | |
| ReserveExit() | Yukar.Engine.GameMain | |
| run(bool flg) | SharpKmyBase::Task | static |
| Scenes 列挙名 | Yukar.Engine.GameMain | |
| sDefaultDisplayID | Yukar.Engine.GameMain | static |
| se | Yukar.Engine.GameMain | |
| setElapsedTime(float elapsed, bool applyGameSpeed=true) | Yukar.Engine.GameMain | static |
| setGameSpeed(float speed=-1) | Yukar.Engine.GameMain | static |
| SetPhysicsDebugDrawConstraints(bool flg) | Yukar.Engine.GameMain | |
| SetPhysicsDebugDrawContactPoints(bool flg) | Yukar.Engine.GameMain | |
| setTimeScale(float) | SharpKmyBase::Task | static |
| sGameSpeed | Yukar.Engine.GameMain | static |
| shutdown() | SharpKmyBase::Task | static |
| sIsPlayEngine | Yukar.Engine.GameMain | static |
| sPushedAndroidBackButton | Yukar.Engine.GameMain | protectedstatic |
| startFixedUpdate(float A_0) | Yukar.Engine.GameMain | virtual |
| Task() | SharpKmyBase::Task | |
| taskManager | Yukar.Engine.GameMain | |
| titleScene | Yukar.Engine.GameMain | |
| ToggleFullScreenHandler | Yukar.Engine.GameMain | |
| ToggleViewCollider(ViewCollisionFilter filter) | Yukar.Engine.GameMain | |
| transitionUtil | Yukar.Engine.GameMain | |
| unload() | Yukar.Engine.GameMain | |
| update(float elapsed) | Yukar.Engine.GameMain | virtual |
| updateCore(float elapsed) | Yukar.Engine.GameMain | |
| UpdateInput(float elapsed, List< bool > intputs) | Yukar.Engine.GameMain | protected |
| ViewCollisionFilter 列挙名 | Yukar.Engine.GameMain | |