dataPath
(定義場所:
Yukar.Common.GameDataManager) |
Yukar.Common.GameDataManager
|
static
|
GetDataPath(int index, bool legacyPath=false) (定義場所:
Yukar.Common.GameDataManager) |
Yukar.Common.GameDataManager
|
static
|
GetDataPath() (定義場所:
Yukar.Common.GameDataManager) |
Yukar.Common.GameDataManager
|
static
|
inititalize(Common.Catalog catalog) (定義場所:
Yukar.Common.GameDataManager) |
Yukar.Common.GameDataManager
|
|
InititalizeAccount() (定義場所:
Yukar.Common.GameDataManager) |
Yukar.Common.GameDataManager
|
static
|
inititalizeMember(Party party, Catalog catalog) (定義場所:
Yukar.Common.GameDataManager) |
Yukar.Common.GameDataManager
|
static
|
Load(Catalog catalog, int index) (定義場所:
Yukar.Common.GameDataManager) |
Yukar.Common.GameDataManager
|
static
|
LoadDate(int idx) (定義場所:
Yukar.Common.GameDataManager) |
Yukar.Common.GameDataManager
|
static
|
party
(定義場所:
Yukar.Common.GameDataManager) |
Yukar.Common.GameDataManager
|
|
Save(GameDataManager data, int index) (定義場所:
Yukar.Common.GameDataManager) |
Yukar.Common.GameDataManager
|
static
|
SAVE_DATENAME
(定義場所:
Yukar.Common.GameDataManager) |
Yukar.Common.GameDataManager
|
static
|
sRecentDataVersion
(定義場所:
Yukar.Common.GameDataManager) |
Yukar.Common.GameDataManager
|
static
|
start
(定義場所:
Yukar.Common.GameDataManager) |
Yukar.Common.GameDataManager
|
|
system
(定義場所:
Yukar.Common.GameDataManager) |
Yukar.Common.GameDataManager
|
|