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マップ上のキャラクターごとの表示を管理するクラス [詳解]
クラス | |
| class | CollisionStatus |
| コリジョンに関する情報を格納するクラス [詳解] | |
| class | DisplayObject |
| MapCharacterに紐づく3D表示物 [詳解] | |
| class | JointInfo |
| モデルジョイント用 [詳解] | |
公開型 | |
| enum | HideCauses { NONE = 0 , BY_EVENT = 1 , BY_FOLLOWERS = 1 << 1 , BY_BATTLE = 1 << 2 , BY_CAMERA = 1 << 4 , BY_INVINSIBLE = 1 << 5 , BY_DEAD = 1 << 6 , BY_PARTICLE_OPACITY = 1 << 7 , BY_SYSTEM = 1 << 8 } |
| 非表示フラグ [詳解] | |
| enum | DirectionMethods { NORMAL , FIX , PHYSICS } |
| 向きの管理 [詳解] | |
公開メンバ関数 | |
| Common.Rom.Script | getCurrentScript (Catalog catalog) |
| Common.Rom.Event.Sheet | getCurrentSheet () |
| SharpKmyGfx.ModelInstance | getModelInstance () |
| MapSprite | getMapSprite () |
| MapBillboard | getMapBillboard () |
| SharpKmyGfx.ParticleInstance | getParticle () |
| MapCharacter (Common.Rom.Map.EventRef evref, bool inIsDynamic=false) | |
| MapCharacter (Common.Rom.Event ev, Common.Rom.Map.EventRef evref, MapScene inOwner=null, bool inIsFace=false, bool inIsThumbnail=false, bool isCommonEvent=false) | |
| void | Initialize () |
| void | PlayWalkMotion (float blendTime=0.2f, bool isTemporary=false, bool doLockMotion=false) |
| Guid | GetScriptId (Common.Catalog inCatalog, int inIdx) |
| Common.Rom.Script | GetScript (Common.Catalog inCatalog, int inIdx) |
| Vector3 | getPosition () |
| 位置を取得する [詳解] | |
| SharpKmyMath.Vector3 | getKmyPosition () |
| void | setPosition (float x, float y, float z) |
| void | setPosition (Vector3 newPos) |
| キャラクターの座標をワープさせる 反映は次のフレームになるので、毎フレーム連続して呼び出すような用途に使うと落ち着くまで移動しないので注意 [詳解] | |
| void | SetRigidbodyPostion (Vector3 rigidbodyPosition) |
| void | setDirection (int dir, bool immed=false, bool bForce=false) |
| 方向を設定 [詳解] | |
| void | setRotation (Vector3 rotate) |
| Vector3 | getRotation () |
| void | setRotationFromRadian (Vector3 rotate) |
| Vector3 | getRotationRadian () |
| void | setDirectionFromRadian (float rad, bool immed=false, bool bForce=false) |
| 方向を設定(ラジアン値指定) [詳解] | |
| void | playMotion (string name, float blendTime=0.2f, bool isTemporary=false, bool doLockMotion=false) |
| bool | isChangeMotionAvailable () |
| bool | isBillboard () |
| bool | isSprite () |
| void | pause () |
| サウンドのポーズ [詳解] | |
| void | resume () |
| サウンドの再開 [詳解] | |
| void | ChangeGraphic (Yukar.Common.Resource.GfxResourceBase image, MapData map) |
| DisplayObject | addInstance (DisplayObject parent, Common.Resource.GfxResourceBase res, JointInfo joint) |
| DisplayObject | addInstance (DisplayObject parent, Common.Resource.GfxResourceBase res, string attachNode=null, bool useTranslateOnly=false) |
| void | SetupModel (DisplayObject p, MapData map, Common.Resource.GfxResourceBase res, Common.Resource.Model model) |
| IEnumerable< bool > | SaveSubGraphicState () |
