ApplyDebugSetting() (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
battleFieldCenter
(定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
static
|
BattleResultEscapeEvents
(定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
|
BattleResultLoseGameOverEvents
(定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
|
BattleResultWinEvents
(定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
|
battleSpeed
(定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
|
BattleStart(Party party, BattleEnemyInfo[] monsters, Common.Rom.Map.BattleSetting settings, bool escapeAvailable=true, bool gameoverOnLose=true, bool showMessage=true) (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
BattleStart(Party party, BattleEnemyInfo[] monsters, Vector3[] playerLayouts, Common.Rom.Map.BattleSetting settings, bool escapeAvailable=true, bool gameoverOnLose=true, bool showMessage=true) (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
BattleStartEventHandler() (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
|
BattleStartEvents
(定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
|
CalcAttackWithWeaponDamage(BattleCharacterBase attacker, BattleCharacterBase target, Guid attackAttribute, bool isCritical, Random battleRandom) (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
Create(GameMain owner, Catalog catalog) |
Yukar.Engine.BattleSequenceManagerBase
|
static
|
create
(定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
static
|
Draw() (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
EnemyViewDataList
(定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
|
FixedUpdate() (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
Get() (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
static
|
GetBattleResult() (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
GetBattleState() (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
GetCameraProjectionMatrix() (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
GetCameraViewMatrix() (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
GetEventController() (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
GetFadeScreenColor() (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
GetMapDrawer() |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
GetVrCameraData() |
Yukar.Engine.BattleSequenceManagerBase
|
virtual
|
isContinuable() (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
IsDrawingBattleScene
(定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
|
IsPlayingBattleEffect
(定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
|
IsWrongFromCurrentBg(Guid bgGuid) (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
PlayerViewDataList
(定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
|
Prepare() (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
Prepare(Guid bgGuid) (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
RegisterTestEffect(string name, NSprite effect, Catalog catalog) (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
Release() (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
ReleaseImageData() (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
ReloadUI(Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage) (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|
rewards
(定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
|
SetupVrCameraData(bool bUpdateInfo) |
Yukar.Engine.BattleSequenceManagerBase
|
virtual
|
Update() (定義場所:
Yukar.Engine.BattleSequenceManagerBase) |
Yukar.Engine.BattleSequenceManagerBase
|
pure virtual
|