| !PhysicsNotifyTarget() | SharpKmyPhysics::PhysicsNotifyTarget | |
| ActivateRigidbody() | Yukar.Engine.MapCharacter | |
| addEffectDrawer(Common.Rom.Condition inCondition) | Yukar.Engine.MapCharacter | |
| addInstance(DisplayObject parent, Common.Resource.GfxResourceBase res, JointInfo joint) | Yukar.Engine.MapCharacter | |
| addInstance(DisplayObject parent, Common.Resource.GfxResourceBase res, string attachNode=null, bool useTranslateOnly=false) | Yukar.Engine.MapCharacter | |
| addJointInfo(Guid target, Common.Resource.GfxResourceBase rom, bool rotate) | Yukar.Engine.MapCharacter | |
| addJointInfo(Party.JointTarget target, Common.Resource.GfxResourceBase rom, bool rotate) | Yukar.Engine.MapCharacter | |
| addJointInfoImpl(Guid target, Common.Resource.GfxResourceBase rom, SharpKmyMath.Matrix4 mtx) | Yukar.Engine.MapCharacter | |
| addRigidBody() | Yukar.Engine.MapCharacter | |
| AfterDraw() | Yukar.Engine.MapCharacter | |
| ageCount | Yukar.Engine.MapCharacter | |
| battleStatus | Yukar.Engine.MapCharacter | |
| BeforeUpdate() | Yukar.Engine.MapCharacter | |
| billboardAnimRemain | Yukar.Engine.MapCharacter | |
| bindedScript | Yukar.Engine.MapCharacter | |
| bindedScripts | Yukar.Engine.MapCharacter | |
| BODY_SIZE | Yukar.Engine.MapCharacter | static |
| buildingLightOn(bool flg) | Yukar.Engine.MapCharacter | |
| CalcurateCollisionMinMax() | Yukar.Engine.MapCharacter | |
| ChangeColor(Color color) | Yukar.Engine.MapCharacter | |
| ChangeColor(byte r, byte g, byte b, byte a) | Yukar.Engine.MapCharacter | |
| ChangeGraphic(Yukar.Common.Resource.GfxResourceBase image, MapData map) | Yukar.Engine.MapCharacter | |
| ChangeSpeed(int speed) | Yukar.Engine.MapCharacter | |
| ChangeSpeedByPercent(float speed) | Yukar.Engine.MapCharacter | |
| clearJointInfo() | Yukar.Engine.MapCharacter | |
| ClearMoveMacros() | Yukar.Engine.MapCharacter | |
| collisionStatus | Yukar.Engine.MapCharacter | |
| ConditionEffectDrawerDic | Yukar.Engine.MapCharacter | |
| contains2dMotion(string motion) | Yukar.Engine.MapCharacter | |
| convertDirectionToDigital(float rad) | Yukar.Engine.MapCharacter | static |
| convertDirectionToRadian(int dir) | Yukar.Engine.MapCharacter | static |
| CreateEvent(Guid guid, float dir) | Yukar.Engine.MapCharacter | |
| currentMotion | Yukar.Engine.MapCharacter | |
| currentPage | Yukar.Engine.MapCharacter | |
| DestroyReserved | Yukar.Engine.MapCharacter | |
| DirectionMethods 列挙名 | Yukar.Engine.MapCharacter | |
| dirMethod | Yukar.Engine.MapCharacter | |
| DisplayObjects | Yukar.Engine.MapCharacter | |
| draw(SharpKmyGfx.Render scn) | Yukar.Engine.MapCharacter | |
| drawConditionEffect(SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv) | Yukar.Engine.MapCharacter | |
| drawConditionEffectIdx | Yukar.Engine.MapCharacter | |
| dynamicGenerateId | Yukar.Engine.MapCharacter | |
| dynamicGeneratorName | Yukar.Engine.MapCharacter | |
| expand | Yukar.Engine.MapCharacter | |
| finalizeCollider(bool callFromReset=true) | Yukar.Engine.MapCharacter | |
| FixedUpdate() | Yukar.Engine.MapCharacter | |
| fixHeight | Yukar.Engine.MapCharacter | |
| fixPos | Yukar.Engine.MapCharacter | |
| getConditionEffectDrawer(Common.Rom.Condition inCondition) | Yukar.Engine.MapCharacter | |
| getCurDir() | Yukar.Engine.MapCharacter | |
| getCurrentScript(Catalog catalog) | Yukar.Engine.MapCharacter | |
| getCurrentSheet() | Yukar.Engine.MapCharacter | |
| getDirectionDigital() | Yukar.Engine.MapCharacter | |
| getDirectionRadian() | Yukar.Engine.MapCharacter | |
| getDisplayType(Common.Rom.RomItem res) | Yukar.Engine.MapCharacter | static |