| void | LoadSubGraphicState (List< bool > subGrpEnabled) |
| void | clearJointInfo () |
| void | setJointInfoFromGameData (Catalog catalog, Hero hero, Party party) |
| bool | isJumping (float threshold=-1, RayCastHit hit=null, bool checkMotion=false, float radius=0) |
| キャラクターが空中にいるかどうかを判定する。 [詳解] | |
| float | getGroundHeight (float threshold=-1) |
| キャラクターの原点をそのままに下に伸ばした地面の高さを取得する。 [詳解] | |
| void | addJointInfo (Guid target, Common.Resource.GfxResourceBase rom, bool rotate) |
| void | addJointInfo (Party.JointTarget target, Common.Resource.GfxResourceBase rom, bool rotate) |
| void | addJointInfoImpl (Guid target, Common.Resource.GfxResourceBase rom, SharpKmyMath.Matrix4 mtx) |
| void | Reset (bool forChangeGraphic=false) |
| void | ClearMoveMacros () |
| void | finalizeCollider (bool callFromReset=true) |
| Vector3 | getCurDir () |
| Vector3 | getTgtDir () |
| float | getDirectionRadian () |
| 現在向いている方向をラジアン値で取得 [詳解] | |
| int | getDirectionDigital () |
| 現在向いている方向を上下左右からデジタル値で取得 [詳解] | |
| float | getPitchDegree () |
| Pitch方向の傾き(X)を取得 [詳解] | |
| void | ChangeSpeed (int speed) |
| MapCharacterの移動速度を変更(旧・インデックス指定タイプ) [詳解] | |
| void | ChangeSpeedByPercent (float speed) |
| bool | Walk (float moveX, float moveZ, bool inCheckPlayerMoveRange=false) |
| void | ActivateRigidbody () |
| bool | WalkByAddForce (Vector3 move, bool inCheckPlayerMoveRange=false, float brakeRatio=0) |
| Vector3 | Move (float moveX, float moveZ, bool changeDir, float moveY=0) |
| void | update (float yAngle=0) |
| void | BeforeUpdate () |
| void | UpdateOnlyScript () |
| void | AfterDraw () |
| void | FixedUpdate () |
| void | Update (MapData map, float yangle, bool isLockDirection) |
| void | UpdateTransform (MapData map) |
| void | updateColliderPositions () |
| bool | draw (SharpKmyGfx.Render scn) |
| void | setVisibility (bool flg) |
| void | stopPickup (bool flg) |
| void | setOpacityMultiplier (float v) |
| float | getOpacityMultiplier (bool ignoreHide=false) |
| void | ChangeColor (Color color) |
| void | ChangeColor (byte r, byte g, byte b, byte a) |
| Common.Rom.RomItem | getGraphic () |
| void | setBlend (SharpKmyGfx.BLENDTYPE type) |
| float | getHeight () |
| bool | contains2dMotion (string motion) |
| void | setScale (float scaleX, float scaleY, float scaleZ) |
| void | setScale (Vector3 scale) |
| Vector3 | getScale () |
| MapCharacter | CreateEvent (Guid guid, float dir) |
| キャストベースのイベントを動的生成する [詳解] | |
| void | resetColor () |
| bool | isInactiveParticle () |
| void | buildingLightOn (bool flg) |
| void | setHeroSymbol (bool flg) |
| void | setDisplayID (uint id) |
| override void | onContact (SharpKmyPhysics.PhysicsNotifyTarget other, SharpKmyMath.Vector3 position, SharpKmyMath.Vector3 normal) |
| void | setPhysics (SharpKmyPhysics.PhysicsBase p) |
| void | refreshRigidBody () |
| void | refreshRigidBodyMask () |
