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バトル中のキャラクター(敵・味方)の基底クラス [詳解]
公開メンバ関数 |
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| int | ResistanceAttackAttribute (Guid attributeIndex) |
| float | ResistanceAttackAttributePercent (Guid attributeIndex) |
| AttributeToleranceType | AttackAttributeTolerance (Guid attributeIndex) |
| int | GetResistanceAilmentStatus (Guid inId) |
| bool | IsDeadCondition (bool strict=false) |
| bool | IsBehindPartyCondition () |
| bool | IsActionDisabled () |
| void | Resurrection () |
| void | Down (Catalog inCatalog, BattleEventControllerBase inBattleEvents) |
| virtual void | Update () |
| void | SetCondition (Catalog inCatalog, Guid inSetConditionId, BattleEventControllerBase inBattleEvents) |
| 状態の付加
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| virtual void | SetCondition (Catalog inCatalog, Rom.Condition inSetCondition, BattleEventControllerBase inBattleEvents) |
| 状態の付加
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| void | RecoveryCondition (Guid inRecoveryConditionId) |
| 状態の回復
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| void | GetSkillTarget (Common.Rom.NSkill skill, out BattleCharacterBase[] friendEffectTargets, out BattleCharacterBase[] enemyEffectTargets) |
| virtual void | ExecuteCommandStart () |
| virtual void | ExecuteCommandEnd () |
| virtual void | CommandReactionStart () |
| virtual void | CommandReactionEnd () |
| virtual void | SetPosition (Vector3 inPosition) |
| void | ConsistancyHPPercentConditions (Catalog catalog, BattleEventControllerBase inBattleEvents) |
| abstract bool | isMovableToForward (bool inAttack=false) |
| abstract bool | isUseWalkInAttack () |
公開変数類 |
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| MapCharacter | mapChr |
| Vector3 | pos |
| float | directionRad |
| BattleCommandType | selectedBattleCommandType |
| BattleCommand | selectedBattleCommand |
| BattleCharacterBase[] | targetCharacter |
| List< BattleCharacterBase > | commandFriendEffectCharacters |
| List< BattleCharacterBase > | commandEnemyEffectCharacters |
| List< BattleCharacterBase > | commandTargetList |
| List< Rom.NSkill > | useableSkillList |
| List< Party.ItemStack > | haveItemList |
| Rom.NSkill | selectedSkill |
| Party.ItemStack | selectedItem |
| List< EnhanceEffect > | attackEnhanceEffects |
| List< EnhanceEffect > | guardEnhanceEffects |
| List< EffectDrawer > | positiveEffectDrawers |
| List< EffectDrawer > | negativeEffectDrawers |
| List< EffectDrawer > | statusEffectDrawers |
| BattleStatusWindowDrawer.StatusData | battleStatusData |
| BattleStatusWindowDrawer.StatusData | startStatusData |
| BattleStatusWindowDrawer.StatusData | nextStatusData |
| int | positiveEffectIndex |
| int | negativeEffectIndex |
| int | statusEffectIndex |
| Dictionary< Guid, int > | ResistanceAttackAttributeEnhance |
| Dictionary< Guid, int > | ResistanceAttackAttributeBase |
| Dictionary< Guid, Hero.ConditionInfo > | conditionInfoDic = new Dictionary<Guid, Hero.ConditionInfo>() |
| Action< BattleCharacterBase, bool, bool > | actionHandler |
| float | imageAlpha = 1.0f |
| object | skillFailCauses |
限定公開変数類 |
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| Dictionary< Guid, int > | ResistanceAilmentStatus = new Dictionary<Guid, int>() |
プロパティ |
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| abstract bool |
IsHero
[get]
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| virtual Hero |
Hero
[get]
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| int |
UniqueID
[get, set]
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| bool |
IsBattle
[get, set]
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| bool |
IsStock
[get, set]
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| int |
ExecuteCommandTurnCount
[get, set]
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| List< BattleCharacterBase > |
FriendPartyRefMember
[get, set]
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| List< BattleCharacterBase > |
EnemyPartyRefMember
[get, set]
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| int |
EscapeSuccessBasePercent
[get, set]
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| string |
EscapeSuccessMessage
[get, set]
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| int |
HitPoint
[get, set]
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| int |
MagicPoint
[get, set]
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| int |
MaxHitPoint
[get]
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| int |
MaxMagicPoint
[get]
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| int |
MaxHitPointBase
[get, set]
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| int |
MaxMagicPointBase
[get, set]
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| int |
MaxHitPointEnhance
[get, set]
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| int |
MaxHitPointCondition
[get, set]
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| int |
MaxMagicPointEnhance
[get, set]
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| int |
MaxMagicPointCondition
[get, set]
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| float |
HitPointPercent
[get]
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| float |
MagicPointPercent
[get]
