- y -
- y : SharpKmyGfx::PCTVTX, SharpKmyGfx::PCVTX, SharpKmyMath::Quat, SharpKmyMath::Rectangle, SharpKmyMath::Vector2, SharpKmyMath::Vector3, SharpKmyMath::Vector4, Yukar.Common.GameData.Sprite, Yukar.Common.Resource.Icon.Ref, Yukar.Common.Resource.NSprite.PosDef, Yukar.Common.Resource.NSprite.ScaleDef, Yukar.Common.Rom.Effect.PosScaleDef, Yukar.Common.Rom.Map.TerrainCBInfo, Yukar.Common.WindowsShellAPI.IMAGELISTDRAWPARAMS, Yukar.Common.WindowsShellAPI.POINT, Yukar.Engine.EffectDrawer.NodeState, Yukar.Engine.MapScene.EffectDrawEntry, Yukar.Engine.MapScene.MovieDrawEntry, Yukar.Engine.PerformanceDrawer
- YAML_EXTENSION : Yukar.Common.Catalog
- yAngleOffset : Yukar.Common.Resource.SliceAnimationSet.Item
- yBitmap : Yukar.Common.WindowsShellAPI.IMAGELISTDRAWPARAMS
- yCurrentAngle : Yukar.Engine.MapScene
- yDiv : Yukar.Common.Resource.EffectSource
- yes : Yukar.Common.Rom.GameSettings.Glossary
- yPosOffset : Yukar.Common.Resource.SliceAnimationSet.Item
- yTargetAngle : Yukar.Engine.MapScene