| void | CalcurateCollisionMinMax () |
| void | addRigidBody () |
| RigidBody | getRigidbody () |
| EffectDrawerBase | getConditionEffectDrawer (Common.Rom.Condition inCondition) |
| void | updateEffectDrawer () |
| void | drawConditionEffect (SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv) |
| void | addEffectDrawer (Common.Rom.Condition inCondition) |
| void | removeEffectDrawer (Common.Rom.Condition inCondition) |
| void | removeAllEffectDrawer () |
| 状態異常エフェクトをすべて解除する [詳解] | |
| void | SetSubGraphicOpacity (int index, float v) |
| サブグラフィックの透明度変更 [詳解] | |
| float | GetSubGraphicOpacity (int index) |
| サブグラフィックの透明度取得 [詳解] | |
| void | ResetMotion () |
基底クラス SharpKmyPhysics::PhysicsNotifyTarget に属する継承公開メンバ関数 | |
| PhysicsNotifyTarget () | |
| !PhysicsNotifyTarget () | |
| ~PhysicsNotifyTarget () | |
| virtual void | onUpdate () |
| virtual void | onStartContact (PhysicsNotifyTarget^ other, SharpKmyMath::Vector3 position, SharpKmyMath::Vector3 normal) |
| virtual void | onContact (PhysicsNotifyTarget^ other, SharpKmyMath::Vector3 position, SharpKmyMath::Vector3 normal) |
| virtual void | onEndContact (PhysicsNotifyTarget^ other, SharpKmyMath::Vector3 position, SharpKmyMath::Vector3 normal) |
| virtual void | onDestroy () |
静的公開メンバ関数 | |
| static int | convertDirectionToDigital (float rad) |
| 方向値を変換(ラジアン → デジタル) [詳解] | |
| static float | convertDirectionToRadian (int dir) |
| 方向値を変換(デジタル → ラジアン) [詳解] | |
| static Common.Resource.Character.DisplayType | getDisplayType (Common.Rom.RomItem res) |
静的公開変数類 | |
| static readonly string[] | R_ARM_NODE_NAMES = { "R_itemhook", "hook_R_hand" } |
| static readonly string[] | L_ARM_NODE_NAMES = { "L_itemhook", "hook_L_hand" } |
| static Color | invalidDamageColor = new Color(255, 255, 255, 254) |
| const float | BODY_SIZE = 0.3f |
プロパティ | |
| override MapCharacter | MapChr [get] |
| override Guid | TerrainRef [get] |
| float | mLastMoveRad [get, set] |
| Vector3 | mScale = Vector3.One [get, set] |
| List< DisplayObject > | DisplayObjects [get] |
| string | Name [get, set] |
| bool | DestroyReserved [get, set] |
| bool | IsDynamicGenerated [get] |
| bool | IsEvent [get] |
| BakinObject | bindedScript [get] |
| Dictionary< Common.Rom.Condition, EffectDrawerBase > | ConditionEffectDrawerDic [get] |
| int | drawConditionEffectIdx [get, set] |
基底クラス Yukar.Engine.MapCharacterColliderHandler に属する継承プロパティ | |
| virtual MapCharacter | MapChr [get] |
| virtual Guid | TerrainRef [get] |
マップ上のキャラクターごとの表示を管理するクラス
| Yukar.Engine.MapCharacter.MapCharacter | ( | Common.Rom.Map.EventRef | evref, |
| bool | inIsDynamic = false |
||
| ) |
| Yukar.Engine.MapCharacter.MapCharacter | ( | Common.Rom.Event | ev, |
| Common.Rom.Map.EventRef | evref, | ||
| MapScene | inOwner = null, |
||
| bool | inIsFace = false, |
||
| bool | inIsThumbnail = false, |
||