| getGraphic() | Yukar.Engine.MapCharacter | |
| getGroundHeight(float threshold=-1) | Yukar.Engine.MapCharacter | |
| getHeight() | Yukar.Engine.MapCharacter | |
| getKmyPosition() | Yukar.Engine.MapCharacter | |
| getMapBillboard() | Yukar.Engine.MapCharacter | |
| getMapSprite() | Yukar.Engine.MapCharacter | |
| getModelInstance() | Yukar.Engine.MapCharacter | |
| getOpacityMultiplier(bool ignoreHide=false) | Yukar.Engine.MapCharacter | |
| getParticle() | Yukar.Engine.MapCharacter | |
| getPitchDegree() | Yukar.Engine.MapCharacter | |
| getPosition() | Yukar.Engine.MapCharacter | |
| getRigidbody() | Yukar.Engine.MapCharacter | |
| getRotation() | Yukar.Engine.MapCharacter | |
| getRotationRadian() | Yukar.Engine.MapCharacter | |
| getScale() | Yukar.Engine.MapCharacter | |
| GetScript(Common.Catalog inCatalog, int inIdx) | Yukar.Engine.MapCharacter | |
| GetScriptId(Common.Catalog inCatalog, int inIdx) | Yukar.Engine.MapCharacter | |
| GetSubGraphicOpacity(int index) | Yukar.Engine.MapCharacter | |
| getTgtDir() | Yukar.Engine.MapCharacter | |
| guId | Yukar.Engine.MapCharacter | |
| handle | SharpKmyPhysics::PhysicsNotifyTarget | |
| hide | Yukar.Engine.MapCharacter | |
| HideCauses 列挙名 | Yukar.Engine.MapCharacter | |
| ignoreControlRigidbody | Yukar.Engine.MapCharacter | |
| Initialize() | Yukar.Engine.MapCharacter | |
| invalidDamageColor | Yukar.Engine.MapCharacter | static |
| isBillboard() | Yukar.Engine.MapCharacter | |
| isChangeMotionAvailable() | Yukar.Engine.MapCharacter | |
| isCommonEvent | Yukar.Engine.MapCharacter | |
| isDestroyed | Yukar.Engine.MapCharacter | |
| IsDynamicGenerated | Yukar.Engine.MapCharacter | |
| IsEvent | Yukar.Engine.MapCharacter | |
| isFace | Yukar.Engine.MapCharacter | |
| isInactiveParticle() | Yukar.Engine.MapCharacter | |
| isJumping(float threshold=-1, RayCastHit hit=null, bool checkMotion=false, float radius=0) | Yukar.Engine.MapCharacter | |
| isSprite() | Yukar.Engine.MapCharacter | |
| L_ARM_NODE_NAMES | Yukar.Engine.MapCharacter | static |
| LoadSubGraphicState(List< bool > subGrpEnabled) | Yukar.Engine.MapCharacter | |
| lockMotion | Yukar.Engine.MapCharacter | |
| MapCharacter(Common.Rom.Map.EventRef evref, bool inIsDynamic=false) | Yukar.Engine.MapCharacter | |
| MapCharacter(Common.Rom.Event ev, Common.Rom.Map.EventRef evref, MapScene inOwner=null, bool inIsFace=false, bool inIsThumbnail=false, bool isCommonEvent=false) | Yukar.Engine.MapCharacter | |
| MapChr | Yukar.Engine.MapCharacter | |
| mLastMoveRad | Yukar.Engine.MapCharacter | |
| mMoveStep | Yukar.Engine.MapCharacter | |
| Move(float moveX, float moveZ, bool changeDir, float moveY=0) | Yukar.Engine.MapCharacter | |
| moveMacros | Yukar.Engine.MapCharacter | |
| moveScript | Yukar.Engine.MapCharacter | |
| mScale | Yukar.Engine.MapCharacter | |
| Name | Yukar.Engine.MapCharacter | |
| nativetgt | SharpKmyPhysics::PhysicsNotifyTarget | |
| nowMotion | Yukar.Engine.MapCharacter | |
| onContact(SharpKmyPhysics.PhysicsNotifyTarget other, SharpKmyMath.Vector3 position, SharpKmyMath.Vector3 normal) | Yukar.Engine.MapCharacter | |
| Yukar::Engine::MapCharacterColliderHandler.onContact(PhysicsNotifyTarget^ other, SharpKmyMath::Vector3 position, SharpKmyMath::Vector3 normal) | SharpKmyPhysics::PhysicsNotifyTarget | virtual |
| onDestroy() | SharpKmyPhysics::PhysicsNotifyTarget | virtual |
| onEndContact(PhysicsNotifyTarget^ other, SharpKmyMath::Vector3 position, SharpKmyMath::Vector3 normal) | SharpKmyPhysics::PhysicsNotifyTarget | virtual |
| onStartContact(PhysicsNotifyTarget^ other, SharpKmyMath::Vector3 position, SharpKmyMath::Vector3 normal) | SharpKmyPhysics::PhysicsNotifyTarget | virtual |
