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Yukar.Engine.BattleSequenceManagerBase メンバ一覧

継承メンバを含む Yukar.Engine.BattleSequenceManagerBase の全メンバ一覧です。

ApplyDebugSetting() (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
battleFieldCenter (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase static
BattleResultEscapeEvents (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase
BattleResultLoseGameOverEvents (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase
BattleResultWinEvents (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase
battleSpeed (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase
BattleStart(Party party, BattleEnemyInfo[] monsters, Common.Rom.Map.BattleSetting settings, bool escapeAvailable=true, bool gameoverOnLose=true, bool showMessage=true) (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
BattleStart(Party party, BattleEnemyInfo[] monsters, Vector3[] playerLayouts, Common.Rom.Map.BattleSetting settings, bool escapeAvailable=true, bool gameoverOnLose=true, bool showMessage=true) (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
BattleStartEventHandler() (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase
BattleStartEvents (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase
CalcAttackWithWeaponDamage(BattleCharacterBase attacker, BattleCharacterBase target, Guid attackAttribute, bool isCritical, Random battleRandom) (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
Create(GameMain owner, Catalog catalog) Yukar.Engine.BattleSequenceManagerBase static
create (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase static
Draw() (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
EnemyViewDataList (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase
FixedUpdate() (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
Get() (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase static
GetBattleResult() (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
GetBattleState() (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
GetCameraProjectionMatrix() (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
GetCameraViewMatrix() (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
GetEventController() (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
GetFadeScreenColor() (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
GetMapDrawer() Yukar.Engine.BattleSequenceManagerBase pure virtual
GetVrCameraData() Yukar.Engine.BattleSequenceManagerBase virtual
isContinuable() (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
IsDrawingBattleScene (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase
IsPlayingBattleEffect (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase
IsWrongFromCurrentBg(Guid bgGuid) (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
PlayerViewDataList (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase
Prepare() (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
Prepare(Guid bgGuid) (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
RegisterTestEffect(string name, NSprite effect, Catalog catalog) (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
Release() (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
ReleaseImageData() (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
ReloadUI(Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage) (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual
rewards (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase
SetupVrCameraData(bool bUpdateInfo) Yukar.Engine.BattleSequenceManagerBase virtual
Update() (定義場所: Yukar.Engine.BattleSequenceManagerBase) Yukar.Engine.BattleSequenceManagerBase pure virtual