| bool | isCommonEvent = false |
||
| ) |
| void Yukar.Engine.MapCharacter.ActivateRigidbody | ( | ) |
| void Yukar.Engine.MapCharacter.addEffectDrawer | ( | Common.Rom.Condition | inCondition | ) |
| DisplayObject Yukar.Engine.MapCharacter.addInstance | ( | DisplayObject | parent, |
| Common.Resource.GfxResourceBase | res, | ||
| JointInfo | joint | ||
| ) |
| DisplayObject Yukar.Engine.MapCharacter.addInstance | ( | DisplayObject | parent, |
| Common.Resource.GfxResourceBase | res, | ||
| string | attachNode = null, |
||
| bool | useTranslateOnly = false |
||
| ) |
| void Yukar.Engine.MapCharacter.addJointInfo | ( | Guid | target, |
| Common.Resource.GfxResourceBase | rom, | ||
| bool | rotate | ||
| ) |
| void Yukar.Engine.MapCharacter.addJointInfo | ( | Party.JointTarget | target, |
| Common.Resource.GfxResourceBase | rom, | ||
| bool | rotate | ||
| ) |
| void Yukar.Engine.MapCharacter.addJointInfoImpl | ( | Guid | target, |
| Common.Resource.GfxResourceBase | rom, | ||
| SharpKmyMath.Matrix4 | mtx | ||
| ) |
| void Yukar.Engine.MapCharacter.addRigidBody | ( | ) |
| void Yukar.Engine.MapCharacter.AfterDraw | ( | ) |
| void Yukar.Engine.MapCharacter.BeforeUpdate | ( | ) |
| void Yukar.Engine.MapCharacter.buildingLightOn | ( | bool | flg | ) |
| void Yukar.Engine.MapCharacter.CalcurateCollisionMinMax | ( | ) |
| void Yukar.Engine.MapCharacter.ChangeColor | ( | byte | r, |
| byte | g, | ||
| byte | b, | ||
| byte | a | ||
| ) |
| void Yukar.Engine.MapCharacter.ChangeColor | ( | Color | color | ) |
| void Yukar.Engine.MapCharacter.ChangeGraphic | ( | Yukar.Common.Resource.GfxResourceBase | image, |
| MapData | map | ||
| ) |
| void Yukar.Engine.MapCharacter.ChangeSpeed | ( | int | speed | ) |
MapCharacterの移動速度を変更(旧・インデックス指定タイプ)
| speed |
| void Yukar.Engine.MapCharacter.ChangeSpeedByPercent | ( | float | speed | ) |
| void Yukar.Engine.MapCharacter.clearJointInfo | ( | ) |
| void Yukar.Engine.MapCharacter.ClearMoveMacros | ( | ) |
| bool Yukar.Engine.MapCharacter.contains2dMotion | ( | string | motion | ) |
|
static |
方向値を変換(ラジアン → デジタル)
| rad |
|
static |
方向値を変換(デジタル → ラジアン)
| dir |
| MapCharacter Yukar.Engine.MapCharacter.CreateEvent | ( | Guid | guid, |
| float | dir | ||
| ) |
キャストベースのイベントを動的生成する
| guid | 生成するキャストのGUID |
| dir | 生成方向 |
| bool Yukar.Engine.MapCharacter.draw | ( | SharpKmyGfx.Render | scn | ) |
| void Yukar.Engine.MapCharacter.drawConditionEffect | ( | SharpKmyMath.Matrix4 | pp, |
| SharpKmyMath.Matrix4 | vv | ||
| ) |
| void Yukar.Engine.MapCharacter.finalizeCollider | ( | bool | callFromReset = true | ) |
| void Yukar.Engine.MapCharacter.FixedUpdate | ( | ) |
| EffectDrawerBase Yukar.Engine.MapCharacter.getConditionEffectDrawer | ( | Common.Rom.Condition | inCondition | ) |
| Vector3 Yukar.Engine.MapCharacter.getCurDir | ( | ) |
| Common.Rom.Script Yukar.Engine.MapCharacter.getCurrentScript | ( | Catalog | catalog | ) |
