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Yukar.Engine.BattleCharacterPosition メンバ一覧

継承メンバを含む Yukar.Engine.BattleCharacterPosition の全メンバ一覧です。

DEFAULT_BATTLE_FIELD_CENTER (定義場所: Yukar.Engine.BattleCharacterPosition) Yukar.Engine.BattleCharacterPosition static
DEFAULT_BATTLE_FIELD_SIZE (定義場所: Yukar.Engine.BattleCharacterPosition) Yukar.Engine.BattleCharacterPosition static
getPosition(Vector3 centerOfField, PosType type, int num, int max) (定義場所: Yukar.Engine.BattleCharacterPosition) Yukar.Engine.BattleCharacterPosition static
getPositionType(int num, int max) (定義場所: Yukar.Engine.BattleCharacterPosition) Yukar.Engine.BattleCharacterPosition static
PosType 列挙名 Yukar.Engine.BattleCharacterPosition
Reset() (定義場所: Yukar.Engine.BattleCharacterPosition) Yukar.Engine.BattleCharacterPosition static
SetEnemy(Vector3[][] data) (定義場所: Yukar.Engine.BattleCharacterPosition) Yukar.Engine.BattleCharacterPosition static
SetFriend(Vector3[][] data) (定義場所: Yukar.Engine.BattleCharacterPosition) Yukar.Engine.BattleCharacterPosition static
SetTrainer(Vector3 player, Vector3 enemy) (定義場所: Yukar.Engine.BattleCharacterPosition) Yukar.Engine.BattleCharacterPosition static