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タッチ・マウス入力取得処理 [詳解]
クラス | |
| class | Point |
| 入力情報 [詳解] | |
公開メンバ関数 | |
| Point | GetPoint (int inId) |
| List< Point > | GetPoint () |
| void | updatePoint () |
| void | updateDic () |
| void | updateState () |
| Point | getPointFromIndex (int inIndex=0, int touchIndex=0) |
| bool | isTouchPressedFromIndex (int inIndex=0, int touchIndex=0) |
| bool | isTouchPressed () |
| bool | isTouchDown () |
静的公開メンバ関数 | |
| static void | Initialize (GameMain inGameMain) |
| static void | finalize () |
| static TouchState | GetState () |
| static void | SetTouchSlideOrientationIsNone () |
| static void | AddInputDirection (TouchSlideOrientation direction) |
| static void | SetActionInputIsNone () |
| static void | AddActionInput (ActionInput action) |
| static void | SetAxis (SharpKmyMath.Vector2 axis) |
| static SharpKmyMath.Vector2 | GetTouchPosition (int id) |
| static bool | IsDown () |
| static bool | IsUp () |
| static bool | IsHold () |
静的公開変数類 | |
| static bool | RepeatTouchUp = false |
| static bool | RepeatTouchDown = false |
| static bool | RepeatTouchLeft = false |
| static bool | RepeatTouchRight = false |
タッチ・マウス入力取得処理
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| List< Point > Yukar.Engine.Touch.GetPoint | ( | ) |
| Point Yukar.Engine.Touch.GetPoint | ( | int | inId | ) |
| Point Yukar.Engine.Touch.getPointFromIndex | ( | int | inIndex = 0, |
| int | touchIndex = 0 |
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| bool Yukar.Engine.Touch.isTouchDown | ( | ) |
| bool Yukar.Engine.Touch.isTouchPressed | ( | ) |
| bool Yukar.Engine.Touch.isTouchPressedFromIndex | ( | int | inIndex = 0, |
| int | touchIndex = 0 |
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| void Yukar.Engine.Touch.updateDic | ( | ) |
| void Yukar.Engine.Touch.updatePoint | ( | ) |
| void Yukar.Engine.Touch.updateState | ( | ) |
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