| Common.Rom.Event.Sheet Yukar.Engine.MapCharacter.getCurrentSheet | ( | ) |
| int Yukar.Engine.MapCharacter.getDirectionDigital | ( | ) |
現在向いている方向を上下左右からデジタル値で取得
| float Yukar.Engine.MapCharacter.getDirectionRadian | ( | ) |
現在向いている方向をラジアン値で取得
|
static |
| Common.Rom.RomItem Yukar.Engine.MapCharacter.getGraphic | ( | ) |
| float Yukar.Engine.MapCharacter.getGroundHeight | ( | float | threshold = -1 | ) |
キャラクターの原点をそのままに下に伸ばした地面の高さを取得する。
| threshold |
| float Yukar.Engine.MapCharacter.getHeight | ( | ) |
| SharpKmyMath.Vector3 Yukar.Engine.MapCharacter.getKmyPosition | ( | ) |
| MapBillboard Yukar.Engine.MapCharacter.getMapBillboard | ( | ) |
| MapSprite Yukar.Engine.MapCharacter.getMapSprite | ( | ) |
| SharpKmyGfx.ModelInstance Yukar.Engine.MapCharacter.getModelInstance | ( | ) |
| float Yukar.Engine.MapCharacter.getOpacityMultiplier | ( | bool | ignoreHide = false | ) |
| SharpKmyGfx.ParticleInstance Yukar.Engine.MapCharacter.getParticle | ( | ) |
| float Yukar.Engine.MapCharacter.getPitchDegree | ( | ) |
Pitch方向の傾き(X)を取得
| Vector3 Yukar.Engine.MapCharacter.getPosition | ( | ) |
位置を取得する
| RigidBody Yukar.Engine.MapCharacter.getRigidbody | ( | ) |
| Vector3 Yukar.Engine.MapCharacter.getRotation | ( | ) |
| Vector3 Yukar.Engine.MapCharacter.getRotationRadian | ( | ) |
| Vector3 Yukar.Engine.MapCharacter.getScale | ( | ) |
| Common.Rom.Script Yukar.Engine.MapCharacter.GetScript | ( | Common.Catalog | inCatalog, |
| int | inIdx | ||
| ) |
| Guid Yukar.Engine.MapCharacter.GetScriptId | ( | Common.Catalog | inCatalog, |
| int | inIdx | ||
| ) |
| float Yukar.Engine.MapCharacter.GetSubGraphicOpacity | ( | int | index | ) |
サブグラフィックの透明度取得
| index | インデックス |
| Vector3 Yukar.Engine.MapCharacter.getTgtDir | ( | ) |
| void Yukar.Engine.MapCharacter.Initialize | ( | ) |
| bool Yukar.Engine.MapCharacter.isBillboard | ( | ) |
| bool Yukar.Engine.MapCharacter.isChangeMotionAvailable | ( | ) |
| bool Yukar.Engine.MapCharacter.isInactiveParticle | ( | ) |
| bool Yukar.Engine.MapCharacter.isJumping | ( | float | threshold = -1, |
| RayCastHit | hit = null, |
||
| bool | checkMotion = false, |
||
| float | radius = 0 |
||
| ) |
キャラクターが空中にいるかどうかを判定する。
| threshold | 地面にいるとみなすしきい値 -1 の場合はゲーム定義の「歩ける段差の最大高さ」が利用されます |
| hit | 地面とのヒット情報 |
| checkMotion | 現在のモーション名がjumpup, landingになっているかどうかも判定条件に加えるかどうか |
| radius | 判定に利用する半径 |
| bool Yukar.Engine.MapCharacter.isSprite | ( | ) |
| void Yukar.Engine.MapCharacter.LoadSubGraphicState | ( | List< bool > | subGrpEnabled | ) |
| Vector3 Yukar.Engine.MapCharacter.Move | ( | float | moveX, |
| float | moveZ, | ||
| bool | changeDir, | ||
| float | moveY = 0 |
||
| ) |
| override void Yukar.Engine.MapCharacter.onContact | ( | SharpKmyPhysics.PhysicsNotifyTarget | other, |
| SharpKmyMath.Vector3 | position, | ||
