Yukar
Engine
BattleCharacterPosition
Yukar.Engine.BattleCharacterPosition メンバ一覧
継承メンバを含む
Yukar.Engine.BattleCharacterPosition
の全メンバ一覧です。
DEFAULT_BATTLE_FIELD_CENTER
(定義場所:
Yukar.Engine.BattleCharacterPosition
)
Yukar.Engine.BattleCharacterPosition
static
DEFAULT_BATTLE_FIELD_SIZE
(定義場所:
Yukar.Engine.BattleCharacterPosition
)
Yukar.Engine.BattleCharacterPosition
static
getPosition
(Vector3 centerOfField, PosType type, int num, int max) (定義場所:
Yukar.Engine.BattleCharacterPosition
)
Yukar.Engine.BattleCharacterPosition
static
getPositionType
(int num, int max) (定義場所:
Yukar.Engine.BattleCharacterPosition
)
Yukar.Engine.BattleCharacterPosition
static
PosType
列挙名
Yukar.Engine.BattleCharacterPosition
Reset
() (定義場所:
Yukar.Engine.BattleCharacterPosition
)
Yukar.Engine.BattleCharacterPosition
static
SetEnemy
(Vector3[][] data) (定義場所:
Yukar.Engine.BattleCharacterPosition
)
Yukar.Engine.BattleCharacterPosition
static
SetFriend
(Vector3[][] data) (定義場所:
Yukar.Engine.BattleCharacterPosition
)
Yukar.Engine.BattleCharacterPosition
static
SetTrainer
(Vector3 player, Vector3 enemy) (定義場所:
Yukar.Engine.BattleCharacterPosition
)
Yukar.Engine.BattleCharacterPosition
static
構築:
1.9.4