| onUpdate() | SharpKmyPhysics::PhysicsNotifyTarget | virtual |
| pause() | Yukar.Engine.MapCharacter | |
| PhysicsNotifyTarget() | SharpKmyPhysics::PhysicsNotifyTarget | |
| playMotion(string name, float blendTime=0.2f, bool isTemporary=false, bool doLockMotion=false) | Yukar.Engine.MapCharacter | |
| PlayWalkMotion(float blendTime=0.2f, bool isTemporary=false, bool doLockMotion=false) | Yukar.Engine.MapCharacter | |
| pos | Yukar.Engine.MapCharacter | |
| R_ARM_NODE_NAMES | Yukar.Engine.MapCharacter | static |
| refreshRigidBody() | Yukar.Engine.MapCharacter | |
| refreshRigidBodyMask() | Yukar.Engine.MapCharacter | |
| removeAllEffectDrawer() | Yukar.Engine.MapCharacter | |
| removeEffectDrawer(Common.Rom.Condition inCondition) | Yukar.Engine.MapCharacter | |
| Reset(bool forChangeGraphic=false) | Yukar.Engine.MapCharacter | |
| resetColor() | Yukar.Engine.MapCharacter | |
| ResetMotion() | Yukar.Engine.MapCharacter | |
| restInvalidDamageTime | Yukar.Engine.MapCharacter | |
| restTime | Yukar.Engine.MapCharacter | |
| restWalkCnt | Yukar.Engine.MapCharacter | |
| resume() | Yukar.Engine.MapCharacter | |
| rom | Yukar.Engine.MapCharacter | |
| rotateSpeed | Yukar.Engine.MapCharacter | |
| SaveSubGraphicState() | Yukar.Engine.MapCharacter | |
| setBlend(SharpKmyGfx.BLENDTYPE type) | Yukar.Engine.MapCharacter | |
| setDirection(int dir, bool immed=false, bool bForce=false) | Yukar.Engine.MapCharacter | |
| setDirectionFromRadian(float rad, bool immed=false, bool bForce=false) | Yukar.Engine.MapCharacter | |
| setDisplayID(uint id) | Yukar.Engine.MapCharacter | |
| setHeroSymbol(bool flg) | Yukar.Engine.MapCharacter | |
| setJointInfoFromGameData(Catalog catalog, Hero hero, Party party) | Yukar.Engine.MapCharacter | |
| setOpacityMultiplier(float v) | Yukar.Engine.MapCharacter | |
| setPhysics(SharpKmyPhysics.PhysicsBase p) | Yukar.Engine.MapCharacter | |
| setPosition(float x, float y, float z) | Yukar.Engine.MapCharacter | |
| setPosition(Vector3 newPos) | Yukar.Engine.MapCharacter | |
| SetRigidbodyPostion(Vector3 rigidbodyPosition) | Yukar.Engine.MapCharacter | |
| setRotation(Vector3 rotate) | Yukar.Engine.MapCharacter | |
| setRotationFromRadian(Vector3 rotate) | Yukar.Engine.MapCharacter | |
| setScale(float scaleX, float scaleY, float scaleZ) | Yukar.Engine.MapCharacter | |
| setScale(Vector3 scale) | Yukar.Engine.MapCharacter | |
| SetSubGraphicOpacity(int index, float v) | Yukar.Engine.MapCharacter | |
| SetupModel(DisplayObject p, MapData map, Common.Resource.GfxResourceBase res, Common.Resource.Model model) | Yukar.Engine.MapCharacter | |
| setVisibility(bool flg) | Yukar.Engine.MapCharacter | |
| stopPickup(bool flg) | Yukar.Engine.MapCharacter | |
| TerrainRef | Yukar.Engine.MapCharacter | |
| unusePhysics | Yukar.Engine.MapCharacter | |
| Update(MapData map, float yangle, bool isLockDirection) | Yukar.Engine.MapCharacter | |
| update(float yAngle=0) | Yukar.Engine.MapCharacter | |
| updateColliderPositions() | Yukar.Engine.MapCharacter | |
| updateEffectDrawer() | Yukar.Engine.MapCharacter | |
| UpdateOnlyScript() | Yukar.Engine.MapCharacter | |
| UpdateTransform(MapData map) | Yukar.Engine.MapCharacter | |
| useOverrideColor | Yukar.Engine.MapCharacter | |
| Walk(float moveX, float moveZ, bool inCheckPlayerMoveRange=false) | Yukar.Engine.MapCharacter | |
| WalkByAddForce(Vector3 move, bool inCheckPlayerMoveRange=false, float brakeRatio=0) | Yukar.Engine.MapCharacter | |
| walkMoton | Yukar.Engine.MapCharacter | |
| ~PhysicsNotifyTarget() | SharpKmyPhysics::PhysicsNotifyTarget | |