| SharpKmyMath.Vector3 | normal | ||
| ) |
| void Yukar.Engine.MapCharacter.pause | ( | ) |
サウンドのポーズ
| void Yukar.Engine.MapCharacter.playMotion | ( | string | name, |
| float | blendTime = 0.2f, |
||
| bool | isTemporary = false, |
||
| bool | doLockMotion = false |
||
| ) |
| void Yukar.Engine.MapCharacter.PlayWalkMotion | ( | float | blendTime = 0.2f, |
| bool | isTemporary = false, |
||
| bool | doLockMotion = false |
||
| ) |
| void Yukar.Engine.MapCharacter.refreshRigidBody | ( | ) |
| void Yukar.Engine.MapCharacter.refreshRigidBodyMask | ( | ) |
| void Yukar.Engine.MapCharacter.removeAllEffectDrawer | ( | ) |
状態異常エフェクトをすべて解除する
| void Yukar.Engine.MapCharacter.removeEffectDrawer | ( | Common.Rom.Condition | inCondition | ) |
| void Yukar.Engine.MapCharacter.Reset | ( | bool | forChangeGraphic = false | ) |
| void Yukar.Engine.MapCharacter.resetColor | ( | ) |
| void Yukar.Engine.MapCharacter.ResetMotion | ( | ) |
| void Yukar.Engine.MapCharacter.resume | ( | ) |
サウンドの再開
| IEnumerable< bool > Yukar.Engine.MapCharacter.SaveSubGraphicState | ( | ) |
| void Yukar.Engine.MapCharacter.setBlend | ( | SharpKmyGfx.BLENDTYPE | type | ) |
| void Yukar.Engine.MapCharacter.setDirection | ( | int | dir, |
| bool | immed = false, |
||
| bool | bForce = false |
||
| ) |
方向を設定
| dir | |
| immed | |
| bForce |
| void Yukar.Engine.MapCharacter.setDirectionFromRadian | ( | float | rad, |
| bool | immed = false, |
||
| bool | bForce = false |
||
| ) |
方向を設定(ラジアン値指定)
| rad | |
| immed | |
| bForce |
| void Yukar.Engine.MapCharacter.setDisplayID | ( | uint | id | ) |
| void Yukar.Engine.MapCharacter.setHeroSymbol | ( | bool | flg | ) |
| void Yukar.Engine.MapCharacter.setOpacityMultiplier | ( | float | v | ) |
| void Yukar.Engine.MapCharacter.setPhysics | ( | SharpKmyPhysics.PhysicsBase | p | ) |
| void Yukar.Engine.MapCharacter.setPosition | ( | float | x, |
| float | y, | ||
| float | z | ||
| ) |
| void Yukar.Engine.MapCharacter.setPosition | ( | Vector3 | newPos | ) |
キャラクターの座標をワープさせる 反映は次のフレームになるので、毎フレーム連続して呼び出すような用途に使うと落ち着くまで移動しないので注意
| newPos |
| void Yukar.Engine.MapCharacter.SetRigidbodyPostion | ( | Vector3 | rigidbodyPosition | ) |
| void Yukar.Engine.MapCharacter.setRotation | ( | Vector3 | rotate | ) |
| void Yukar.Engine.MapCharacter.setRotationFromRadian | ( | Vector3 | rotate | ) |
| void Yukar.Engine.MapCharacter.setScale | ( | float | scaleX, |
| float | scaleY, | ||
| float | scaleZ | ||
| ) |
| void Yukar.Engine.MapCharacter.setScale | ( | Vector3 | scale | ) |
| void Yukar.Engine.MapCharacter.SetSubGraphicOpacity | ( | int | index, |
| float | v | ||
| ) |
サブグラフィックの透明度変更
| index | インデックス |
| v | 透明度 |
| void Yukar.Engine.MapCharacter.SetupModel | ( | DisplayObject | p, |
| MapData | map, | ||
| Common.Resource.GfxResourceBase | res, | ||
| Common.Resource.Model | model | ||
| ) |