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| int |
MaxDamage
[get]
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| int |
MaxDamageBase
[get, set]
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| int |
MaxDamageEnhance
[get, set]
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| int |
MaxDamageCondition
[get, set]
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| int |
Attack
[get]
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| int |
Defense
[get]
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| int |
Power
[get]
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| int |
Magic
[get]
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| int |
Speed
[get]
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| int |
Evasion
[get]
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| int |
Dexterity
[get]
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| int |
Critical
[get]
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| int |
ElementAttack
[get, set]
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| int |
AttackBase
[get, set]
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| int |
DefenseBase
[get, set]
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| int |
PowerBase
[get, set]
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| int |
VitalityBase
[get, set]
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| int |
MagicBase
[get, set]
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| int |
SpeedBase
[get, set]
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| int |
DexterityBase
[get, set]
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| int |
EvasionBase
[get, set]
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| int |
CriticalBase
[get, set]
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| int |
AttackAddCondition
[get, set]
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| int |
PowerEnhancement
[get, set]
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| int |
MagicEnhancement
[get, set]
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| int |
VitalityEnhancement
[get, set]
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| int |
SpeedEnhancement
[get, set]
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| int |
EvasionEnhancement
[get, set]
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| int |
DexterityEnhancement
[get, set]
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| int |
PowerCondition
[get, set]
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| int |
MagicCondition
[get, set]
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| int |
VitalityCondition
[get, set]
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| int |
SpeedCondition
[get, set]
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| int |
EvasionCondition
[get, set]
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| int |
DexterityCondition
[get, set]
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| int |
CriticalCondition
[get, set]
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| int |
HateCondition
[get, set]
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| bool |
IsPowerEnhancementUp
[get]
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| bool |
IsMagicEnhancementUp
[get]
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| bool |
IsVitalityEnhancementUp
[get]
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| bool |
IsSpeedEnhancementUp
[get]
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| bool |
IsEvasionEnhancementUp
[get]
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| bool |
IsDexterityEnhancementUp
[get]
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| bool |
IsPowerEnhancementDown
[get]
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| bool |
IsMagicEnhancementDown
[get]
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| bool |
IsVitalityEnhancementDown
[get]
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| bool |
IsSpeedEnhancementDown
[get]
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| bool |
IsEvasionEnhancementDown
[get]
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| bool |
IsDexterityEnhancementDown
[get]
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| AttackAttributeType |
AttackAttribute
[get, set]
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| float |
DamageRate
[get]
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| Guid |
AttackEffect
[get, set]
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| Guid |
DeathEffect
[get, set]
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| Vector2 |
EffectPosition
[get, set]
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| Vector2 |
DamageTextPosition
[get, set]
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| float |
EffectPriority
[get, set]
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| ReactionType |
CommandReactionType
[get, set]
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| string |
Name
[get, set]
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| bool |
IsSelect
[get, set]
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| bool |
IsSelectDisabled
[get, set]
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バトル中のキャラクター(敵・味方)の基底クラス