actionHandler
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
alreadyExecuteActions
(定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
|
arrangmentType
(定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
|
Attack
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
AttackAddCondition
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
AttackAttribute
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
AttackAttributeTolerance(Guid attributeIndex) (定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
AttackBase
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
AttackEffect
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
attackEnhanceEffects
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
BattleCharacterBase() (定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
protected
|
BattleEnemyData() (定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
|
battleStatusData
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
commandEffectColor
(定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
|
commandEnemyEffectCharacters
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
commandFriendEffectCharacters
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
CommandReactionEnd() (定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
virtual
|
CommandReactionStart() (定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
virtual
|
CommandReactionType
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
commandTargetList
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
conditionInfoDic
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
ConsistancyHPPercentConditions(Catalog catalog, BattleEventControllerBase inBattleEvents) (定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
continuousAction
(定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
|
counterAction
(定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
|
CounterState
列挙名 |
Yukar.Engine.BattleEnemyData
|
|
Critical
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
CriticalBase
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
CriticalCondition
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
currentActionTurn
(定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
|
DamageRate
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
DamageTextPosition
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
DeathEffect
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
Defense
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
DefenseBase
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
Dexterity
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
DexterityBase
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
DexterityCondition
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
DexterityEnhancement
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
directionRad
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
Down(Catalog inCatalog, BattleEventControllerBase inBattleEvents) (定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
EffectPosition
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
EffectPriority
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
ElementAttack
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
EnemyPartyRefMember
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
EscapeSuccessBasePercent
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
EscapeSuccessMessage
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
Evasion
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
EvasionBase
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
EvasionCondition
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
EvasionEnhancement
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
ExecuteCommandEnd() (定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
virtual
|
ExecuteCommandStart() (定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
virtual
|
ExecuteCommandTurnCount
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
FriendPartyRefMember
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
GetResistanceAilmentStatus(Guid inId) (定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
GetSkillTarget(Common.Rom.NSkill skill, out BattleCharacterBase[] friendEffectTargets, out BattleCharacterBase[] enemyEffectTargets) (定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
guardEnhanceEffects
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
HateCondition
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
haveItemList
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
Hero
(定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
|
HitPoint
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
HitPointPercent
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
image
(定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
|
imageAlpha
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
imageId
(定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
|
IsActionDisabled() (定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsBattle
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsBehindPartyCondition() (定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsDeadCondition(bool strict=false) (定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsDexterityEnhancementDown
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsDexterityEnhancementUp
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsEvasionEnhancementDown
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsEvasionEnhancementUp
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsHero
(定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
|
IsMagicEnhancementDown
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsMagicEnhancementUp
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsManualPosition
(定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
|
isMovableToForward(bool inAttack) (定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
virtual
|
IsPowerEnhancementDown
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsPowerEnhancementUp
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsSelect
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsSelectDisabled
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsSpeedEnhancementDown
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsSpeedEnhancementUp
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsStock
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
isUseWalkInAttack() (定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
virtual
|
IsVitalityEnhancementDown
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
IsVitalityEnhancementUp
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
Magic
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MagicBase
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MagicCondition
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MagicEnhancement
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MagicPoint
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MagicPointPercent
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
mapChr
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MaxDamage
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MaxDamageBase
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MaxDamageCondition
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MaxDamageEnhance
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MaxHitPoint
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MaxHitPointBase
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MaxHitPointCondition
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MaxHitPointEnhance
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MaxMagicPoint
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MaxMagicPointBase
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MaxMagicPointCondition
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
MaxMagicPointEnhance
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
monster
(定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
|
MonsterArrangementType
列挙名 |
Yukar.Engine.BattleEnemyData
|
|
monsterGameData
(定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
|
Name
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
negativeEffectDrawers
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
negativeEffectIndex
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
nextStatusData
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
pos
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
positiveEffectDrawers
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
positiveEffectIndex
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
Power
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
PowerBase
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
PowerCondition
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
PowerEnhancement
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
RecoveryCondition(Guid inRecoveryConditionId) |
Yukar.Engine.BattleCharacterBase
|
|
ResistanceAilmentStatus
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
protected
|
ResistanceAttackAttribute(Guid attributeIndex) (定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
ResistanceAttackAttributeBase
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
ResistanceAttackAttributeEnhance
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
ResistanceAttackAttributePercent(Guid attributeIndex) (定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
Resurrection() (定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
selectedBattleCommand
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
selectedBattleCommandType
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
selectedItem
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
selectedSkill
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
SetCondition(Catalog inCatalog, Guid inSetConditionId, BattleEventControllerBase inBattleEvents) |
Yukar.Engine.BattleCharacterBase
|
|
SetCondition(Catalog inCatalog, Rom.Condition inSetCondition, BattleEventControllerBase inBattleEvents) |
Yukar.Engine.BattleCharacterBase
|
virtual
|
SetParameters(Rom.Cast m) (定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
|
SetParameters(Common.GameData.Hero m, string name) (定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
|
SetPosition(Vector3 inPosition) (定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
virtual
|
skillFailCauses
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
Speed
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
SpeedBase
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
SpeedCondition
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
SpeedEnhancement
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
startStatusData
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
statusEffectDrawers
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
statusEffectIndex
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
targetCharacter
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
UniqueID
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
Update() (定義場所:
Yukar.Engine.BattleEnemyData) |
Yukar.Engine.BattleEnemyData
|
virtual
|
useableSkillList
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
VitalityBase
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
VitalityCondition
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|
VitalityEnhancement
(定義場所:
Yukar.Engine.BattleCharacterBase) |
Yukar.Engine.BattleCharacterBase
|
|