| void Yukar.Engine.MapCharacter.setVisibility | ( | bool | flg | ) |
| void Yukar.Engine.MapCharacter.stopPickup | ( | bool | flg | ) |
| void Yukar.Engine.MapCharacter.update | ( | float | yAngle = 0 | ) |
| void Yukar.Engine.MapCharacter.Update | ( | MapData | map, |
| float | yangle, | ||
| bool | isLockDirection | ||
| ) |
| void Yukar.Engine.MapCharacter.updateColliderPositions | ( | ) |
| void Yukar.Engine.MapCharacter.updateEffectDrawer | ( | ) |
| void Yukar.Engine.MapCharacter.UpdateOnlyScript | ( | ) |
| void Yukar.Engine.MapCharacter.UpdateTransform | ( | MapData | map | ) |
| bool Yukar.Engine.MapCharacter.Walk | ( | float | moveX, |
| float | moveZ, | ||
| bool | inCheckPlayerMoveRange = false |
||
| ) |
| bool Yukar.Engine.MapCharacter.WalkByAddForce | ( | Vector3 | move, |
| bool | inCheckPlayerMoveRange = false, |
||
| float | brakeRatio = 0 |
||
| ) |
| int Yukar.Engine.MapCharacter.ageCount |
| MapCharacterBattleStatus Yukar.Engine.MapCharacter.battleStatus = new MapCharacterBattleStatus() |
| int Yukar.Engine.MapCharacter.billboardAnimRemain |
| List<BakinObject> Yukar.Engine.MapCharacter.bindedScripts = new List<BakinObject>() |
|
static |
| CollisionStatus Yukar.Engine.MapCharacter.collisionStatus |
| string Yukar.Engine.MapCharacter.currentMotion |
| int Yukar.Engine.MapCharacter.currentPage = Event.CURRENTPAGE_NOT_INITED |
| DirectionMethods Yukar.Engine.MapCharacter.dirMethod |
| int Yukar.Engine.MapCharacter.dynamicGenerateId = 0 |
| string Yukar.Engine.MapCharacter.dynamicGeneratorName = "" |
| bool Yukar.Engine.MapCharacter.expand |
| bool Yukar.Engine.MapCharacter.fixHeight |
| bool Yukar.Engine.MapCharacter.fixPos |
| Guid Yukar.Engine.MapCharacter.guId |
| HideCauses Yukar.Engine.MapCharacter.hide |
| bool Yukar.Engine.MapCharacter.ignoreControlRigidbody = false |
|
static |
| bool Yukar.Engine.MapCharacter.isCommonEvent |
| bool Yukar.Engine.MapCharacter.isDestroyed = false |
| bool Yukar.Engine.MapCharacter.isFace |
|
static |
| bool Yukar.Engine.MapCharacter.lockMotion |
| float Yukar.Engine.MapCharacter.mMoveStep |
| List<MapCharacterMoveMacro> Yukar.Engine.MapCharacter.moveMacros = new List<MapCharacterMoveMacro>(2) |
| Guid Yukar.Engine.MapCharacter.moveScript = Guid.Empty |
| string Yukar.Engine.MapCharacter.nowMotion |
| Vector3 Yukar.Engine.MapCharacter.pos |
|
static |
| float Yukar.Engine.MapCharacter.restInvalidDamageTime |
| float Yukar.Engine.MapCharacter.restTime |
| int Yukar.Engine.MapCharacter.restWalkCnt |
| Common.Rom.Event Yukar.Engine.MapCharacter.rom |
| float Yukar.Engine.MapCharacter.rotateSpeed = Common.Rom.GameSettings.DEFAULT_ROTATESPEED |
| bool Yukar.Engine.MapCharacter.unusePhysics = false |
| bool Yukar.Engine.MapCharacter.useOverrideColor |
| string Yukar.Engine.MapCharacter.walkMoton |
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