Common.Rom.Map に従って地形のメッシュを生成するクラス  
 [詳解]
Common.Rom.Map に従って地形のメッシュを生成するクラス 
◆ MapClusterBuilder()
      
        
          | Yukar.Engine.MapClusterBuilder.MapClusterBuilder | ( | int | x, | 
        
          |  |  | int | z, | 
        
          |  |  | MapData | owner, | 
        
          |  |  | Common.Rom.Map | dat, | 
        
          |  |  | bool | topOnly, | 
        
          |  |  | uint | clusterSize, | 
        
          |  |  | SharpKmyPhysics.PhysicsBase | physics, | 
        
          |  |  | bool | delayedSmoothing | 
        
          |  | ) |  |  | 
      
 
 
◆ afterUpdate()
      
        
          | async void Yukar.Engine.MapClusterBuilder.afterUpdate | ( |  | ) |  | 
      
 
 
◆ buildBottomRequest()
      
        
          | void Yukar.Engine.MapClusterBuilder.buildBottomRequest | ( |  | ) |  | 
      
 
 
◆ buildCollisions()
      
        
          | void Yukar.Engine.MapClusterBuilder.buildCollisions | ( |  | ) |  | 
      
 
 
◆ buildCore()
      
        
          | void Yukar.Engine.MapClusterBuilder.buildCore | ( | int | x, | 
        
          |  |  | int | z | 
        
          |  | ) |  |  | 
      
 
 
◆ clearCollisons()
      
        
          | void Yukar.Engine.MapClusterBuilder.clearCollisons | ( |  | ) |  | 
      
 
 
◆ Dispose()
      
        
          | void Yukar.Engine.MapClusterBuilder.Dispose | ( |  | ) |  | 
      
 
 
◆ geomInvalidate()
      
        
          | void Yukar.Engine.MapClusterBuilder.geomInvalidate | ( |  | ) |  | 
      
 
 
◆ getColorByHeight()
  
  | 
        
          | static SharpKmyGfx.Color Yukar.Engine.MapClusterBuilder.getColorByHeight | ( | float | height | ) |  |  | static | 
 
 
◆ isSmoothInProgress()
      
        
          | bool Yukar.Engine.MapClusterBuilder.isSmoothInProgress | ( |  | ) |  | 
      
 
 
◆ updateGeometry()
      
        
          | void Yukar.Engine.MapClusterBuilder.updateGeometry | ( |  | ) |  | 
      
 
 
◆ updateInternal()
      
        
          | void Yukar.Engine.MapClusterBuilder.updateInternal | ( |  | ) |  | 
      
 
 
◆ updateInternalTopOnly()
      
        
          | void Yukar.Engine.MapClusterBuilder.updateInternalTopOnly | ( |  | ) |  | 
      
 
 
◆ avb
◆ capped
      
        
          | bool [] Yukar.Engine.MapClusterBuilder.capped = new bool[4] | 
      
 
 
◆ currentHeight
      
        
          | int Yukar.Engine.MapClusterBuilder.currentHeight | 
      
 
 
◆ currentX
      
        
          | int Yukar.Engine.MapClusterBuilder.currentX | 
      
 
 
◆ currentY
      
        
          | int Yukar.Engine.MapClusterBuilder.currentY | 
      
 
 
◆ currentZ
      
        
          | int Yukar.Engine.MapClusterBuilder.currentZ | 
      
 
 
◆ data
      
        
          | Common.Rom.Map Yukar.Engine.MapClusterBuilder.data | 
      
 
 
◆ geomCluster
◆ geometryInstance
◆ ix
      
        
          | int Yukar.Engine.MapClusterBuilder.ix | 
      
 
 
◆ iz
      
        
          | int Yukar.Engine.MapClusterBuilder.iz | 
      
 
 
◆ MaxY
  
  | 
        
          | int Yukar.Engine.MapClusterBuilder.MaxY = -1 |  | static | 
 
 
◆ MinY
  
  | 
        
          | int Yukar.Engine.MapClusterBuilder.MinY = -1 |  | static | 
 
 
◆ op_vlist
◆ s_centerOffset
  
  | 
        
          | const float Yukar.Engine.MapClusterBuilder.s_centerOffset = 0.5f |  | static | 
 
 
◆ selectionGeometry
◆ vb
◆ WATER_TOP_OFFST
  
  | 
        
          | const float Yukar.Engine.MapClusterBuilder.WATER_TOP_OFFST = 0.1f |  | static | 
 
 
◆ IsInvalid
  
  | 
        
          | bool Yukar.Engine.MapClusterBuilder.IsInvalid |  | get |